25 NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this? |
25 NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this? |
26 NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use? |
26 NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use? |
27 |
27 |
28 NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0' |
28 NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0' |
29 NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0' |
29 NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0' |
|
30 NETWORK_UNIQUE_ID_LENGTH = 33, ///< The maximum length of the unique id of the clients, in bytes including '\0' |
30 NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0' |
31 NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0' |
31 NETWORK_PASSWORD_LENGTH = 20, ///< The maximum length of the password, in bytes including '\0' |
32 NETWORK_PASSWORD_LENGTH = 20, ///< The maximum length of the password, in bytes including '\0' |
32 NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0' |
33 NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0' |
33 NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a player, in bytes including '\0' |
34 NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a player, in bytes including '\0' |
34 NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0' |
35 NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0' |