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83 uint8 cargo_map[NUM_CARGO]; |
83 uint8 cargo_map[NUM_CARGO]; |
84 }; |
84 }; |
85 |
85 |
86 extern GRFFile *_first_grffile; |
86 extern GRFFile *_first_grffile; |
87 |
87 |
88 extern SpriteID _signal_base; |
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89 extern SpriteID _coast_base; |
88 extern SpriteID _coast_base; |
90 |
89 |
91 struct GRFLoadedFeatures { |
90 struct GRFLoadedFeatures { |
92 bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours). |
91 bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours). |
93 bool has_newhouses; ///< Set if there are any newhouses loaded. |
92 bool has_newhouses; ///< Set if there are any newhouses loaded. |
94 bool has_newindustries; ///< Set if there are any newindustries loaded. |
93 bool has_newindustries; ///< Set if there are any newindustries loaded. |
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94 bool has_newwater; ///< Set it there are any newwater grf loaded |
95 }; |
95 }; |
96 |
96 |
97 /* Indicates which are the newgrf features currently loaded ingame */ |
97 /* Indicates which are the newgrf features currently loaded ingame */ |
98 extern GRFLoadedFeatures _loaded_newgrf_features; |
98 extern GRFLoadedFeatures _loaded_newgrf_features; |
99 |
99 |