1185 |
1185 |
1186 // Very handy for AI, goto depot.. but yeah, it needs to be activated ;) |
1186 // Very handy for AI, goto depot.. but yeah, it needs to be activated ;) |
1187 if (_patches.gotodepot) { |
1187 if (_patches.gotodepot) { |
1188 idx = 0; |
1188 idx = 0; |
1189 order.type = OT_GOTO_DEPOT; |
1189 order.type = OT_GOTO_DEPOT; |
1190 order.flags = OF_UNLOAD; |
1190 order.flags = OFB_UNLOAD; |
1191 order.dest = GetDepotByTile(_players_ainew[p->index].depot_tile)->index; |
1191 order.dest = GetDepotByTile(_players_ainew[p->index].depot_tile)->index; |
1192 AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); |
1192 AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); |
1193 } |
1193 } |
1194 |
1194 |
1195 idx = 0; |
1195 idx = 0; |
1196 order.type = OT_GOTO_STATION; |
1196 order.type = OT_GOTO_STATION; |
1197 order.flags = 0; |
1197 order.flags = 0; |
1198 order.dest = GetStationIndex(_players_ainew[p->index].to_tile); |
1198 order.dest = GetStationIndex(_players_ainew[p->index].to_tile); |
1199 if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver) |
1199 if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].to_deliver) |
1200 order.flags |= OF_FULL_LOAD; |
1200 order.flags |= OFB_FULL_LOAD; |
1201 AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); |
1201 AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); |
1202 |
1202 |
1203 idx = 0; |
1203 idx = 0; |
1204 order.type = OT_GOTO_STATION; |
1204 order.type = OT_GOTO_STATION; |
1205 order.flags = 0; |
1205 order.flags = 0; |
1206 order.dest = GetStationIndex(_players_ainew[p->index].from_tile); |
1206 order.dest = GetStationIndex(_players_ainew[p->index].from_tile); |
1207 if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver) |
1207 if (_players_ainew[p->index].tbt == AI_TRUCK && _players_ainew[p->index].from_deliver) |
1208 order.flags |= OF_FULL_LOAD; |
1208 order.flags |= OFB_FULL_LOAD; |
1209 AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); |
1209 AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); |
1210 |
1210 |
1211 // Start the engines! |
1211 // Start the engines! |
1212 _players_ainew[p->index].state = AI_STATE_START_VEHICLE; |
1212 _players_ainew[p->index].state = AI_STATE_START_VEHICLE; |
1213 } |
1213 } |