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2 |
2 |
3 /** @file ai_transactionmode.cpp class to switch the AI to Transaction mode */ |
3 /** @file ai_transactionmode.cpp class to switch the AI to Transaction mode */ |
4 |
4 |
5 #include "ai_transactionmode.hpp" |
5 #include "ai_transactionmode.hpp" |
6 #include "ai_execmode.hpp" |
6 #include "ai_execmode.hpp" |
7 #include "../../command.h" |
7 #include "../../command_func.h" |
8 #include "../../debug.h" |
8 #include "../../debug.h" |
9 #include <stack> |
9 #include <stack> |
10 |
10 |
11 bool AITransactionMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs) |
11 bool AITransactionMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs) |
12 { |
12 { |