1 /* $Id$ */ |
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2 |
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3 /** @file settings.h */ |
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4 |
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5 #ifndef SETTINGS_H |
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6 #define SETTINGS_H |
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7 |
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8 #include "saveload.h" |
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9 |
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10 /** Convention/Type of settings. This is then further specified if necessary |
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11 * with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h |
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12 * @see VarTypes |
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13 * @see SettingDescBase */ |
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14 enum SettingDescTypeLong { |
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15 /* 4 bytes allocated a maximum of 16 types for GenericType */ |
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16 SDT_BEGIN = 0, |
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17 SDT_NUMX = 0, ///< any number-type |
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18 SDT_BOOLX = 1, ///< a boolean number |
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19 SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set |
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20 SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set |
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21 SDT_INTLIST = 4, ///< list of integers seperated by a comma ',' |
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22 SDT_STRING = 5, ///< string with a pre-allocated buffer |
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23 SDT_END, |
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24 /* 10 more possible primitives */ |
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25 }; |
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26 |
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27 template <> struct EnumPropsT<SettingDescTypeLong> : MakeEnumPropsT<SettingDescTypeLong, byte, SDT_BEGIN, SDT_END, SDT_END> {}; |
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28 typedef TinyEnumT<SettingDescTypeLong> SettingDescType; |
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29 |
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30 |
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31 enum SettingGuiFlagLong { |
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32 /* 8 bytes allocated for a maximum of 8 flags |
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33 * Flags directing saving/loading of a variable */ |
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34 SGF_NONE = 0, |
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35 SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled |
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36 SGF_NOCOMMA = 1 << 1, ///< number without any thousand seperators (no formatting) |
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37 SGF_MULTISTRING = 1 << 2, ///< the value represents a limited number of string-options (internally integer) |
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38 SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games |
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39 SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate |
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40 SGF_NO_NETWORK = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game |
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41 SGF_END = 1 << 6, |
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42 /* 3 more possible flags */ |
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43 }; |
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44 |
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45 DECLARE_ENUM_AS_BIT_SET(SettingGuiFlagLong); |
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46 template <> struct EnumPropsT<SettingGuiFlagLong> : MakeEnumPropsT<SettingGuiFlagLong, byte, SGF_NONE, SGF_END, SGF_END> {}; |
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47 typedef TinyEnumT<SettingGuiFlagLong> SettingGuiFlag; |
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48 |
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49 |
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50 typedef int32 OnChange(int32 var); ///< callback prototype on data modification |
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51 typedef int32 OnConvert(const char *value); ///< callback prototype for convertion error |
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52 |
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53 struct SettingDescBase { |
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54 const char *name; ///< name of the setting. Used in configuration file and for console |
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55 const void *def; ///< default value given when none is present |
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56 SettingDescType cmd; ///< various flags for the variable |
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57 SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.) |
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58 int32 min, max; ///< minimum and maximum values |
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59 int32 interval; ///< the interval to use between settings in the 'patches' window. If interval is '0' the interval is dynamically determined |
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60 const char *many; ///< ONE/MANY_OF_MANY: string of possible values for this type |
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61 StringID str; ///< (translated) string with descriptive text; gui and console |
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62 OnChange *proc; ///< callback procedure for when the value is changed |
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63 OnConvert *proc_cnvt; ///< callback procedure when loading value mechanism fails |
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64 }; |
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65 |
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66 struct SettingDesc { |
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67 SettingDescBase desc; ///< Settings structure (going to configuration file) |
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68 SaveLoad save; ///< Internal structure (going to savegame, parts to config) |
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69 }; |
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70 |
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71 /* NOTE: The only difference between SettingDesc and SettingDescGlob is |
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72 * that one uses global variables as a source and the other offsets |
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73 * in a struct which are bound to a certain variable during runtime. |
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74 * The only way to differentiate between these two is to check if an object |
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75 * has been passed to the function or not. If not, then it is a global variable |
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76 * and save->variable has its address, otherwise save->variable only holds the |
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77 * offset in a certain struct */ |
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78 typedef SettingDesc SettingDescGlobVarList; |
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79 |
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80 enum IniGroupType { |
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81 IGT_VARIABLES = 0, ///< values of the form "landscape = hilly" |
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82 IGT_LIST = 1, ///< a list of values, seperated by \n and terminated by the next group block |
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83 }; |
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84 |
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85 /** The patch values that are used for new games and/or modified in config file */ |
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86 extern Patches _patches_newgame; |
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87 |
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88 bool IConsoleSetPatchSetting(const char *name, int32 value); |
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89 void IConsoleGetPatchSetting(const char *name); |
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90 void IConsoleListPatches(); |
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91 const SettingDesc *GetPatchFromName(const char *name, uint *i); |
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92 bool SetPatchValue(uint index, const Patches *object, int32 value); |
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93 |
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94 #endif /* SETTINGS_H */ |
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