17 CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds) |
17 CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds) |
18 CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit) |
18 CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit) |
19 CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper) |
19 CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper) |
20 CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber) |
20 CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber) |
21 CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit) |
21 CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit) |
22 CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nucleair Fuel, Explosives, etc.) |
22 CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.) |
23 CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) |
23 CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.) |
24 CC_SPECIAL = 1 << 15 ///< Special bit used for livery refit tricks instead of normal cargoes. |
24 CC_SPECIAL = 1 << 15 ///< Special bit used for livery refit tricks instead of normal cargoes. |
25 }; |
25 }; |
26 |
26 |
27 static const CargoID CT_DEFAULT = NUM_CARGO + 0; |
27 static const CargoID CT_DEFAULT = NUM_CARGO + 0; |