src/newgrf_cargo.h
branchnoai
changeset 11070 f2460a97f516
parent 10675 b16fdb811ebb
equal deleted inserted replaced
11068:91db7285ad9e 11070:f2460a97f516
    17 	CC_ARMOURED     = 1 <<  3, ///< Armoured cargo (Valuables, Gold, Diamonds)
    17 	CC_ARMOURED     = 1 <<  3, ///< Armoured cargo (Valuables, Gold, Diamonds)
    18 	CC_BULK         = 1 <<  4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit)
    18 	CC_BULK         = 1 <<  4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit)
    19 	CC_PIECE_GOODS  = 1 <<  5, ///< Piece goods (Livestock, Wood, Steel, Paper)
    19 	CC_PIECE_GOODS  = 1 <<  5, ///< Piece goods (Livestock, Wood, Steel, Paper)
    20 	CC_LIQUID       = 1 <<  6, ///< Liquids (Oil, Water, Rubber)
    20 	CC_LIQUID       = 1 <<  6, ///< Liquids (Oil, Water, Rubber)
    21 	CC_REFRIGERATED = 1 <<  7, ///< Refrigerated cargo (Food, Fruit)
    21 	CC_REFRIGERATED = 1 <<  7, ///< Refrigerated cargo (Food, Fruit)
    22 	CC_HAZARDOUS    = 1 <<  8, ///< Hazardous cargo (Nucleair Fuel, Explosives, etc.)
    22 	CC_HAZARDOUS    = 1 <<  8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
    23 	CC_COVERED      = 1 <<  9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
    23 	CC_COVERED      = 1 <<  9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
    24 	CC_SPECIAL      = 1 << 15  ///< Special bit used for livery refit tricks instead of normal cargoes.
    24 	CC_SPECIAL      = 1 << 15  ///< Special bit used for livery refit tricks instead of normal cargoes.
    25 };
    25 };
    26 
    26 
    27 static const CargoID CT_DEFAULT      = NUM_CARGO + 0;
    27 static const CargoID CT_DEFAULT      = NUM_CARGO + 0;