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1 /* $Id$ */ |
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2 |
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3 /** @file query.cpp handles the town-related functions of the AITown class */ |
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4 |
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5 #include "../ai_town.hpp" |
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6 #include "../../../town.h" |
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7 #include "../../../strings.h" |
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8 #include "../../../variables.h" /* For SetDParam */ |
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9 |
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10 TownID AITown::GetMaxTownID() |
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11 { |
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12 return ::GetMaxTownIndex(); |
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13 } |
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14 |
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15 int32 AITown::GetTownCount() |
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16 { |
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17 return ::GetNumTowns(); |
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18 } |
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19 |
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20 bool AITown::IsValidTown(TownID town_id) |
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21 { |
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22 return ::IsValidTownID(town_id); |
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23 } |
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24 |
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25 char *AITown::GetName(TownID town_id) |
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26 { |
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27 static const int len = 64; |
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28 char *town_name = MallocT<char>(len); |
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29 |
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30 const Town *t = ::GetTown(town_id); |
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31 SetDParam(0, t->townnameparts); |
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32 GetString(town_name, t->townnametype, &town_name[len - 1]); |
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33 |
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34 return town_name; |
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35 } |
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36 |
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37 int32 AITown::GetPopulation(TownID town_id) |
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38 { |
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39 const Town *t = ::GetTown(town_id); |
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40 return t->population; |
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41 } |
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42 |
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43 TileIndex AITown::GetLocation(TownID town_id) |
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44 { |
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45 const Town *t = ::GetTown(town_id); |
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46 return t->xy; |
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47 } |