equal
deleted
inserted
replaced
3993 }; |
3993 }; |
3994 |
3994 |
3995 if (_players_ai[p->index].state != old_state) { |
3995 if (_players_ai[p->index].state != old_state) { |
3996 if (hasdots) |
3996 if (hasdots) |
3997 printf("\n"); |
3997 printf("\n"); |
3998 hasdots=false; |
3998 hasdots = false; |
3999 printf("AiState: %s\n", _ai_state_names[old_state=_players_ai[p->index].state]); |
3999 printf("AiState: %s\n", _ai_state_names[old_state=_players_ai[p->index].state]); |
4000 } else { |
4000 } else { |
4001 printf("."); |
4001 printf("."); |
4002 hasdots=true; |
4002 hasdots = true; |
4003 } |
4003 } |
4004 } |
4004 } |
4005 #endif |
4005 #endif |
4006 |
4006 |
4007 _ai_actions[_players_ai[p->index].state](p); |
4007 _ai_actions[_players_ai[p->index].state](p); |