src/news_type.h
branchNewGRF_ports
changeset 10184 fcf5fb2548eb
child 10181 54df587fef5d
equal deleted inserted replaced
10179:eec5a7dcbf61 10184:fcf5fb2548eb
       
     1 /* $Id$ */
       
     2 
       
     3 /** @file news_type.h Types related to news. */
       
     4 
       
     5 #ifndef NEWS_TYPE_H
       
     6 #define NEWS_TYPE_H
       
     7 
       
     8 #include "window_type.h"
       
     9 #include "date_type.h"
       
    10 #include "strings_type.h"
       
    11 
       
    12 /**
       
    13  * Type of news.
       
    14  */
       
    15 enum NewsType {
       
    16 	NT_ARRIVAL_PLAYER,  ///< Cargo arrived for player
       
    17 	NT_ARRIVAL_OTHER,   ///< Cargo arrived for competitor
       
    18 	NT_ACCIDENT,        ///< An accident or disaster has occurred
       
    19 	NT_COMPANY_INFO,    ///< Company info (new companies, bankrupcy messages)
       
    20 	NT_OPENCLOSE,       ///< Opening and closing of industries
       
    21 	NT_ECONOMY,         ///< Economic changes (recession, industry up/dowm)
       
    22 	NT_INDUSTRY_PLAYER, ///< Production changes of industry serviced by local player
       
    23 	NT_INDUSTRY_OTHER,  ///< Production changes of industry serviced by competitor(s)
       
    24 	NT_INDUSTRY_NOBODY, ///< Other industry production changes
       
    25 	NT_ADVICE,          ///< Bits of news about vehicles of the player
       
    26 	NT_NEW_VEHICLES,    ///< New vehicle has become available
       
    27 	NT_ACCEPTANCE,      ///< A type of cargo is (no longer) accepted
       
    28 	NT_SUBSIDIES,       ///< News about subsidies (announcements, expirations, acceptance)
       
    29 	NT_GENERAL,         ///< General news (from towns)
       
    30 	NT_END,             ///< end-of-array marker
       
    31 };
       
    32 
       
    33 /**
       
    34  * News mode.
       
    35  */
       
    36 enum NewsMode {
       
    37 	NM_SMALL    = 0, ///< Show only a small popup informing us about vehicle age for example
       
    38 	NM_NORMAL   = 1, ///< Show a simple news message (height 170 pixels)
       
    39 	NM_THIN     = 2, ///< Show a simple news message (height 130 pixels)
       
    40 	NM_CALLBACK = 3, ///< Do some special processing before displaying news message. Which callback to call is in NewsCallback
       
    41 };
       
    42 
       
    43 /**
       
    44  * Various OR-able news-item flags.
       
    45  * note: NF_INCOLOR is set automatically if needed
       
    46  */
       
    47 enum NewsFlag {
       
    48 	NF_NONE      = 0,        ///< No flag is set.
       
    49 	NF_VIEWPORT  = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening)
       
    50 	NF_TILE      = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a/data_b
       
    51 	NF_VEHICLE   = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a
       
    52 	NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal)
       
    53 	NF_INCOLOR   = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white
       
    54 };
       
    55 DECLARE_ENUM_AS_BIT_SET(NewsFlag);
       
    56 
       
    57 
       
    58 /**
       
    59  * Special news items
       
    60  */
       
    61 enum NewsCallback {
       
    62 	DNC_VEHICLEAVAIL  = 0,    ///< Show new vehicle available message. StringID is EngineID
       
    63 	DNC_BANKRUPCY     = 1,    ///< Show bankrupcy message. StringID is PlayerID (0-3) and NewsBankrupcy (4-7)
       
    64 	DNC_NONE          = 0xFF, ///< No news callback.
       
    65 };
       
    66 
       
    67 /**
       
    68  * Kinds of bankrupcy
       
    69  */
       
    70 enum NewsBankrupcy {
       
    71 	NB_BTROUBLE,    ///< Company is in trouble (warning)
       
    72 	NB_BMERGER,     ///< Company has been bought by another company
       
    73 	NB_BBANKRUPT,   ///< Company has gone bankrupt
       
    74 	NB_BNEWCOMPANY, ///< A new company has been started
       
    75 };
       
    76 
       
    77 struct NewsItem {
       
    78 	StringID string_id;    ///< Message text (sometimes also used for storing other info)
       
    79 	uint16 duration;       ///< Remaining time for showing this news message
       
    80 	Date date;             ///< Date of the news
       
    81 	NewsFlag flags;        ///< NewsFlags bits @see NewsFlag
       
    82 	NewsMode display_mode; ///< Display mode value @see NewsMode
       
    83 	NewsType type;         ///< News category @see NewsType
       
    84 	NewsCallback callback; ///< Call-back function
       
    85 
       
    86 	uint data_a;           ///< Reference to tile or vehicle
       
    87 	uint data_b;           ///< Reference to second tile or vehicle
       
    88 
       
    89 	uint64 params[10];
       
    90 };
       
    91 
       
    92 typedef bool ValidationProc(uint data_a, uint data_b);
       
    93 typedef void DrawNewsCallbackProc(Window *w, const NewsItem *ni);
       
    94 typedef StringID GetNewsStringCallbackProc(const NewsItem *ni);
       
    95 
       
    96 #endif /* NEWS_TYPE_H */