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108 NETWORK_COMPANY_PASSWORD, |
108 NETWORK_COMPANY_PASSWORD, |
109 } NetworkPasswordType; |
109 } NetworkPasswordType; |
110 |
110 |
111 // To keep the clients all together |
111 // To keep the clients all together |
112 typedef struct NetworkClientState { |
112 typedef struct NetworkClientState { |
113 int socket; |
113 SOCKET socket; |
114 uint16 index; |
114 uint16 index; |
115 uint32 last_frame; |
115 uint32 last_frame; |
116 uint32 last_frame_server; |
116 uint32 last_frame_server; |
117 byte lag_test; // This byte is used for lag-testing the client |
117 byte lag_test; // This byte is used for lag-testing the client |
118 |
118 |