equal
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116 { |
116 { |
117 _screen.width = _screen.pitch = _cur_resolution[0]; |
117 _screen.width = _screen.pitch = _cur_resolution[0]; |
118 _screen.height = _cur_resolution[1]; |
118 _screen.height = _cur_resolution[1]; |
119 _dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]); |
119 _dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]); |
120 |
120 |
121 _debug_net_level = 6; |
121 SetDebugString("net=6"); |
122 _debug_misc_level = 0; |
|
123 |
122 |
124 #ifdef WIN32 |
123 #ifdef WIN32 |
125 // For win32 we need to allocate a console (debug mode does the same) |
124 // For win32 we need to allocate a console (debug mode does the same) |
126 CreateConsole(); |
125 CreateConsole(); |
127 CreateWindowsConsoleThread(); |
126 CreateWindowsConsoleThread(); |