equal
deleted
inserted
replaced
22 }; |
22 }; |
23 |
23 |
24 struct DrawTileSprites { |
24 struct DrawTileSprites { |
25 SpriteID ground_sprite; |
25 SpriteID ground_sprite; |
26 SpriteID ground_pal; |
26 SpriteID ground_pal; |
27 const DrawTileSeqStruct* seq; |
27 const DrawTileSeqStruct *seq; |
28 }; |
28 }; |
29 |
29 |
30 /** |
30 /** |
31 * This structure is the same for both Industries and Houses. |
31 * This structure is the same for both Industries and Houses. |
32 * Buildings here reference a general type of construction |
32 * Buildings here reference a general type of construction |