sdl.c
changeset 2171 008122046f7f
parent 2169 f6d2ec3ecd5b
child 2183 6fba9150225b
--- a/sdl.c	Sat Jul 23 06:51:26 2005 +0000
+++ b/sdl.c	Sat Jul 23 15:16:57 2005 +0000
@@ -1,17 +1,7 @@
 #include "stdafx.h"
-
-#if defined(WITH_SDL)
 #include "openttd.h"
-#include "debug.h"
-#include "functions.h"
-#include "gfx.h"
-#include "mixer.h"
-#include "window.h"
+#include "sdl.h"
 #include <SDL.h>
-#include "player.h"
-#include "hal.h"
-#include "network.h"
-#include "variables.h"
 
 #ifdef UNIX
 #include <signal.h>
@@ -23,52 +13,12 @@
 #endif
 #endif
 
-#define DYNAMICALLY_LOADED_SDL
-
-static SDL_Surface *_sdl_screen;
 static int _sdl_usage;
-static bool _all_modes;
 
-#define MAX_DIRTY_RECTS 100
-static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
-static int _num_dirty_rects;
-
-#define SDL_CALL
-
-#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
+#ifdef DYNAMICALLY_LOADED_SDL
 
 bool LoadLibraryList(void **proc, const char *dll);
 
-typedef struct {
-	int (SDLCALL *SDL_Init)(Uint32);
-	int (SDLCALL *SDL_InitSubSystem)(Uint32);
-	char *(SDLCALL *SDL_GetError)();
-	void (SDLCALL *SDL_QuitSubSystem)(Uint32);
-	void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
-	void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
-	int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
-	void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
-	int (SDLCALL *SDL_ShowCursor)(int);
-	void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
-	int (SDLCALL *SDL_PollEvent)(SDL_Event *);
-	void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
-	uint32 (SDLCALL *SDL_GetTicks)();
-	int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
-	void (SDLCALL *SDL_PauseAudio)(int);
-	void (SDLCALL *SDL_CloseAudio)();
-	int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
-	void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
-	SDLMod (SDLCALL *SDL_GetModState)();
-	void (SDLCALL *SDL_Delay)(Uint32);
-	void (SDLCALL *SDL_Quit)();
-	SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
-	int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
-	void (SDLCALL *SDL_EnableUNICODE)(int);
-	void (SDLCALL *SDL_VideoDriverName)(char *, int);
-	SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
-	Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
-} SDLProcs;
-
 #define M(x) x "\0"
 static const char sdl_files[] =
 	M("sdl.dll")
@@ -103,21 +53,18 @@
 ;
 #undef M
 
-static SDLProcs _proc;
+SDLProcs sdl_proc;
 
 static const char *LoadSdlDLL(void)
 {
-	if (_proc.SDL_Init != NULL)
+	if (sdl_proc.SDL_Init != NULL)
 		return NULL;
-	if (!LoadLibraryList((void**)&_proc, sdl_files))
+	if (!LoadLibraryList((void**)&sdl_proc, sdl_files))
 		return "Unable to load sdl.dll";
 	return NULL;
 }
 
-#undef SDL_CALL
-#define SDL_CALL _proc.
-
-#endif
+#endif // DYNAMICALLY_LOADED_SDL
 
 
 #ifdef UNIX
@@ -140,9 +87,9 @@
 #endif
 
 
-static const char *SdlOpen(uint32 x)
+const char* SdlOpen(uint32 x)
 {
-#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
+#ifdef DYNAMICALLY_LOADED_SDL
 	{
 		const char *s = LoadSdlDLL();
 		if (s != NULL) return s;
@@ -165,7 +112,7 @@
 	return NULL;
 }
 
-static void SdlClose(uint32 x)
+void SdlClose(uint32 x)
 {
 	if (x != 0)
 		SDL_CALL SDL_QuitSubSystem(x);
@@ -178,507 +125,3 @@
 		#endif
 	}
 }
-
-static void SdlVideoMakeDirty(int left, int top, int width, int height)
-{
-//	printf("(%d,%d)-(%d,%d)\n", left, top, width, height);
-//	_pixels_redrawn += width*height;
-	if (_num_dirty_rects < MAX_DIRTY_RECTS) {
-		_dirty_rects[_num_dirty_rects].x = left;
-		_dirty_rects[_num_dirty_rects].y = top;
-		_dirty_rects[_num_dirty_rects].w = width;
-		_dirty_rects[_num_dirty_rects].h = height;
-	}
-	_num_dirty_rects++;
-}
-
-static SDL_Color pal[256];
-
-static void UpdatePalette(uint start, uint end)
-{
-	uint i;
-
-	for (i = start; i != end; i++) {
-		pal[i].r = _cur_palette[i].r;
-		pal[i].g = _cur_palette[i].g;
-		pal[i].b = _cur_palette[i].b;
-		pal[i].unused = 0;
-	}
-
-	SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end);
-}
-
-static void InitPalette(void)
-{
-	UpdatePalette(0, 256);
-}
-
-static void CheckPaletteAnim(void)
-{
-	if(_pal_last_dirty != -1) {
-		UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
-		_pal_last_dirty = -1;
-	}
-}
-
-static void DrawSurfaceToScreen(void)
-{
-	int n = _num_dirty_rects;
-	if (n != 0) {
-		_num_dirty_rects = 0;
-		if (n > MAX_DIRTY_RECTS)
-			SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
-		else
-			SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
-	}
-}
-
-static const uint16 default_resolutions[][2] = {
-	{ 640,  480},
-	{ 800,  600},
-	{1024,  768},
-	{1152,  864},
-	{1280,  800},
-	{1280,  960},
-	{1280, 1024},
-	{1400, 1050},
-	{1600, 1200},
-	{1680, 1050},
-	{1920, 1200}
-};
-
-static void GetVideoModes(void)
-{
-	int i;
-	SDL_Rect **modes;
-
-	modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
-
-	if (modes == NULL)
-		error("sdl: no modes available");
-
-	_all_modes = (modes == (void*)-1);
-
-	if (_all_modes) {
-		// all modes available, put some default ones here
-		memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
-		_num_resolutions = lengthof(default_resolutions);
-	} else {
-		int n = 0;
-		for (i = 0; modes[i]; i++) {
-			int w = modes[i]->w;
-			int h = modes[i]->h;
-			if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
-					IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
-				int j;
-				for (j = 0; j < n; j++) {
-					if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
-				}
-
-				if (j == n) {
-					_resolutions[j][0] = w;
-					_resolutions[j][1] = h;
-					if (++n == lengthof(_resolutions)) break;
-				}
-			}
-		}
-		_num_resolutions = n;
-		SortResolutions(_num_resolutions);
-	}
-}
-
-static int GetAvailableVideoMode(int *w, int *h)
-{
-	int i;
-	int best;
-	uint delta;
-
-	// all modes available?
-	if (_all_modes)
-		return 1;
-
-	// is the wanted mode among the available modes?
-	for (i = 0; i != _num_resolutions; i++) {
-		if(*w == _resolutions[i][0] && *h == _resolutions[i][1])
-			return 1;
-	}
-
-	// use the closest possible resolution
-	best = 0;
-	delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
-	for (i = 1; i != _num_resolutions; ++i) {
-		uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
-		if (newdelta < delta) {
-			best = i;
-			delta = newdelta;
-		}
-	}
-	*w = _resolutions[best][0];
-	*h = _resolutions[best][1];
-	return 2;
-}
-
-extern const char _openttd_revision[];
-
-static bool CreateMainSurface(int w, int h)
-{
-	SDL_Surface *newscreen;
-	char caption[50];
-
-	GetAvailableVideoMode(&w, &h);
-
-	DEBUG(misc, 1) ("sdl: using mode %dx%d", w, h);
-
-	// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
-	newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
-	if (newscreen == NULL)
-		return false;
-
-	_screen.width = newscreen->w;
-	_screen.height = newscreen->h;
-	_screen.pitch = newscreen->pitch;
-
-	_sdl_screen = newscreen;
-	InitPalette();
-
-	snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
-	SDL_CALL SDL_WM_SetCaption(caption, caption);
-	SDL_CALL SDL_ShowCursor(0);
-
-	GameSizeChanged();
-
-	return true;
-}
-
-typedef struct VkMapping {
-	uint16 vk_from;
-	byte vk_count;
-	byte map_to;
-} VkMapping;
-
-#define AS(x, z) {x, 0, z}
-#define AM(x, y, z, w) {x, y - x, z}
-
-static const VkMapping _vk_mapping[] = {
-	// Pageup stuff + up/down
-	AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
-	AS(SDLK_UP,			WKC_UP),
-	AS(SDLK_DOWN,		WKC_DOWN),
-	AS(SDLK_LEFT,		WKC_LEFT),
-	AS(SDLK_RIGHT,	WKC_RIGHT),
-
-	AS(SDLK_HOME,		WKC_HOME),
-	AS(SDLK_END,		WKC_END),
-
-	AS(SDLK_INSERT,	WKC_INSERT),
-	AS(SDLK_DELETE,	WKC_DELETE),
-
-	// Map letters & digits
-	AM(SDLK_a, SDLK_z, 'A', 'Z'),
-	AM(SDLK_0, SDLK_9, '0', '9'),
-
-	AS(SDLK_ESCAPE,	WKC_ESC),
-	AS(SDLK_PAUSE,  WKC_PAUSE),
-	AS(SDLK_BACKSPACE,	WKC_BACKSPACE),
-
-	AS(SDLK_SPACE,		WKC_SPACE),
-	AS(SDLK_RETURN,		WKC_RETURN),
-	AS(SDLK_TAB,			WKC_TAB),
-
-	// Function keys
-	AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
-
-	// Numeric part.
-	// What is the virtual keycode for numeric enter??
-	AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
-	AS(SDLK_KP_DIVIDE,		WKC_NUM_DIV),
-	AS(SDLK_KP_MULTIPLY,	WKC_NUM_MUL),
-	AS(SDLK_KP_MINUS,			WKC_NUM_MINUS),
-	AS(SDLK_KP_PLUS,			WKC_NUM_PLUS),
-	AS(SDLK_KP_ENTER,			WKC_NUM_ENTER),
-	AS(SDLK_KP_PERIOD,		WKC_NUM_DECIMAL)
-};
-
-static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
-{
-	const VkMapping *map;
-	uint key = 0;
-	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
-		if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
-			key = sym->sym - map->vk_from + map->map_to;
-			break;
-		}
-	}
-
-	// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
-#if defined(WIN32) || defined(__OS2__)
-	if (sym->scancode == 41) key |= WKC_BACKQUOTE;
-#elif defined(__APPLE__)
-	if (sym->scancode == 10) key |= WKC_BACKQUOTE;
-#elif defined(__MORPHOS__)
-	if (sym->scancode == 0)  key |= WKC_BACKQUOTE;  // yes, that key is code '0' under MorphOS :)
-#elif defined(__BEOS__)
-	if (sym->scancode == 17)  key |= WKC_BACKQUOTE;
-#elif defined(__SVR4) && defined(__sun)
-	if (sym->scancode == 60) key |= WKC_BACKQUOTE;
-	if (sym->scancode == 49) key |= WKC_BACKSPACE;
-#elif defined(__sgi__)
-	if (sym->scancode == 22) key |= WKC_BACKQUOTE;
-#else
-	if (sym->scancode == 41) key |= WKC_BACKQUOTE; // Linux console
-	if (sym->scancode == 49) key |= WKC_BACKQUOTE;
-#endif
-
-	// META are the command keys on mac
-	if (sym->mod & KMOD_META) key |= WKC_META;
-	if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
-	if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
-	if (sym->mod & KMOD_ALT) key |= WKC_ALT;
-	// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
-	//printf("scancode character pressed %d\n", sym->scancode);
-	//printf("unicode character pressed %d\n", sym->unicode);
-	return (key << 16) + sym->unicode;
-}
-
-extern void DoExitSave(void);
-
-static int PollEvent(void)
-{
-	SDL_Event ev;
-
-	if (!SDL_CALL SDL_PollEvent(&ev))
-		return -2;
-
-	switch (ev.type) {
-	case SDL_MOUSEMOTION:
-		if (_cursor.fix_at) {
-			int dx = ev.motion.x - _cursor.pos.x;
-			int dy = ev.motion.y - _cursor.pos.y;
-			if (dx != 0 || dy != 0) {
-				_cursor.delta.x += dx;
-				_cursor.delta.y += dy;
-				SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
-			}
-		} else {
-			_cursor.delta.x = ev.motion.x - _cursor.pos.x;
-			_cursor.delta.y = ev.motion.y - _cursor.pos.y;
-			_cursor.pos.x = ev.motion.x;
-			_cursor.pos.y = ev.motion.y;
-			_cursor.dirty = true;
-		}
-		break;
-
-	case SDL_MOUSEBUTTONDOWN:
-		if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
-			ev.button.button = SDL_BUTTON_RIGHT;
-
-		switch (ev.button.button) {
-			case SDL_BUTTON_LEFT:
-				_left_button_down = true;
-				break;
-			case SDL_BUTTON_RIGHT:
-				_right_button_down = true;
-				_right_button_clicked = true;
-				break;
-			case SDL_BUTTON_WHEELUP:
-				_cursor.wheel--;
-				break;
-			case SDL_BUTTON_WHEELDOWN:
-				_cursor.wheel++;
-				break;
-			default:
-				break;
-		}
-		break;
-
-	case SDL_MOUSEBUTTONUP:
-		if (_rightclick_emulate) {
-			_right_button_down = false;
-			_left_button_down = false;
-			_left_button_clicked = false;
-		} else if (ev.button.button == SDL_BUTTON_LEFT) {
-			_left_button_down = false;
-			_left_button_clicked = false;
-		} else if (ev.button.button == SDL_BUTTON_RIGHT) {
-			_right_button_down = false;
-		}
-		break;
-
-	case SDL_QUIT:
-		// do not ask to quit on the main screen
-		if (_game_mode != GM_MENU) {
-			if(_patches.autosave_on_exit) {
-				DoExitSave();
-				return ML_QUIT;
-			} else
-				AskExitGame();
-		} else
-			return ML_QUIT;
-		break;
-
-		case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
-		if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
-				(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
-			ToggleFullScreen(!_fullscreen);
-		} else
-			_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
-
-		break;
-
-	case SDL_VIDEORESIZE: {
-		int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
-		int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
-		ChangeResInGame(w, h);
-		break;
-	}
-	}
-	return -1;
-}
-
-static const char *SdlVideoStart(const char * const *parm)
-{
-	char buf[30];
-
-	const char *s = SdlOpen(SDL_INIT_VIDEO);
-	if (s != NULL) return s;
-
-	SDL_CALL SDL_VideoDriverName(buf, 30);
-	DEBUG(misc, 1) ("sdl: using driver '%s'", buf);
-
-	GetVideoModes();
-	CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
-	MarkWholeScreenDirty();
-
-	SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
-	SDL_CALL SDL_EnableUNICODE(1);
-	return NULL;
-}
-
-static void SdlVideoStop(void)
-{
-	SdlClose(SDL_INIT_VIDEO);
-}
-
-static int SdlVideoMainLoop(void)
-{
-	uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
-	uint32 cur_ticks;
-	uint32 pal_tick = 0;
-	int i;
-	uint32 mod;
-	int numkeys;
-	Uint8 *keys;
-
-	for (;;) {
-		InteractiveRandom(); // randomness
-
-		while ((i = PollEvent()) == -1) {}
-		if (i >= 0) return i;
-
-		if (_exit_game) return ML_QUIT;
-
-		mod = SDL_CALL SDL_GetModState();
-		keys = SDL_CALL SDL_GetKeyState(&numkeys);
-#if defined(_DEBUG)
-		if (_shift_pressed)
-#else
-		if (keys[SDLK_TAB])
-#endif
-		{
-			if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
-		} else if (_fast_forward & 2) {
-			_fast_forward = 0;
-		}
-
-		cur_ticks = SDL_CALL SDL_GetTicks();
-		if ((_fast_forward && !_pause) || cur_ticks > next_tick)
-			next_tick = cur_ticks;
-
-		if (cur_ticks == next_tick) {
-			next_tick += 30;
-
-			_ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
-			_shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
-			_dbg_screen_rect = !!(mod & KMOD_CAPS);
-
-			// determine which directional keys are down
-			_dirkeys =
-				(keys[SDLK_LEFT]  ? 1 : 0) |
-				(keys[SDLK_UP]    ? 2 : 0) |
-				(keys[SDLK_RIGHT] ? 4 : 0) |
-				(keys[SDLK_DOWN]  ? 8 : 0);
-			GameLoop();
-
-			_screen.dst_ptr = _sdl_screen->pixels;
-			UpdateWindows();
-			if (++pal_tick > 4) {
-				CheckPaletteAnim();
-				pal_tick = 1;
-			}
-			DrawSurfaceToScreen();
-		} else {
-			SDL_CALL SDL_Delay(1);
-			_screen.dst_ptr = _sdl_screen->pixels;
-			DrawTextMessage();
-			DrawMouseCursor();
-			DrawSurfaceToScreen();
-		}
-	}
-}
-
-static bool SdlVideoChangeRes(int w, int h)
-{
-	return CreateMainSurface(w, h);
-}
-
-static void SdlVideoFullScreen(bool full_screen)
-{
-	_fullscreen = full_screen;
-	GetVideoModes(); // get the list of available video modes
-	if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1]))
-		_fullscreen ^= true; // switching resolution failed, put back full_screen to original status
-}
-
-const HalVideoDriver _sdl_video_driver = {
-	SdlVideoStart,
-	SdlVideoStop,
-	SdlVideoMakeDirty,
-	SdlVideoMainLoop,
-	SdlVideoChangeRes,
-	SdlVideoFullScreen,
-};
-
-static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
-{
-	MxMixSamples(_mixer, stream, len / 4);
-}
-
-static const char *SdlSoundStart(const char * const *parm)
-{
-	SDL_AudioSpec spec;
-
-	const char *s = SdlOpen(SDL_INIT_AUDIO);
-	if (s != NULL) return s;
-
-	spec.freq = GetDriverParamInt(parm, "hz", 11025);
-	spec.format = AUDIO_S16SYS;
-	spec.channels = 2;
-	spec.samples = 512;
-	spec.callback = fill_sound_buffer;
-	SDL_CALL SDL_OpenAudio(&spec, &spec);
-	SDL_CALL SDL_PauseAudio(0);
-	return NULL;
-}
-
-static void SdlSoundStop(void)
-{
-	SDL_CALL SDL_CloseAudio();
-	SdlClose(SDL_INIT_AUDIO);
-}
-
-const HalSoundDriver _sdl_sound_driver = {
-	SdlSoundStart,
-	SdlSoundStop,
-};
-
-#endif /* WITH_SDL */