engine.c
changeset 915 013cb2d74800
parent 842 ebfd36603ab9
child 919 b0d6c7642f99
--- a/engine.c	Thu Jan 06 17:40:57 2005 +0000
+++ b/engine.c	Thu Jan 06 18:45:28 2005 +0000
@@ -119,7 +119,7 @@
 {
 	Engine *e;
 	uint32 counter = 0;
-	
+
 	for(e=_engines; e != endof(_engines); e++, counter++) {
 
 		e->type = VEH_Train;
@@ -187,7 +187,7 @@
 			e->flags |= ENGINE_AVAILABLE;
 			e->player_avail = 0;
 		}
-		
+
 		/* This sets up type for the engine
 		   It is needed if you want to ask the engine what type it is
 		   It should hopefully be the same as when you ask a vehicle what it is