changeset 915 | 013cb2d74800 |
parent 842 | ebfd36603ab9 |
child 919 | b0d6c7642f99 |
--- a/engine.c Thu Jan 06 17:40:57 2005 +0000 +++ b/engine.c Thu Jan 06 18:45:28 2005 +0000 @@ -119,7 +119,7 @@ { Engine *e; uint32 counter = 0; - + for(e=_engines; e != endof(_engines); e++, counter++) { e->type = VEH_Train; @@ -187,7 +187,7 @@ e->flags |= ENGINE_AVAILABLE; e->player_avail = 0; } - + /* This sets up type for the engine It is needed if you want to ask the engine what type it is It should hopefully be the same as when you ask a vehicle what it is