--- a/src/industry.h Sat Jun 09 18:31:04 2007 +0000
+++ b/src/industry.h Sun Jun 10 01:25:21 2007 +0000
@@ -208,14 +208,14 @@
return GetIndustryPoolSize() - 1;
}
+extern int _total_industries; // general counter
+extern uint16 _industry_counts[NUM_INDUSTRYTYPES]; // Number of industries per type ingame
+
static inline uint GetNumIndustries()
{
- extern int _total_industries; // general counter
return _total_industries;
}
-extern uint16 _industry_counts[NUM_INDUSTRYTYPES]; // Number of industries per type ingame
-
/** Increment the count of industries for this type
* @param type IndustryType to increment
* @pre type < INVALID_INDUSTRYTYPE */
@@ -223,6 +223,7 @@
{
assert(type < INVALID_INDUSTRYTYPE);
_industry_counts[type]++;
+ _total_industries++;
}
/** Decrement the count of industries for this type
@@ -232,6 +233,7 @@
{
assert(type < INVALID_INDUSTRYTYPE);
_industry_counts[type]--;
+ _total_industries--;
}
/** get the count of industries for this type
@@ -243,6 +245,14 @@
return min(_industry_counts[type], 0xFF); // callback expects only a byte, so cut it
}
+/** Resets both the total_industries and the _industry_counts
+ * This way, we centralize all counts activities */
+static inline void ResetIndustryCounts()
+{
+ _total_industries = 0;
+ memset(&_industry_counts, 0, sizeof(_industry_counts));
+}
+
/**
* Return a random valid industry.
*/