--- a/src/ship.h Sun Apr 29 20:16:58 2007 +0000
+++ b/src/ship.h Sun Apr 29 21:24:08 2007 +0000
@@ -23,4 +23,23 @@
return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
}
+
+/**
+ * This class 'wraps' Vehicle; you do not actually instantiate this class.
+ * You create a Vehicle using AllocateVehicle, so it is added to the pool
+ * and you reinitialize that to a Train using:
+ * v = new (v) Ship();
+ *
+ * As side-effect the vehicle type is set correctly.
+ */
+struct Ship: public Vehicle {
+ /** Initializes the Vehicle to a ship */
+ Ship() { this->type = VEH_SHIP; }
+
+ /** We want to 'destruct' the right class. */
+ virtual ~Ship() {}
+
+ const char *GetTypeString() { return "ship"; }
+};
+
#endif /* SHIP_H */