--- a/src/ai/ai.cpp Thu May 29 12:52:24 2008 +0000
+++ b/src/ai/ai.cpp Thu May 29 15:56:32 2008 +0000
@@ -45,14 +45,14 @@
if (!_ai_enabled) return;
/* Don't do anything if we are a network-client, or the AI has been disabled */
- if (_networking && (!_network_server || !_settings.ai.ai_in_multiplayer)) return;
+ if (_networking && (!_network_server || !_settings_game.ai.ai_in_multiplayer)) return;
/* New tick */
_ai_frame_counter++;
/* Make sure the AI follows the difficulty rule.. */
- assert(_settings.difficulty.competitor_speed <= 4);
- if ((_ai_frame_counter & ((1 << (4 - _settings.difficulty.competitor_speed)) - 1)) != 0) return;
+ assert(_settings_game.difficulty.competitor_speed <= 4);
+ if ((_ai_frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
/* Check for AI-client (so joining a network with an AI) */
if (!_networking || _network_server) {
@@ -210,7 +210,7 @@
/* If in network, and server, possible AI */
if (_networking && _network_server) {
/* Do we want AIs in multiplayer? */
- if (!_settings.ai.ai_in_multiplayer) return false;
+ if (!_settings_game.ai.ai_in_multiplayer) return false;
}
return true;