src/ai/ai.cpp
branchnoai
changeset 10776 07203fc29812
parent 10740 325e94c419ac
child 10889 ecb77cfc4a10
--- a/src/ai/ai.cpp	Thu May 29 12:52:24 2008 +0000
+++ b/src/ai/ai.cpp	Thu May 29 15:56:32 2008 +0000
@@ -45,14 +45,14 @@
 	if (!_ai_enabled) return;
 
 	/* Don't do anything if we are a network-client, or the AI has been disabled */
-	if (_networking && (!_network_server || !_settings.ai.ai_in_multiplayer)) return;
+	if (_networking && (!_network_server || !_settings_game.ai.ai_in_multiplayer)) return;
 
 	/* New tick */
 	_ai_frame_counter++;
 
 	/* Make sure the AI follows the difficulty rule.. */
-	assert(_settings.difficulty.competitor_speed <= 4);
-	if ((_ai_frame_counter & ((1 << (4 - _settings.difficulty.competitor_speed)) - 1)) != 0) return;
+	assert(_settings_game.difficulty.competitor_speed <= 4);
+	if ((_ai_frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
 
 	/* Check for AI-client (so joining a network with an AI) */
 	if (!_networking || _network_server) {
@@ -210,7 +210,7 @@
 	/* If in network, and server, possible AI */
 	if (_networking && _network_server) {
 		/* Do we want AIs in multiplayer? */
-		if (!_settings.ai.ai_in_multiplayer) return false;
+		if (!_settings_game.ai.ai_in_multiplayer) return false;
 	}
 
 	return true;