--- a/tunnelbridge_cmd.c Tue Feb 27 22:13:15 2007 +0000
+++ b/tunnelbridge_cmd.c Sun Mar 11 23:03:14 2007 +0000
@@ -1430,7 +1430,13 @@
}
} else if (IsBridge(tile)) { // XXX is this necessary?
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
- if (IsBridgeRamp(tile) || v->z_pos > GetTileMaxZ(tile)) {
+ /* The train calls this (EnterTile) function before entering the tile.
+ * This has a drawback that the position of the train has not yet
+ * changed. So, when a train comes down a slope it is above the tile
+ * height of the current slope. Catch this situation by adding a
+ * small correction when trying to determine whether the train is on
+ * the bridge or under the bridge */
+ if (IsBridgeRamp(tile) || v->z_pos > (GetTileMaxZ(tile) + 1)) {
/* modify speed of vehicle */
uint16 spd = _bridge[GetBridgeType(tile)].speed;
if (v->type == VEH_Road) spd *= 2;