--- a/town.h Fri Sep 10 18:54:23 2004 +0000
+++ b/town.h Fri Sep 10 19:02:27 2004 +0000
@@ -9,14 +9,14 @@
// Current population of people and amount of houses.
uint16 num_houses;
uint32 population;
-
+
// Town name
uint16 townnametype;
uint32 townnameparts;
-
- // NOSAVE: Location of name sign, UpdateTownVirtCoord updates this.
+
+ // NOSAVE: Location of name sign, UpdateTownVirtCoord updates this.
ViewportSign sign;
-
+
// Makes sure we don't build certain house types twice.
byte flags12;
@@ -32,7 +32,7 @@
uint8 exclusivity; // which player has exslusivity
uint8 exclusive_counter; // months till the exclusivity expires
int16 ratings[MAX_PLAYERS];
-
+
// Maximum amount of passengers and mail that can be transported.
uint16 max_pass;
uint16 max_mail;
@@ -52,17 +52,17 @@
uint16 act_water;
uint16 new_act_food;
uint16 new_act_water;
-
+
// Time until we rebuild a house.
byte time_until_rebuild;
// When to grow town next time.
byte grow_counter;
- byte growth_rate;
+ byte growth_rate;
// Fund buildings program in action?
byte fund_buildings_months;
-
+
// Fund road reconstruction in action?
byte road_build_months;