--- a/vehicle.h Fri Sep 10 18:54:23 2004 +0000
+++ b/vehicle.h Fri Sep 10 19:02:27 2004 +0000
@@ -6,8 +6,8 @@
typedef struct VehicleRail {
uint16 last_speed; // NOSAVE: only used in UI
uint16 crash_anim_pos;
- uint16 days_since_order_progr;
-
+ uint16 days_since_order_progr;
+
uint16 cached_weight; // cached power and weight for the vehicle.
uint32 cached_power; // no need to save those, they are recomputed on load.
@@ -69,7 +69,7 @@
// screen coordinates
int16 left, top, right, bottom;
-
+
// world coordinates
int16 x;
int16 y;
@@ -126,7 +126,7 @@
byte vehstatus; // Status
byte last_station_visited;
-
+
byte cargo_type; // type of cargo this vehicle is carrying
byte cargo_days; // how many days have the pieces been in transit
byte cargo_source;// source of cargo
@@ -162,7 +162,7 @@
byte build_year;
uint16 load_unload_time_rem;
-
+
int32 profit_this_year;
int32 profit_last_year;
uint32 value;
@@ -379,7 +379,7 @@
NUM_NORMAL_VEHICLES = 2048,
NUM_SPECIAL_VEHICLES = 512,
NUM_VEHICLES = NUM_NORMAL_VEHICLES + NUM_SPECIAL_VEHICLES
-};
+};
VARDEF Vehicle _vehicles[NUM_VEHICLES];