--- a/src/vehicle_gui.h Wed Jun 13 11:17:30 2007 +0000
+++ b/src/vehicle_gui.h Wed Jun 13 11:45:14 2007 +0000
@@ -15,21 +15,35 @@
/* sorter stuff */
void RebuildVehicleLists();
void ResortVehicleLists();
+void SortVehicleList(vehiclelist_d *vl);
+void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);
#define PERIODIC_RESORT_DAYS 10
+extern const StringID _vehicle_sort_listing[];
+
+/* Start of functions regarding vehicle list windows */
+enum {
+ PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
+ PLY_WND_PRC__SIZE_OF_ROW_TINY = 13,
+ PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
+ PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
+ PLY_WND_PRC__SIZE_OF_ROW_BIG2 = 39,
+};
+
/* Vehicle List Window type flags */
enum {
VLW_STANDARD = 0 << 8,
VLW_SHARED_ORDERS = 1 << 8,
VLW_STATION_LIST = 2 << 8,
VLW_DEPOT_LIST = 3 << 8,
+ VLW_GROUP_LIST = 4 << 8,
VLW_MASK = 0x700,
};
static inline bool ValidVLWFlags(uint16 flags)
{
- return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST);
+ return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
}
void PlayerVehWndProc(Window *w, WindowEvent *e);
@@ -41,7 +55,7 @@
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
-void ShowBuildVehicleWindow(TileIndex tile, byte type);
+void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
@@ -49,11 +63,13 @@
uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine);
void ShowVehicleListWindow(const Vehicle *v);
-void ShowVehicleListWindow(PlayerID player, byte vehicle_type);
-void ShowVehicleListWindow(PlayerID player, byte vehicle_type, StationID station);
-void ShowVehicleListWindow(PlayerID player, byte vehicle_type, TileIndex depot_tile);
+void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type);
+void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station);
+void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile);
-void ShowReplaceVehicleWindow(byte vehicletype);
+void ShowReplaceVehicleWindow(VehicleType vehicletype);
+void DrawSmallOrderList(const Vehicle *v, int x, int y);
+void ShowReplaceGroupVehicleWindow(GroupID group, VehicleType veh);
static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)
{
@@ -66,7 +82,7 @@
}
}
-static inline uint GetVehicleListHeight(byte type)
+static inline uint GetVehicleListHeight(VehicleType type)
{
return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}