src/player.h
changeset 8708 0c29fbc79be4
parent 8636 2b158acb649c
child 8725 b769d0a63f06
--- a/src/player.h	Mon Jan 07 00:57:19 2008 +0000
+++ b/src/player.h	Mon Jan 07 09:19:53 2008 +0000
@@ -15,6 +15,7 @@
 #include "engine.h"
 #include "livery.h"
 #include "genworld.h"
+#include "autoreplace_type.h"
 
 struct PlayerEconomyEntry {
 	Money income;
@@ -330,50 +331,6 @@
 int8 SaveHighScoreValue(const Player *p);
 int8 SaveHighScoreValueNetwork();
 
-/* Engine Replacement Functions */
-
-/**
- * Remove all engine replacement settings for the given player.
- * @param p Player.
- */
-static inline void RemoveAllEngineReplacementForPlayer(Player *p) { RemoveAllEngineReplacement(&p->engine_renew_list); }
-
-/**
- * Retrieve the engine replacement for the given player and original engine type.
- * @param p Player.
- * @param engine Engine type.
- * @return The engine type to replace with, or INVALID_ENGINE if no
- * replacement is in the list.
- */
-static inline EngineID EngineReplacementForPlayer(const Player *p, EngineID engine, GroupID group) { return EngineReplacement(p->engine_renew_list, engine, group); }
-
-/**
- * Check if a player has a replacement set up for the given engine.
- * @param p Player.
- * @param  engine Engine type to be replaced.
- * @return true if a replacement was set up, false otherwise.
- */
-static inline bool EngineHasReplacementForPlayer(const Player *p, EngineID engine, GroupID group) { return EngineReplacementForPlayer(p, engine, group) != INVALID_ENGINE; }
-
-/**
- * Add an engine replacement for the player.
- * @param p Player.
- * @param old_engine The original engine type.
- * @param new_engine The replacement engine type.
- * @param flags The calling command flags.
- * @return 0 on success, CMD_ERROR on failure.
- */
-static inline CommandCost AddEngineReplacementForPlayer(Player *p, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) { return AddEngineReplacement(&p->engine_renew_list, old_engine, new_engine, group, flags); }
-
-/**
- * Remove an engine replacement for the player.
- * @param p Player.
- * @param engine The original engine type.
- * @param flags The calling command flags.
- * @return 0 on success, CMD_ERROR on failure.
- */
-static inline CommandCost RemoveEngineReplacementForPlayer(Player *p, EngineID engine, GroupID group, uint32 flags) {return RemoveEngineReplacement(&p->engine_renew_list, engine, group, flags); }
-
 /**
  * Reset the livery schemes to the player's primary colour.
  * This is used on loading games without livery information and on new player start up.