--- a/src/tree_cmd.cpp Thu Apr 19 14:48:10 2007 +0000
+++ b/src/tree_cmd.cpp Tue Jun 12 11:56:35 2007 +0000
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file tree_cmd.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
@@ -53,7 +55,7 @@
if (tree != TREE_INVALID) {
MakeTree(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6), TREE_GROUND_GRASS, 0);
- // above snowline?
+ /* above snowline? */
if (_opt.landscape == LT_ARCTIC && GetTileZ(tile) > GetSnowLine()) {
SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
SetTreeCounter(tile, (TreeGround)GB(r, 24, 3));
@@ -207,6 +209,7 @@
/** Plant a tree.
* @param tile start tile of area-drag of tree plantation
+ * @param flags type of operation
* @param p1 tree type, -1 means random.
* @param p2 end tile of area-drag
*/
@@ -240,7 +243,7 @@
switch (GetTileType(tile)) {
case MP_TREES:
- // no more space for trees?
+ /* no more space for trees? */
if (_game_mode != GM_EDITOR && GetTreeCount(tile) == 3) {
msg = STR_2803_TREE_ALREADY_HERE;
continue;
@@ -250,7 +253,7 @@
AddTreeCount(tile, 1);
MarkTileDirtyByTile(tile);
}
- // 2x as expensive to add more trees to an existing tile
+ /* 2x as expensive to add more trees to an existing tile */
cost += _eco->GetPrice(CEconomy::BUILD_TREES) * 2;
break;
@@ -365,7 +368,7 @@
StartSpriteCombine();
- if (!(_display_opt & DO_TRANS_BUILDINGS) || !_patches.invisible_trees) {
+ if (!HASBIT(_transparent_opt, TO_TREES) || !_patches.invisible_trees) {
TreeListEnt te[4];
uint i;
@@ -374,7 +377,7 @@
do {
SpriteID image = s[0].sprite + (--i == 0 ? GetTreeGrowth(ti->tile) : 3);
SpriteID pal;
- if (_display_opt & DO_TRANS_BUILDINGS) {
+ if (HASBIT(_transparent_opt, TO_TREES)) {
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;
} else {
@@ -622,7 +625,7 @@
MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0);
}
- // byte underflow
+ /* byte underflow */
if (--_trees_tick_ctr != 0) return;
/* place a tree at a random spot */