--- a/road_cmd.c Fri Feb 04 13:56:51 2005 +0000
+++ b/road_cmd.c Fri Feb 04 14:05:28 2005 +0000
@@ -149,7 +149,7 @@
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
- if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
+ if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
t = GetTown(_map2[tile]); // needed for town rating penalty
else
t = NULL;
@@ -207,7 +207,7 @@
// check if you're allowed to remove the street owned by a town
// removal allowance depends on difficulty setting
- if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) {
+ if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) {
if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE))
return CMD_ERROR;
}
@@ -215,7 +215,7 @@
if (flags & DC_EXEC) {
// checks if the owner is town than decrease town rating by 50 until you have
// a "Poor" town rating
- if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
+ if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
ChangeTownRating(t, -_road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
_map5[tile] ^= c;
@@ -967,10 +967,7 @@
return;
if (((_map3_hi[tile] & 0x70) >> 4) < 6) {
- if(_map_owner[tile] == OWNER_TOWN)
- t = GetTown(_map2[tile]);
- else
- t = ClosestTownFromTile(tile, (uint)-1);
+ t = ClosestTownFromTile(tile, (uint)-1);
grp = 0;
if (t != NULL) {