os/macosx/Makefile
changeset 2728 18a4eda1aec6
parent 2722 dcbf94a5ad1a
child 2729 ab8baca00db8
--- a/os/macosx/Makefile	Thu Dec 08 21:12:15 2005 +0000
+++ b/os/macosx/Makefile	Fri Dec 09 11:08:24 2005 +0000
@@ -2,8 +2,8 @@
 # This makefile is not a standalone makefile, but is called from the general one
 # it contains targets specific to MacOS X
 
-ifdef BUILD_UNIVERSAL_BINARY
-BUILD_UNIVERSAL_BINARY:=build_universal_binary
+ifdef FAT_BINARY
+FAT_BINARY:=build_universal_binary
 COPY_x86_SDL_LIB:=$(Q)cp $(x86_SDL_LIB) $(OSXAPP)/Contents/lib/libSDL-x86.dylib
 endif
 
@@ -19,7 +19,7 @@
 # we make clean and compile the other one. In the end we use lipo to join them together
 # when this is done, we can continue with the targets from the first run, which is build_OSX_bundle
 
-$(BUILD_UNIVERSAL_BINARY): $(TTD)
+$(FAT_BINARY): $(TTD)
 	$(Q)mkdir -p temp_binary_dir
 	$(Q)cp $(TTD) temp_binary_dir/$(TTD)_a
 	$(Q)rm -rf $(TTD) $(OBJS) # delete all .o files so we can compile for a new endian
@@ -33,7 +33,7 @@
 # build the bundle. OSX wants to keep apps in bundles, so we will give it one
 # the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
 
-$(BUILD_OSX_BUNDLE): $(TTD) $(BUILD_UNIVERSAL_BINARY)
+$(BUILD_OSX_BUNDLE): $(TTD) $(FAT_BINARY)
 	@echo '===> Building application bundle'
 	$(Q)rm -fr "$(OSXAPP)"
 	$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
@@ -70,4 +70,4 @@
 
 $(OSX): $(TTD) $(BUILD_OSX_BUNDLE)
 
-.PHONY: release $(BUILD_OSX_BUNDLE) $(BUILD_UNIVERSAL_BINARY)
+.PHONY: release $(BUILD_OSX_BUNDLE) $(FAT_BINARY)