src/blitter/8bpp_slow.hpp
branchgamebalance
changeset 9912 1ac8aac92385
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/blitter/8bpp_slow.hpp	Wed Jun 13 12:05:56 2007 +0000
@@ -0,0 +1,30 @@
+/* $Id$ */
+
+/** @file 8bpp.hpp */
+
+#ifndef BLITTER_8BPP_SIMPLE_HPP
+#define BLITTER_8BPP_SIMPLE_HPP
+
+#include "blitter.hpp"
+
+typedef Pixel Pixel8;
+
+class Blitter_8bppSimple : public Blitter {
+public:
+	uint8 GetScreenDepth() { return 8; }
+
+	void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+
+	Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
+};
+
+class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
+public:
+	/* virtual */ const char *GetName() { return "8bpp-simple"; }
+
+	/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
+
+	/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
+};
+
+#endif /* BLITTER_8BPP_SIMPLE_HPP */