--- a/src/blitter/32bpp_anim.cpp Mon Dec 03 23:39:38 2007 +0000
+++ b/src/blitter/32bpp_anim.cpp Tue Jan 22 21:00:30 2008 +0000
@@ -1,16 +1,20 @@
+/* $Id$ */
+
#include "../stdafx.h"
-#include "../zoom.hpp"
-#include "../gfx.h"
+#include "../core/alloc_func.hpp"
+#include "../gfx_func.h"
+#include "../zoom_func.h"
#include "../debug.h"
-#include "../table/sprites.h"
#include "../video/video_driver.hpp"
#include "32bpp_anim.hpp"
+#include "../table/sprites.h"
+
static FBlitter_32bppAnim iFBlitter_32bppAnim;
void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
- if (bp->dst < _screen.dst_ptr || bp->dst > (uint32 *)_screen.dst_ptr + _screen.width * _screen.height) {
+ if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
Blitter_32bppOptimized::Draw(bp, mode, zoom);
return;
@@ -95,6 +99,12 @@
void Blitter_32bppAnim::DrawColorMappingRect(void *dst, int width, int height, int pal)
{
+ if (_screen_disable_anim) {
+ /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColorMappingRect() */
+ Blitter_32bppOptimized::DrawColorMappingRect(dst, width, height, pal);
+ return;
+ }
+
uint32 *udst = (uint32 *)dst;
uint8 *anim;
@@ -133,7 +143,9 @@
void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 color)
{
*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
- /* Set the color in the anim-buffer too */
+
+ /* Set the color in the anim-buffer too, if we are rendering to the screen */
+ if (_screen_disable_anim) return;
this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = color;
}
@@ -142,13 +154,20 @@
uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
if (*dst == 0) {
*dst = LookupColourInPalette(color);
- /* Set the color in the anim-buffer too */
+ /* Set the color in the anim-buffer too, if we are rendering to the screen */
+ if (_screen_disable_anim) return;
this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = color;
}
}
void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 color)
{
+ if (_screen_disable_anim) {
+ /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
+ Blitter_32bppOptimized::DrawRect(video, width, height, color);
+ return;
+ }
+
uint32 color32 = LookupColourInPalette(color);
uint8 *anim_line;
@@ -172,6 +191,7 @@
void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
{
+ assert(!_screen_disable_anim);
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint32 *dst = (uint32 *)video;
uint32 *usrc = (uint32 *)src;
@@ -195,6 +215,7 @@
void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
{
+ assert(!_screen_disable_anim);
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint32 *udst = (uint32 *)dst;
uint32 *src = (uint32 *)video;
@@ -217,6 +238,8 @@
void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
{
+ assert(!_screen_disable_anim);
+ assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint8 *dst, *src;
/* We need to scroll the anim-buffer too */
@@ -265,6 +288,7 @@
void Blitter_32bppAnim::PaletteAnimate(uint start, uint count)
{
+ assert(!_screen_disable_anim);
uint8 *anim = this->anim_buf;
/* Never repaint the transparency pixel */