src/gfx_type.h
branchNewGRF_ports
changeset 6872 1c4a4a609f85
child 9869 6404afe43575
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/gfx_type.h	Tue Jan 22 21:00:30 2008 +0000
@@ -0,0 +1,210 @@
+/* $Id$ */
+
+/** @file gfx_type.h Types related to the graphics and/or input devices. */
+
+#ifndef GFX_TYPE_H
+#define GFX_TYPE_H
+
+#include "core/enum_type.hpp"
+#include "core/geometry_type.hpp"
+#include "zoom_type.h"
+
+typedef uint32 SpriteID;      ///< The number of a sprite, without mapping bits and colortables
+struct PalSpriteID {
+	SpriteID sprite;
+	SpriteID pal;
+};
+typedef int32 CursorID;
+
+enum WindowKeyCodes {
+	WKC_SHIFT = 0x8000,
+	WKC_CTRL  = 0x4000,
+	WKC_ALT   = 0x2000,
+	WKC_META  = 0x1000,
+
+	/* Special ones */
+	WKC_NONE        =  0,
+	WKC_ESC         =  1,
+	WKC_BACKSPACE   =  2,
+	WKC_INSERT      =  3,
+	WKC_DELETE      =  4,
+
+	WKC_PAGEUP      =  5,
+	WKC_PAGEDOWN    =  6,
+	WKC_END         =  7,
+	WKC_HOME        =  8,
+
+	/* Arrow keys */
+	WKC_LEFT        =  9,
+	WKC_UP          = 10,
+	WKC_RIGHT       = 11,
+	WKC_DOWN        = 12,
+
+	/* Return & tab */
+	WKC_RETURN      = 13,
+	WKC_TAB         = 14,
+
+	/* Space */
+	WKC_SPACE       = 32,
+
+	/* Function keys */
+	WKC_F1          = 33,
+	WKC_F2          = 34,
+	WKC_F3          = 35,
+	WKC_F4          = 36,
+	WKC_F5          = 37,
+	WKC_F6          = 38,
+	WKC_F7          = 39,
+	WKC_F8          = 40,
+	WKC_F9          = 41,
+	WKC_F10         = 42,
+	WKC_F11         = 43,
+	WKC_F12         = 44,
+
+	/* Backquote is the key left of "1"
+	 * we only store this key here, no matter what character is really mapped to it
+	 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
+	WKC_BACKQUOTE   = 45,
+	WKC_PAUSE       = 46,
+
+	/* 0-9 are mapped to 48-57
+	 * A-Z are mapped to 65-90
+	 * a-z are mapped to 97-122 */
+
+	/* Numerical keyboard */
+	WKC_NUM_0       = 128,
+	WKC_NUM_1       = 129,
+	WKC_NUM_2       = 130,
+	WKC_NUM_3       = 131,
+	WKC_NUM_4       = 132,
+	WKC_NUM_5       = 133,
+	WKC_NUM_6       = 134,
+	WKC_NUM_7       = 135,
+	WKC_NUM_8       = 136,
+	WKC_NUM_9       = 137,
+	WKC_NUM_DIV     = 138,
+	WKC_NUM_MUL     = 139,
+	WKC_NUM_MINUS   = 140,
+	WKC_NUM_PLUS    = 141,
+	WKC_NUM_ENTER   = 142,
+	WKC_NUM_DECIMAL = 143,
+
+	/* Other keys */
+	WKC_SLASH       = 144, ///< / Forward slash
+	WKC_SEMICOLON   = 145, ///< ; Semicolon
+	WKC_EQUALS      = 146, ///< = Equals
+	WKC_L_BRACKET   = 147, ///< [ Left square bracket
+	WKC_BACKSLASH   = 148, ///< \ Backslash
+	WKC_R_BRACKET   = 149, ///< ] Right square bracket
+	WKC_SINGLEQUOTE = 150, ///< ' Single quote
+	WKC_COMMA       = 151, ///< , Comma
+	WKC_PERIOD      = 152, ///< . Period
+	WKC_MINUS       = 153, ///< - Minus
+};
+
+/** A single sprite of a list of animated cursors */
+struct AnimCursor {
+	static const CursorID LAST = MAX_UVALUE(CursorID);
+	CursorID sprite;   ///< Must be set to LAST_ANIM when it is the last sprite of the loop
+	byte display_time; ///< Amount of ticks this sprite will be shown
+};
+
+struct CursorVars {
+	Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
+	Point draw_pos, draw_size;    ///< position and size bounding-box for drawing
+	SpriteID sprite; ///< current image of cursor
+	SpriteID pal;
+
+	int wheel;       ///< mouse wheel movement
+
+	/* We need two different vars to keep track of how far the scrollwheel moved.
+	 * OSX uses this for scrolling around the map. */
+	int v_wheel;
+	int h_wheel;
+
+	const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
+	const AnimCursor *animate_cur;  ///< in case of animated cursor, current frame
+	uint animate_timeout;           ///< in case of animated cursor, number of ticks to show the current cursor
+
+	bool visible;    ///< cursor is visible
+	bool dirty;      ///< the rect occupied by the mouse is dirty (redraw)
+	bool fix_at;     ///< mouse is moving, but cursor is not (used for scrolling)
+	bool in_window;  ///< mouse inside this window, determines drawing logic
+};
+
+struct DrawPixelInfo {
+	void *dst_ptr;
+	int left, top, width, height;
+	int pitch;
+	ZoomLevel zoom;
+};
+
+struct Colour {
+	byte r;
+	byte g;
+	byte b;
+};
+
+enum FontSize {
+	FS_NORMAL,
+	FS_SMALL,
+	FS_LARGE,
+	FS_END,
+};
+DECLARE_POSTFIX_INCREMENT(FontSize);
+
+/**
+ * Used to only draw a part of the sprite.
+ * Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom).
+ * Both corners are included in the drawing area.
+ */
+struct SubSprite {
+	int left, top, right, bottom;
+};
+
+enum {
+	COLOUR_DARK_BLUE,
+	COLOUR_PALE_GREEN,
+	COLOUR_PINK,
+	COLOUR_YELLOW,
+	COLOUR_RED,
+	COLOUR_LIGHT_BLUE,
+	COLOUR_GREEN,
+	COLOUR_DARK_GREEN,
+	COLOUR_BLUE,
+	COLOUR_CREAM,
+	COLOUR_MAUVE,
+	COLOUR_PURPLE,
+	COLOUR_ORANGE,
+	COLOUR_BROWN,
+	COLOUR_GREY,
+	COLOUR_WHITE
+};
+
+/** Colour of the strings, see _string_colormap in table/palettes.h or docs/ottd-colourtext-palette.png */
+enum TextColour {
+	TC_FROMSTRING  = 0x00,
+	TC_BLUE        = 0x00,
+	TC_SILVER      = 0x01,
+	TC_GOLD        = 0x02,
+	TC_RED         = 0x03,
+	TC_PURPLE      = 0x04,
+	TC_LIGHT_BROWN = 0x05,
+	TC_ORANGE      = 0x06,
+	TC_GREEN       = 0x07,
+	TC_YELLOW      = 0x08,
+	TC_DARK_GREEN  = 0x09,
+	TC_CREAM       = 0x0A,
+	TC_BROWN       = 0x0B,
+	TC_WHITE       = 0x0C,
+	TC_LIGHT_BLUE  = 0x0D,
+	TC_GREY        = 0x0E,
+	TC_DARK_BLUE   = 0x0F,
+	TC_BLACK       = 0x10,
+};
+
+enum StringColorFlags {
+	IS_PALETTE_COLOR = 0x100, ///< color value is already a real palette color index, not an index of a StringColor
+};
+
+#endif /* GFX_TYPE_H */