--- a/src/openttd.h Mon Dec 03 23:39:38 2007 +0000
+++ b/src/openttd.h Tue Jan 22 21:00:30 2008 +0000
@@ -8,60 +8,25 @@
#define VARDEF extern
#endif
-#include "helpers.hpp"
-
-struct Oblong {
- int x, y;
- int width, height;
-};
-
-struct BoundingRect {
- int width;
- int height;
-};
-
-struct Pair {
- int a;
- int b;
-};
-
-#include "map.h"
-#include "slope.h"
-
// Forward declarations of structs.
-struct Vehicle;
struct Depot;
struct Waypoint;
-struct Window;
struct Station;
struct ViewPort;
-struct Town;
struct NewsItem;
-struct Industry;
struct DrawPixelInfo;
struct Group;
typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
-typedef byte CargoID;
typedef byte LandscapeID;
-typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
-struct PalSpriteID {
- SpriteID sprite;
- SpriteID pal;
-};
typedef uint16 EngineID;
typedef uint16 UnitID;
-typedef uint16 StringID;
-static const StringID INVALID_STRING_ID = 0xFFFF;
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
/* IDs used in Pools */
-typedef uint16 VehicleID;
typedef uint16 StationID;
static const StationID INVALID_STATION = 0xFFFF;
typedef uint16 RoadStopID;
-typedef uint16 TownID;
-typedef uint16 IndustryID;
typedef uint16 DepotID;
typedef uint16 WaypointID;
typedef uint16 OrderID;
@@ -70,28 +35,19 @@
typedef uint16 EngineRenewID;
typedef uint16 DestinationID;
-typedef OverflowSafeInt<int64, INT64_MAX, INT64_MIN> OverflowSafeInt64;
-typedef OverflowSafeInt64 Money;
-
/* DestinationID must be at least as large as every these below, because it can
* be any of them
*/
-assert_compile(sizeof(DestinationID) == sizeof(DepotID));
-assert_compile(sizeof(DestinationID) == sizeof(WaypointID));
-assert_compile(sizeof(DestinationID) == sizeof(StationID));
-
-typedef int32 WindowNumber;
+assert_compile(sizeof(DestinationID) >= sizeof(DepotID));
+assert_compile(sizeof(DestinationID) >= sizeof(WaypointID));
+assert_compile(sizeof(DestinationID) >= sizeof(StationID));
-enum {
- INVALID_YEAR = -1,
- INVALID_DATE = -1,
+enum GameModes {
+ GM_MENU,
+ GM_NORMAL,
+ GM_EDITOR
};
-typedef int32 Year;
-typedef int32 Date;
-
-typedef uint32 PlayerFace; ///< player face bits, info see in player_face.h
-
enum SwitchModes {
SM_NONE = 0,
SM_NEWGAME = 1,
@@ -121,33 +77,6 @@
IG_DATE_RESET = 1, /* Reset the date when initializing a game */
};
-enum Owner {
- PLAYER_INACTIVE_CLIENT = 253,
- PLAYER_NEW_COMPANY = 254,
- PLAYER_SPECTATOR = 255,
- OWNER_BEGIN = 0x00,
- PLAYER_FIRST = 0x00,
- MAX_PLAYERS = 8,
- OWNER_TOWN = 0x0F, // a town owns the tile
- OWNER_NONE = 0x10, // nobody owns the tile
- OWNER_WATER = 0x11, // "water" owns the tile
- OWNER_END = 0x12,
- INVALID_OWNER = 0xFF,
- INVALID_PLAYER = 0xFF,
- /* Player identifiers All players below MAX_PLAYERS are playable
- * players, above, they are special, computer controlled players */
-};
-
-typedef Owner PlayerID;
-
-DECLARE_POSTFIX_INCREMENT(Owner);
-
-/** Define basic enum properties */
-template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
-typedef TinyEnumT<Owner> OwnerByte;
-typedef OwnerByte PlayerByte;
-
-
enum TransportType {
/* These constants are for now linked to the representation of bridges
* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
@@ -163,20 +92,6 @@
INVALID_TRANSPORT = 0xff,
};
-/** Define basic enum properties */
-template <> struct EnumPropsT<TransportType> : MakeEnumPropsT<TransportType, byte, TRANSPORT_BEGIN, TRANSPORT_END, INVALID_TRANSPORT> {};
-typedef TinyEnumT<TransportType> TransportTypeByte;
-
-
-struct TileInfo {
- uint x;
- uint y;
- Slope tileh;
- TileIndex tile;
- uint z;
-};
-
-
/* Display Options */
enum {
DO_SHOW_TOWN_NAMES = 0,
@@ -197,476 +112,12 @@
NUM_LANDSCAPE = 4,
};
-/**
- * Town Layouts
- */
-enum TownLayout {
- TL_NO_ROADS = 0, ///< Build no more roads, but still build houses
- TL_ORIGINAL, ///< Original algorithm (min. 1 distance between roads)
- TL_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads)
- TL_2X2_GRID, ///< Geometric 2x2 grid algorithm
- TL_3X3_GRID, ///< Geometric 3x3 grid algorithm
-
- NUM_TLS, ///< Number of town layouts
-};
-
-/* It needs to be 8bits, because we save and load it as such */
-/** Define basic enum properties */
-template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_NO_ROADS, NUM_TLS, NUM_TLS> {};
-typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout
-
-enum {
- NUM_PRICES = 49,
-};
-
-struct Prices {
- Money station_value;
- Money build_rail;
- Money build_road;
- Money build_signals;
- Money build_bridge;
- Money build_train_depot;
- Money build_road_depot;
- Money build_ship_depot;
- Money build_tunnel;
- Money train_station_track;
- Money train_station_length;
- Money build_airport;
- Money build_bus_station;
- Money build_truck_station;
- Money build_dock;
- Money build_railvehicle;
- Money build_railwagon;
- Money aircraft_base;
- Money roadveh_base;
- Money ship_base;
- Money build_trees;
- Money terraform;
- Money clear_grass;
- Money clear_roughland;
- Money clear_rocks;
- Money clear_fields;
- Money remove_trees;
- Money remove_rail;
- Money remove_signals;
- Money clear_bridge;
- Money remove_train_depot;
- Money remove_road_depot;
- Money remove_ship_depot;
- Money clear_tunnel;
- Money clear_water;
- Money remove_rail_station;
- Money remove_airport;
- Money remove_bus_station;
- Money remove_truck_station;
- Money remove_dock;
- Money remove_house;
- Money remove_road;
- Money running_rail[3];
- Money aircraft_running;
- Money roadveh_running;
- Money ship_running;
- Money build_industry;
-};
-
-#define GAME_DIFFICULTY_NUM 18
-
-/** Specific type for Game Difficulty to ease changing the type */
-typedef uint16 GDType;
-struct GameDifficulty {
- GDType max_no_competitors;
- GDType competitor_start_time;
- GDType number_towns;
- GDType number_industries;
- GDType max_loan;
- GDType initial_interest;
- GDType vehicle_costs;
- GDType competitor_speed;
- GDType competitor_intelligence; // no longer in use
- GDType vehicle_breakdowns;
- GDType subsidy_multiplier;
- GDType construction_cost;
- GDType terrain_type;
- GDType quantity_sea_lakes;
- GDType economy;
- GDType line_reverse_mode;
- GDType disasters;
- GDType town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
-};
-
-enum {
- // Temperate
- CT_PASSENGERS = 0,
- CT_COAL = 1,
- CT_MAIL = 2,
- CT_OIL = 3,
- CT_LIVESTOCK = 4,
- CT_GOODS = 5,
- CT_GRAIN = 6,
- CT_WOOD = 7,
- CT_IRON_ORE = 8,
- CT_STEEL = 9,
- CT_VALUABLES = 10,
-
- // Arctic
- CT_WHEAT = 6,
- CT_HILLY_UNUSED = 8,
- CT_PAPER = 9,
- CT_GOLD = 10,
- CT_FOOD = 11,
-
- // Tropic
- CT_RUBBER = 1,
- CT_FRUIT = 4,
- CT_MAIZE = 6,
- CT_COPPER_ORE = 8,
- CT_WATER = 9,
- CT_DIAMONDS = 10,
-
- // Toyland
- CT_SUGAR = 1,
- CT_TOYS = 3,
- CT_BATTERIES = 4,
- CT_CANDY = 5,
- CT_TOFFEE = 6,
- CT_COLA = 7,
- CT_COTTON_CANDY = 8,
- CT_BUBBLES = 9,
- CT_PLASTIC = 10,
- CT_FIZZY_DRINKS = 11,
-
- NUM_CARGO = 32,
-
- CT_NO_REFIT = 0xFE,
- CT_INVALID = 0xFF
-};
-
-typedef uint AcceptedCargo[NUM_CARGO];
-
-struct TileDesc {
- StringID str;
- Owner owner;
- Date build_date;
- uint64 dparam[2];
-};
-
struct ViewportSign {
int32 left;
int32 top;
byte width_1, width_2;
};
-/**
- * Common return value for all commands. Wraps the cost and
- * a possible error message/state together.
- */
-class CommandCost {
- Money cost; ///< The cost of this action
- StringID message; ///< Warning message for when success is unset
- bool success; ///< Whether the comment went fine up to this moment
-
-public:
- /**
- * Creates a command cost return with no cost and no error
- */
- CommandCost() : cost(0), message(INVALID_STRING_ID), success(true) {}
-
- /**
- * Creates a command return value the is failed with the given message
- */
- CommandCost(StringID msg) : cost(0), message(msg), success(false) {}
-
- /**
- * Creates a command return value with the given start cost
- * @param cst the initial cost of this command
- */
- CommandCost(Money cst) : cost(cst), message(INVALID_STRING_ID), success(true) {}
-
- /**
- * Adds the cost of the given command return value to this cost.
- * Also takes a possible error message when it is set.
- * @param ret the command to add the cost of.
- * @return this class.
- */
- CommandCost AddCost(CommandCost ret);
-
- /**
- * Adds the given cost to the cost of the command.
- * @param cost the cost to add
- * @return this class.
- */
- CommandCost AddCost(Money cost);
-
- /**
- * Multiplies the cost of the command by the given factor.
- * @param cost factor to multiply the costs with
- * @return this class
- */
- CommandCost MultiplyCost(int factor);
-
- /**
- * The costs as made up to this moment
- * @return the costs
- */
- Money GetCost() const;
-
- /**
- * Sets the global error message *if* this class has one.
- */
- void SetGlobalErrorMessage() const;
-
- /**
- * Did this command succeed?
- * @return true if and only if it succeeded
- */
- bool Succeeded() const;
-
- /**
- * Did this command fail?
- * @return true if and only if it failed
- */
- bool Failed() const;
-};
-
-
-typedef void DrawTileProc(TileInfo *ti);
-typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y);
-typedef CommandCost ClearTileProc(TileIndex tile, byte flags);
-typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
-typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
-/**
- * GetTileTrackStatusProcs return a value that contains the possible tracks
- * that can be taken on a given tile by a given transport. The return value is
- * composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
- * where bit n corresponds to trackdir n. ccdd are the trackdirs that are
- * present in the tile (1==present, 0==not present), aabb is the signal
- * status, if applicable (0==green/no signal, 1==red, note that this is
- * reversed from map3/2[tile] for railway signals).
- *
- * The result (let's call it ts) is often used as follows:
- * tracks = (byte)(ts | ts >>8)
- * This effectively converts the present part of the result (ccdd) to a
- * track bitmask, which disregards directions. Normally, this is the same as just
- * doing (byte)ts I think, although I am not really sure
- *
- * A trackdir is combination of a track and a dir, where the lower three bits
- * are a track, the fourth bit is the direction. these give 12 (or 14)
- * possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
- * above.
- * @param tile the tile to get the track status from
- * @param mode the mode of transportation
- * @param sub_mode used to differentiate between different kinds within the mode
- * @return the above mentions track status information
- */
-typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode, uint sub_mode);
-typedef void GetProducedCargoProc(TileIndex tile, CargoID *b);
-typedef void ClickTileProc(TileIndex tile);
-typedef void AnimateTileProc(TileIndex tile);
-typedef void TileLoopProc(TileIndex tile);
-typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player);
-/** @see VehicleEnterTileStatus to see what the return values mean */
-typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
-typedef Foundation GetFoundationProc(TileIndex tile, Slope tileh);
-/**
- * Called when a tile is affected by a terraforming operation.
- * The function has to check if terraforming of the tile is allowed and return extra terraform-cost that depend on the tiletype.
- * With DC_EXEC in flags it has to perform tiletype-specific actions (like clearing land etc., but not the terraforming itself).
- *
- * @note The terraforming has not yet taken place. So GetTileZ() and GetTileSlope() refer to the landscape before the terraforming operation.
- *
- * @param tile The involved tile.
- * @param flags Command flags passed to the terraform command (DC_EXEC, DC_QUERY_COST, etc.).
- * @param z_new TileZ after terraforming.
- * @param tileh_new Slope after terraforming.
- * @return Error code or extra cost for terraforming (like clearing land, building foundations, etc., but not the terraforming itself.)
- */
-typedef CommandCost TerraformTileProc(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new);
-
-struct TileTypeProcs {
- DrawTileProc *draw_tile_proc;
- GetSlopeZProc *get_slope_z_proc;
- ClearTileProc *clear_tile_proc;
- GetAcceptedCargoProc *get_accepted_cargo_proc;
- GetTileDescProc *get_tile_desc_proc;
- GetTileTrackStatusProc *get_tile_track_status_proc;
- ClickTileProc *click_tile_proc;
- AnimateTileProc *animate_tile_proc;
- TileLoopProc *tile_loop_proc;
- ChangeTileOwnerProc *change_tile_owner_proc;
- GetProducedCargoProc *get_produced_cargo_proc;
- VehicleEnterTileProc *vehicle_enter_tile_proc;
- GetFoundationProc *get_foundation_proc;
- TerraformTileProc *terraform_tile_proc;
-};
-
-
-enum WindowClass {
- WC_NONE,
- WC_MAIN_WINDOW = WC_NONE,
- WC_MAIN_TOOLBAR,
- WC_STATUS_BAR,
- WC_BUILD_TOOLBAR,
- WC_NEWS_WINDOW,
- WC_TOWN_DIRECTORY,
- WC_STATION_LIST,
- WC_TOWN_VIEW,
- WC_SMALLMAP,
- WC_TRAINS_LIST,
- WC_ROADVEH_LIST,
- WC_SHIPS_LIST,
- WC_AIRCRAFT_LIST,
- WC_VEHICLE_VIEW,
- WC_VEHICLE_DETAILS,
- WC_VEHICLE_REFIT,
- WC_VEHICLE_ORDERS,
- WC_STATION_VIEW,
- WC_VEHICLE_DEPOT,
- WC_BUILD_VEHICLE,
- WC_BUILD_BRIDGE,
- WC_ERRMSG,
- WC_BUILD_STATION,
- WC_BUS_STATION,
- WC_TRUCK_STATION,
- WC_BUILD_DEPOT,
- WC_COMPANY,
- WC_FINANCES,
- WC_PLAYER_COLOR,
- WC_QUERY_STRING,
- WC_SAVELOAD,
- WC_SELECT_GAME,
- WC_TOOLBAR_MENU,
- WC_INCOME_GRAPH,
- WC_OPERATING_PROFIT,
- WC_TOOLTIPS,
- WC_INDUSTRY_VIEW,
- WC_PLAYER_FACE,
- WC_LAND_INFO,
- WC_TOWN_AUTHORITY,
- WC_SUBSIDIES_LIST,
- WC_GRAPH_LEGEND,
- WC_DELIVERED_CARGO,
- WC_PERFORMANCE_HISTORY,
- WC_COMPANY_VALUE,
- WC_COMPANY_LEAGUE,
- WC_BUY_COMPANY,
- WC_PAYMENT_RATES,
- WC_ENGINE_PREVIEW,
- WC_MUSIC_WINDOW,
- WC_MUSIC_TRACK_SELECTION,
- WC_SCEN_LAND_GEN,
- WC_SCEN_TOWN_GEN,
- WC_SCEN_INDUSTRY,
- WC_SCEN_BUILD_ROAD,
- WC_BUILD_TREES,
- WC_SEND_NETWORK_MSG,
- WC_DROPDOWN_MENU,
- WC_BUILD_INDUSTRY,
- WC_GAME_OPTIONS,
- WC_NETWORK_WINDOW,
- WC_INDUSTRY_DIRECTORY,
- WC_MESSAGE_HISTORY,
- WC_CHEATS,
- WC_PERFORMANCE_DETAIL,
- WC_CONSOLE,
- WC_EXTRA_VIEW_PORT,
- WC_CLIENT_LIST,
- WC_NETWORK_STATUS_WINDOW,
- WC_CUSTOM_CURRENCY,
- WC_REPLACE_VEHICLE,
- WC_HIGHSCORE,
- WC_ENDSCREEN,
- WC_SIGN_LIST,
- WC_GENERATE_LANDSCAPE,
- WC_GENERATE_PROGRESS_WINDOW,
- WC_CONFIRM_POPUP_QUERY,
- WC_TRANSPARENCY_TOOLBAR,
- WC_VEHICLE_TIMETABLE,
- WC_BUILD_SIGNAL,
- WC_COMPANY_PASSWORD_WINDOW,
-};
-
-
-enum ExpensesType {
- EXPENSES_CONSTRUCTION = 0,
- EXPENSES_NEW_VEHICLES = 1,
- EXPENSES_TRAIN_RUN = 2,
- EXPENSES_ROADVEH_RUN = 3,
- EXPENSES_AIRCRAFT_RUN = 4,
- EXPENSES_SHIP_RUN = 5,
- EXPENSES_PROPERTY = 6,
- EXPENSES_TRAIN_INC = 7,
- EXPENSES_ROADVEH_INC = 8,
- EXPENSES_AIRCRAFT_INC = 9,
- EXPENSES_SHIP_INC = 10,
- EXPENSES_LOAN_INT = 11,
- EXPENSES_OTHER = 12,
-};
-
-enum {
- MAX_LANG = 64,
-};
-
-// special string constants
-enum SpecialStrings {
-
- // special strings for town names. the town name is generated dynamically on request.
- SPECSTR_TOWNNAME_START = 0x20C0,
- SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
- SPECSTR_TOWNNAME_FRENCH,
- SPECSTR_TOWNNAME_GERMAN,
- SPECSTR_TOWNNAME_AMERICAN,
- SPECSTR_TOWNNAME_LATIN,
- SPECSTR_TOWNNAME_SILLY,
- SPECSTR_TOWNNAME_SWEDISH,
- SPECSTR_TOWNNAME_DUTCH,
- SPECSTR_TOWNNAME_FINNISH,
- SPECSTR_TOWNNAME_POLISH,
- SPECSTR_TOWNNAME_SLOVAKISH,
- SPECSTR_TOWNNAME_NORWEGIAN,
- SPECSTR_TOWNNAME_HUNGARIAN,
- SPECSTR_TOWNNAME_AUSTRIAN,
- SPECSTR_TOWNNAME_ROMANIAN,
- SPECSTR_TOWNNAME_CZECH,
- SPECSTR_TOWNNAME_SWISS,
- SPECSTR_TOWNNAME_DANISH,
- SPECSTR_TOWNNAME_TURKISH,
- SPECSTR_TOWNNAME_ITALIAN,
- SPECSTR_TOWNNAME_CATALAN,
- SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
-
- // special strings for player names on the form "TownName transport".
- SPECSTR_PLAYERNAME_START = 0x70EA,
- SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
- SPECSTR_PLAYERNAME_FRENCH,
- SPECSTR_PLAYERNAME_GERMAN,
- SPECSTR_PLAYERNAME_AMERICAN,
- SPECSTR_PLAYERNAME_LATIN,
- SPECSTR_PLAYERNAME_SILLY,
- SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
-
- SPECSTR_ANDCO_NAME = 0x70E6,
- SPECSTR_PRESIDENT_NAME = 0x70E7,
- SPECSTR_SONGNAME = 0x70E8,
-
- // reserve MAX_LANG strings for the *.lng files
- SPECSTR_LANGUAGE_START = 0x7100,
- SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
-
- // reserve 32 strings for various screen resolutions
- SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
- SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
-
- // reserve 32 strings for screenshot formats
- SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
- SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
-
- // Used to implement SetDParamStr
- STR_SPEC_DYNSTRING = 0xF800,
- STR_SPEC_USERSTRING = 0xF808,
-};
-
-typedef void PlaceProc(TileIndex tile);
-
enum {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
@@ -674,7 +125,7 @@
SORT_BY_NAME = 2
};
-VARDEF byte _savegame_sort_order;
+extern byte _savegame_sort_order;
enum {
MAX_SCREEN_WIDTH = 2048,
@@ -690,7 +141,7 @@
SCROLL_SAVE = 2,
SCROLL_CHAT = 4,
};
-VARDEF byte _no_scroll;
+extern byte _no_scroll;
/** To have a concurrently running thread interface with the main program, use
* the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
@@ -703,4 +154,8 @@
void OTTD_SendThreadMessage(ThreadMsg msg);
+extern byte _game_mode;
+extern bool _exit_game;
+extern byte _pause_game;
+
#endif /* OPENTTD_H */