--- a/network.h Wed Jan 25 18:40:12 2006 +0000
+++ b/network.h Wed Jan 25 19:03:50 2006 +0000
@@ -66,6 +66,7 @@
char server_revision[NETWORK_REVISION_LENGTH]; // The SVN version number the server is using (e.g.: 'r304')
// It even shows a SVN version in release-version, so
// it is easy to compare if a server is of the correct version
+ bool compatible; // Can we connect to this server or not? (based on server_revision)
byte server_lang; // Language of the server (we should make a nice table for this)
byte use_password; // Is set to != 0 if it uses a password
char server_password[NETWORK_PASSWORD_LENGTH]; // On the server: the game password, on the client: != "" if server has password
@@ -157,9 +158,6 @@
// networking settings
VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs
-VARDEF uint16 _network_game_count;
-
-VARDEF uint16 _network_lobby_company_count;
VARDEF uint _network_server_port;
/* We use bind_ip and bind_ip_host, where bind_ip_host is the readable form of