--- a/intro_gui.c Sat Mar 12 09:48:08 2005 +0000
+++ b/intro_gui.c Sat Mar 12 21:21:47 2005 +0000
@@ -45,8 +45,8 @@
static void SelectGameWndProc(Window *w, WindowEvent *e) {
switch(e->event) {
case WE_PAINT:
- w->click_state = (w->click_state & ~(0xC0) & ~(0xF << 12)) | (1 << (_new_opt.landscape+12)) | (1<<6);
- SetDParam(0, STR_6801_EASY + _new_opt.diff_level);
+ w->click_state = (w->click_state & ~(0xC0) & ~(0xF << 12)) | (1 << (_opt_newgame.landscape + 12)) | (1<<6);
+ SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
DrawWindowWidgets(w);
break;
@@ -74,10 +74,6 @@
DoCommandP(0, e->click.widget - 12, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
break;
}
- case WE_KEYPRESS:
- switch(e->keypress.keycode) {
- case WKC_BACKQUOTE: IConsoleSwitch(); break;
- }
break;
case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
@@ -293,8 +289,7 @@
int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
- // XXX: some stuff
- _new_opt.landscape = p1;
+ _opt_newgame.landscape = p1;
InvalidateWindowClasses(WC_SELECT_GAME);
}
return 0;