saveload.h
changeset 0 29654efe3188
child 556 d6b9bbfe0596
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/saveload.h	Mon Aug 09 17:04:08 2004 +0000
@@ -0,0 +1,127 @@
+#ifndef SAVELOAD_H
+#define SAVELOAD_H
+
+typedef void ChunkSaveLoadProc();
+typedef void AutolengthProc(void *arg);
+
+typedef struct SaveLoadGlobVarList {
+	void *address;
+	byte conv;
+	byte from_version;
+	byte to_version;
+} SaveLoadGlobVarList;
+
+
+typedef struct {
+	uint32 id;
+	ChunkSaveLoadProc *save_proc;
+	ChunkSaveLoadProc *load_proc;
+	uint32 flags;
+} ChunkHandler;
+
+typedef struct {
+	byte null;
+} NullStruct;
+
+enum {
+	REF_SCHEDULE = 0,
+	REF_VEHICLE = 1,
+	REF_STATION = 2,
+	REF_TOWN = 3,
+};
+
+
+enum {
+	INC_VEHICLE_COMMON = 0,
+};
+
+
+enum {
+	CH_RIFF = 0,
+	CH_ARRAY = 1,
+	CH_SPARSE_ARRAY = 2,
+	CH_TYPE_MASK = 3,
+	CH_LAST = 8,
+	CH_AUTO_LENGTH = 16,
+	CH_PRI_0 = 0 << 4,
+	CH_PRI_1 = 1 << 4,
+	CH_PRI_2 = 2 << 4,
+	CH_PRI_3 = 3 << 4,
+	CH_PRI_SHL = 4,
+	CH_NUM_PRI_LEVELS = 4,
+};
+
+enum {
+	SLE_FILE_I8 = 0,
+	SLE_FILE_U8 = 1,
+	SLE_FILE_I16 = 2,
+	SLE_FILE_U16 = 3,
+	SLE_FILE_I32 = 4,
+	SLE_FILE_U32 = 5,
+	SLE_FILE_I64 = 6,
+	SLE_FILE_U64 = 7,
+
+	SLE_FILE_STRINGID = 8,
+//	SLE_FILE_IVAR = 8,
+//	SLE_FILE_UVAR = 9,
+
+	SLE_VAR_I8 = 0 << 4,
+	SLE_VAR_U8 = 1 << 4,
+	SLE_VAR_I16 = 2 << 4,
+	SLE_VAR_U16 = 3 << 4,
+	SLE_VAR_I32 = 4 << 4,
+	SLE_VAR_U32 = 5 << 4,
+	SLE_VAR_I64 = 6 << 4,
+	SLE_VAR_U64 = 7 << 4,
+
+	SLE_VAR_NULL = 8 << 4, // useful to write zeros in savegame.
+
+	SLE_VAR_INT = SLE_VAR_I32,
+	SLE_VAR_UINT = SLE_VAR_U32,
+
+	SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8,
+	SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8,
+	SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16,
+	SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16,
+	SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32,
+	SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32,
+	SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64,
+	SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64,
+
+	SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16,
+};
+
+#define SLE_VAR(t,i,c) 0 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
+#define SLE_REF(t,i,c) 0x10 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
+#define SLE_ARR(t,i,c,l) 0x20 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, l
+#define SLE_CONDVAR(t,i,c,from,to) 0x40 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to
+#define SLE_CONDREF(t,i,c,from,to) 0x50 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to
+#define SLE_CONDARR(t,i,c,l,from,to) 0x60 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from,to, l
+#define SLE_WRITEBYTE(t,i,b,c) 0x80 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, b, c
+#define SLE_INCLUDE(t,i,c) 0x90 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
+
+
+#define SLE_VARX(t,c) 0x00 | ((t) & 0xF), (t) >> 4, c
+#define SLE_REFX(t,c) 0x10 | ((t) & 0xF), (t) >> 4, c
+#define SLE_CONDVARX(t,c,from,to) 0x40 | ((t) & 0xF), (t) >> 4, c, from, to
+#define SLE_CONDREFX(t,c,co) 0x50 | ((t) & 0xF), (t) >> 4, c, co
+#define SLE_WRITEBYTEX(t,b) 0x80 | ((t) & 0xF), (t) >> 4, b
+#define SLE_INCLUDEX(t,c) 0x90 | ((t) & 0xF), (t) >> 4, c
+
+#define SLE_END() 0xF0
+
+
+void SlSetArrayIndex(uint index);
+int SlIterateArray();
+void SlArray(void *array, uint length, uint conv);
+void SlObject(void *object, const void *desc);
+void SlAutolength(AutolengthProc *proc, void *arg);
+uint SlGetFieldLength();
+int SlReadByte();
+void SlSetLength(uint length);
+void SlWriteByte(byte v);
+void SlGlobList(const SaveLoadGlobVarList *desc);
+
+//int GetSavegameType(char *file);
+
+#endif /* SAVELOAD_H */