sound.c
changeset 0 29654efe3188
child 193 0a7025304867
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/sound.c	Mon Aug 09 17:04:08 2004 +0000
@@ -0,0 +1,341 @@
+#include "stdafx.h"
+#include "ttd.h"
+#include "sound.h"
+#include "vehicle.h"
+#include "window.h"
+#include "viewport.h"
+#include "fileio.h"
+
+typedef struct {
+	// Mixer
+	Mixer *mx;
+	bool active;
+
+	// pointer to allocated buffer memory
+	void *memory;
+
+	// current position in memory
+	uint32 pos;
+	uint32 frac_pos;
+	uint32 frac_speed;
+	uint32 samples_left;
+
+	// Mixing volume
+	uint volume_left;
+	uint volume_right;
+
+	uint flags;
+} MixerChannel;
+
+typedef struct FileEntry FileEntry;
+struct FileEntry {
+	uint32 file_offset;
+	uint32 file_size;
+	uint16 rate;
+	uint8 bits_per_sample;
+	uint8 channels;
+};
+
+struct Mixer {
+	uint32 play_rate;
+	FileEntry *files;
+	uint32 file_count;
+	MixerChannel channels[8];
+};
+
+enum {
+	MX_AUTOFREE = 1,
+//	MX_8BIT = 2,
+//	MX_STEREO = 4,
+	MX_UNSIGNED = 8,
+};
+
+#define SOUND_SLOT 31
+
+
+FILE *out;
+
+static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
+{
+	int8 *b;
+	uint32 frac_pos;
+	uint32 frac_speed;
+	uint volume_left;
+	uint volume_right;
+
+	if (samples > sc->samples_left) samples = sc->samples_left;
+	sc->samples_left -= samples;
+	assert(samples > 0);
+
+	b = (int8*)sc->memory + sc->pos;
+	frac_pos = sc->frac_pos;
+	frac_speed = sc->frac_speed;
+	volume_left = sc->volume_left;
+	volume_right = sc->volume_right;
+
+	if (frac_speed == 0x10000) { 
+		// Special case when frac_speed is 0x10000
+		do {
+			buffer[0]+= *b * volume_left >> 8;
+			buffer[1]+= *b * volume_right >> 8;
+			b++;
+			buffer += 2;
+		} while (--samples);
+	} else {
+		do {
+			buffer[0] += *b * volume_left >> 8;
+			buffer[1] += *b * volume_right >> 8;
+			buffer += 2;
+			frac_pos += frac_speed;
+			b += frac_pos >> 16;
+			frac_pos &= 0xffff;
+		} while (--samples);
+	}
+
+	sc->frac_pos = frac_pos;
+	sc->pos = b - (int8*)sc->memory;
+}
+
+static void MxCloseChannel(MixerChannel *mc)
+{
+	void *mem = mc->memory;
+	mc->memory = NULL;
+	mc->active = false;
+
+	if (mc->flags & MX_AUTOFREE)
+		free(mem);
+}
+
+void MxMixSamples(Mixer *mx, void *buffer, uint samples)
+{
+	int i;
+	MixerChannel *mc;
+	
+	// Clear the buffer
+	memset(buffer, 0, sizeof(int16)*2*samples);
+	
+	// Mix each channel
+	for(i=0,mc=mx->channels; i!=lengthof(mx->channels); i++,mc++) {
+		if (mc->active) {
+			mix_int8_to_int16(mc, (int16*)buffer, samples);
+			if (mc->samples_left == 0) {
+				MxCloseChannel(mc);
+			}
+		}
+	}
+
+//	if (out == NULL)
+//		out = fopen("d:\\dump.raw", "wb");
+//	fwrite(buffer, samples*4, 1, out);
+}
+
+static MixerChannel *MxAllocateChannel(Mixer *mx)
+{
+	int i;
+	MixerChannel *mc;
+	for(i=0,mc=mx->channels; i!=lengthof(mx->channels); i++,mc++)
+		if (!mc->memory) {
+			mc->active = false;
+			mc->mx = mx;
+			return mc;
+		}
+	return NULL;
+}
+
+static void MxSetChannelRawSrc(MixerChannel *mc, void *mem, uint size, uint rate, uint flags)
+{
+	mc->memory = mem;
+	mc->flags = flags;
+	mc->frac_pos = 0;
+	mc->pos = 0;
+
+	mc->frac_speed = (rate<<16) / mc->mx->play_rate;
+
+	// adjust the magnitude to prevent overflow
+	while (size & 0xFFFF0000)
+		size >>= 1, rate = (rate >> 1) + 1;
+	
+	mc->samples_left = size * mc->mx->play_rate / rate;
+}
+
+static void MxSetChannelVolume(MixerChannel *mc, uint left, uint right)
+{
+	mc->volume_left = left;
+	mc->volume_right = right;
+}
+
+static void MxOpenBankFile(Mixer *mx, const char *filename)
+{
+	uint count, i;
+	uint32 size, tag;
+	FileEntry *fe;
+
+	FioOpenFile(SOUND_SLOT, filename);
+	mx->file_count = count = FioReadDword() >> 3;
+	fe = mx->files = calloc(sizeof(FileEntry), count);
+
+	FioSeekTo(0, SEEK_SET);
+
+	for(i=0; i!=count; i++,fe++) {
+		fe->file_offset = FioReadDword();
+		fe->file_size = FioReadDword();
+	}
+	
+	fe = mx->files;
+	for(i=0; i!=count; i++,fe++) {
+		FioSeekTo(fe->file_offset, SEEK_SET);
+		// Skip past string and the name.
+		FioSeekTo(FioReadByte() + 12, SEEK_CUR);
+
+		// Read riff tags
+		while(true) {
+			tag = FioReadDword();
+			size = FioReadDword();
+
+			if (tag == ' tmf') {
+				FioReadWord(); // wFormatTag
+				fe->channels = FioReadWord(); // wChannels
+				FioReadDword(); // samples per second
+				fe->rate = 11025; // seems like all samples should be played at this rate.
+				FioReadDword();						// avg bytes per second
+				FioReadWord();							// alignment
+				fe->bits_per_sample = FioReadByte(); // bits per sample
+				FioSeekTo(size - (2+2+4+4+2+1), SEEK_CUR);
+			} else if (tag == 'atad') {
+				fe->file_size = size;
+				fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
+				break;
+			} else {
+				fe->file_size = 0;
+				break;
+			}
+		}
+	}
+}
+
+static bool MxSetBankSource(MixerChannel *mc, uint bank)
+{
+	FileEntry *fe = &mc->mx->files[bank];
+	void *mem;
+	uint i;
+
+	if (fe->file_size == 0)
+		return false;
+		
+	mem = malloc(fe->file_size);
+	FioSeekToFile(fe->file_offset);
+	FioReadBlock(mem, fe->file_size);
+
+	for(i=0; i!=fe->file_size; i++) {
+		((byte*)mem)[i] ^= 0x80;
+	}
+	
+	assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
+
+	MxSetChannelRawSrc(mc, mem, fe->file_size, fe->rate, MX_AUTOFREE | MX_UNSIGNED);
+
+	return true;
+}
+
+bool MxInitialize(uint rate, const char *filename)
+{
+	static Mixer mx;
+	_mixer = &mx;
+	mx.play_rate = rate;
+	MxOpenBankFile(&mx, filename);
+	return true;
+}
+
+// Low level sound player
+static void StartSound(uint sound, uint panning, uint volume)
+{
+	if (volume != 0) {
+		MixerChannel *mc = MxAllocateChannel(_mixer);
+		if (mc == NULL)
+			return;
+		if (MxSetBankSource(mc, sound)) {
+			MxSetChannelVolume(mc, volume << 8, volume << 8);
+			mc->active = true;
+		}
+	}
+}
+
+
+static const byte _vol_factor_by_zoom[] = {255, 190, 134};
+
+static const byte _sound_base_vol[] = {
+	128,  90, 128, 128, 128, 128, 128, 128,
+	128,  90,  90, 128, 128, 128, 128, 128,
+	128, 128, 128,  80, 128, 128, 128, 128,
+	128, 128, 128, 128, 128, 128, 128, 128,
+	128, 128,  90,  90,  90, 128,  90, 128,
+	128,  90, 128, 128, 128,  90, 128, 128,
+	128, 128, 128, 128,  90, 128, 128, 128,
+	128,  90, 128, 128, 128, 128, 128, 128,
+	128, 128,  90,  90,  90, 128, 128, 128,
+	 90,
+};
+
+static const byte _sound_idx[] = {
+	2, 3, 4, 5, 6, 7, 8, 9,
+	10, 11, 12, 13, 14, 15, 16, 17,
+	18, 19, 20, 21, 22, 23, 24, 25,
+	26, 27, 28, 29, 30, 31, 32, 33,
+	34, 35, 36, 37, 38, 39, 40, 0,
+	1, 41, 42, 43, 44, 45, 46, 47,
+	48, 49, 50, 51, 52, 53, 54, 55,
+	56, 57, 58, 59, 60, 61, 62, 63,
+	64, 65, 66, 67, 68, 69, 70, 71,
+	72,
+};
+
+void SndPlayScreenCoordFx(int sound, int x, int y)
+{
+	Window *w;
+	ViewPort *vp;
+	int left;
+
+	if (msf.effect_vol == 0)
+		return;
+
+	for(w=_windows; w!=_last_window; w++) {
+		if ((vp=w->viewport) &&
+				IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&
+				IS_INSIDE_1D(y, vp->virtual_top, vp->virtual_height)) {
+		
+			left = ((x - vp->virtual_left) >> vp->zoom) + vp->left;
+			StartSound(
+				_sound_idx[sound], 
+				clamp(left / 71, 0, 8),
+				(_sound_base_vol[sound] * msf.effect_vol * _vol_factor_by_zoom[vp->zoom]) >> 15
+			);
+			return;
+		}
+	}
+
+}
+
+void SndPlayTileFx(int sound, TileIndex tile)
+{
+	int x = GET_TILE_X(tile)*16;
+	int y = GET_TILE_Y(tile)*16;
+	Point pt = RemapCoords(x,y, GetSlopeZ(x+8, y+8));
+	SndPlayScreenCoordFx(sound, pt.x, pt.y);
+}
+
+void SndPlayVehicleFx(int sound, Vehicle *v)
+{
+	SndPlayScreenCoordFx(sound,
+		(v->left_coord + v->right_coord) >> 1,
+		(v->top_coord + v->bottom_coord) >> 1
+	);
+}
+
+void SndPlayFx(int sound)
+{
+	StartSound(
+		_sound_idx[sound], 
+		4, 
+		(_sound_base_vol[sound] * msf.effect_vol) >> 7
+	);
+}