table/clear_land.h
changeset 0 29654efe3188
child 2186 461a2aff3486
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/table/clear_land.h	Mon Aug 09 17:04:08 2004 +0000
@@ -0,0 +1,61 @@
+static const SpriteID _landscape_clear_sprites[8] = {
+	0xFA0,
+	0xFB3,
+	0xFB4,
+	0xFB5,
+	0xFB6,
+	0xFA0,
+	0xFB3,
+	0xFB4,
+};
+
+static const byte _fence_mod_by_tileh[32] = {
+	0,2,4,0,0,2,4,0,
+	0,2,4,0,0,2,4,0,
+	0,2,4,0,0,2,4,4,
+	0,2,4,2,0,2,4,0,
+};
+
+static const byte _fence_mod_by_tileh_2[32] = {
+	1,1,5,5,3,3,1,1,
+	1,1,5,5,3,3,1,1,
+	1,1,5,5,3,3,1,5,
+	1,1,5,5,3,3,3,1,
+};
+
+
+static const SpriteID _clear_land_fence_sprites_1[7] = {
+	0xFFA,
+	0x1000,
+	0x1006,
+	0x100C,
+	0x1012,
+	0x1018,
+};
+
+static const SpriteID _clear_land_sprites_1[16] = {
+	0x101E,
+	0x1031,
+	0x1044,
+	0x1057,
+	0x106A,
+	0x107D,
+	0x1090,
+	0x10A3,
+	0x10B6,
+};
+
+static const SpriteID _clear_land_sprites_2[8] = {
+	0x118D,
+	0x11A0,
+	0x11B3,
+	0x11C6,
+};
+
+static const SpriteID _clear_land_sprites_3[8] = {
+	0x118D,
+	0x11A0,
+	0x11B3,
+	0x11C6,
+};
+