viewport.c
changeset 0 29654efe3188
child 58 b9fdcc9b5c90
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/viewport.c	Mon Aug 09 17:04:08 2004 +0000
@@ -0,0 +1,2040 @@
+#include "stdafx.h"
+#include "ttd.h"
+#include "viewport.h"
+#include "window.h"
+#include "vehicle.h"
+#include "station.h"
+#include "gfx.h"
+#include "town.h"
+
+#define VIEWPORT_DRAW_MEM (65536)
+
+static bool _added_tile_sprite;
+static bool _offset_ground_sprites;
+
+typedef struct StringSpriteToDraw {
+	uint16 string;
+	uint16 color;
+	struct StringSpriteToDraw *next;
+	int16 x;
+	int16 y;
+	uint32 params[2];
+	uint16 width;
+} StringSpriteToDraw;
+
+typedef struct TileSpriteToDraw {
+	uint32 image;
+	struct TileSpriteToDraw *next;
+	int16 x, y;
+	byte z;
+} TileSpriteToDraw;
+
+typedef struct ChildScreenSpriteToDraw {
+	uint32 image;
+	int16 x,y;
+	struct ChildScreenSpriteToDraw *next;
+} ChildScreenSpriteToDraw;
+
+typedef struct ParentSpriteToDraw {
+	uint32 image;
+	int16 left, top, right, bottom;
+	int16 tile_x, tile_y;
+	int16 tile_right, tile_bottom;
+	ChildScreenSpriteToDraw *child;
+	byte unk16;
+	byte tile_z;
+	byte tile_z_bottom;
+} ParentSpriteToDraw;
+
+typedef struct ViewportDrawer {
+	DrawPixelInfo dpi;
+	
+	byte *spritelist_mem, *eof_spritelist_mem;
+	
+	StringSpriteToDraw **last_string, *first_string;
+	TileSpriteToDraw **last_tile, *first_tile;
+
+	ChildScreenSpriteToDraw **last_child;
+
+	ParentSpriteToDraw **parent_list;
+
+	byte combine_sprites;
+
+	int offs_x, offs_y; // used when drawing ground sprites relative
+	bool ground_child;
+} ViewportDrawer;
+
+static ViewportDrawer *_cur_vd;
+
+TileHighlightData * const _thd_ptr = &_thd;
+static TileInfo *_cur_ti;
+
+
+Point MapXYZToViewport(ViewPort *vp, uint x, uint y, uint z)
+{
+	Point p = RemapCoords(x, y, z);
+	p.x -= (vp->virtual_width>>1);
+	p.y -= (vp->virtual_height>>1);
+	return p;
+}
+
+void AssignWindowViewport(Window *w, int x, int y, 
+	int width, int height, uint32 follow_flags, byte zoom)
+{
+	ViewPort *vp;
+	Point pt;
+	byte z;
+	uint32 bit;
+
+	for(vp=_viewports,bit=1; ; vp++, bit<<=1) {
+		assert(vp!=endof(_viewports));
+		if (vp->width == 0)
+			break;
+	}
+	_active_viewports |= bit;
+
+	vp->left = x + w->left;
+	vp->top = y + w->top;
+	vp->width = width;
+	vp->height = height;
+	
+	vp->zoom = zoom;
+
+	vp->virtual_width = width << zoom;
+	vp->virtual_height = height << zoom;
+
+	if (follow_flags & 0x80000000) {
+		Vehicle *veh;
+		WP(w,vp_d).follow_vehicle = (VehicleID)(follow_flags & 0xFFFF);
+		veh = &_vehicles[WP(w,vp_d).follow_vehicle];
+		pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
+	} else {
+		int x = GET_TILE_X(follow_flags) * 16;
+		int y = GET_TILE_Y(follow_flags) * 16;
+		WP(w,vp_d).follow_vehicle = 0xFFFF;
+		z = GetSlopeZ(x,y);
+		pt = MapXYZToViewport(vp, x,y, z);
+	}
+
+	WP(w,vp_d).scrollpos_x = pt.x;
+	WP(w,vp_d).scrollpos_y = pt.y;
+	w->viewport = vp;
+	vp->virtual_left = 0;//pt.x;
+	vp->virtual_top = 0;//pt.y;
+}
+
+static Point _vp_move_offs;
+
+static void DoSetViewportPosition(Window *w, int left, int top, int width, int height)
+{
+	for (; w < _last_window; w++) {
+		if (left + width > w->left &&
+				w->left+w->width > left &&
+				top + height > w->top &&
+				w->top+w->height > top) {
+		
+			if (left < w->left) {
+				DoSetViewportPosition(w, left, top, w->left - left, height);
+				DoSetViewportPosition(w, left + (w->left - left), top, width - (w->left - left), height);
+				return;
+			}
+
+			if (left + width > w->left + w->width) {
+				DoSetViewportPosition(w, left, top, (w->left + w->width - left), height);
+				DoSetViewportPosition(w, left + (w->left + w->width - left), top, width - (w->left + w->width - left) , height);
+				return;
+			}
+
+			if (top < w->top) {
+				DoSetViewportPosition(w, left, top, width, (w->top - top));
+				DoSetViewportPosition(w, left, top + (w->top - top), width, height - (w->top - top));
+				return;
+			}
+
+			if (top + height > w->top + w->height) {
+				DoSetViewportPosition(w, left, top, width, (w->top + w->height - top));
+				DoSetViewportPosition(w, left, top + (w->top + w->height - top), width , height - (w->top + w->height - top));
+				return;
+			}
+
+			return;
+		}
+	}
+
+	{
+		int xo = _vp_move_offs.x;
+		int yo = _vp_move_offs.y;
+
+		if (abs(xo) >= width || abs(yo) >= height) {
+			/* fully_outside */
+			RedrawScreenRect(left, top, left+width, top+height);
+			return;
+		}
+
+		GfxScroll(left, top, width, height, xo, yo);
+
+		if (xo > 0) {
+			RedrawScreenRect(left, top, xo + left, top + height);
+			left += xo;
+			width -= xo;
+		} else if (xo < 0) {
+			RedrawScreenRect(left+width+xo, top, left+width, top + height);
+			width += xo;
+		}
+
+		if (yo > 0) {
+			RedrawScreenRect(left, top, width+left, top + yo);
+		} else if (yo < 0) {
+			RedrawScreenRect(left, top + height + yo, width+left, top + height);
+		}
+	}
+}
+
+void SetViewportPosition(Window *w, int x, int y)
+{
+	ViewPort *vp = w->viewport;
+	int old_left = vp->virtual_left;
+	int old_top = vp->virtual_top;
+	int i;
+	int left, top, width, height;
+
+	vp->virtual_left = x;
+	vp->virtual_top = y;
+
+	old_left >>= vp->zoom;
+	old_top >>= vp->zoom;
+	x >>= vp->zoom;
+	y >>= vp->zoom;
+
+	old_left -= x;
+	old_top -= y;
+
+	if (old_top == 0 && old_left == 0)
+		return;
+
+	_vp_move_offs.x = old_left;
+	_vp_move_offs.y = old_top;
+
+	left = vp->left;
+	top = vp->top;
+	width = vp->width;
+	height = vp->height;
+
+	if (left < 0) {
+		width += left;
+		left = 0;
+	}
+
+	if ( (i=(left + width - _screen.width)) >= 0)
+		width -= i;
+
+	if (width > 0) {
+		if (top < 0) {
+			height += top;
+			top = 0;
+		}
+			
+		if ( (i=(top + height - _screen.height)) >= 0) {
+			height -= i;
+		}
+
+		if (height > 0)
+			DoSetViewportPosition(w+1, left, top, width, height);
+	}
+}
+
+
+ViewPort *IsPtInWindowViewport(Window *w, int x, int y)
+{
+	ViewPort *vp = w->viewport;
+	if (vp != NULL &&
+	    IS_INT_INSIDE(x, vp->left, vp->left + vp->width) &&
+			IS_INT_INSIDE(y, vp->top, vp->top + vp->height))
+		return vp;
+
+	return NULL;
+}
+
+Point TranslateXYToTileCoord(ViewPort *vp, int x, int y) {
+	int z;
+	Point pt;
+	int a,b;
+
+	if ( (uint)(x -= vp->left) >= (uint)vp->width ||
+				(uint)(y -= vp->top) >= (uint)vp->height) {
+				Point pt = {-1, -1};
+				return pt;
+	}
+
+	x = ((x << vp->zoom) + vp->virtual_left) >> 2;
+	y = ((y << vp->zoom) + vp->virtual_top) >> 1;
+
+#if !defined(NEW_ROTATION)
+	a = y-x;
+	b = y+x;
+#else
+	a = x+y;
+	b = x-y;
+#endif
+	z = GetSlopeZ(a, b) >> 1;
+	z = GetSlopeZ(a+z, b+z) >> 1;
+	z = GetSlopeZ(a+z, b+z) >> 1;
+	z = GetSlopeZ(a+z, b+z) >> 1;
+	z = GetSlopeZ(a+z, b+z) >> 1;
+
+	pt.x = a+z;
+	pt.y = b+z;
+	
+	if ((uint)pt.x >= TILE_X_MAX*16 || (uint)pt.y >= TILE_Y_MAX*16) {
+		pt.x = pt.y = -1;
+	}
+
+	return pt;
+}
+
+static Point GetTileFromScreenXY(int x, int y)
+{	
+	Window *w;
+	ViewPort *vp;
+	Point pt;
+	
+	if ( (w = FindWindowFromPt(x, y)) != NULL && 
+			 (vp = IsPtInWindowViewport(w, x, y)) != NULL)
+				return TranslateXYToTileCoord(vp, x, y);
+
+	pt.y = pt.x = -1;
+	return pt;
+}
+
+Point GetTileBelowCursor()
+{
+	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y);
+}
+
+Point GetTileZoomCenter(bool in)
+{
+	int x, y;
+	
+	if (in)	{
+		x = (_cursor.pos.x >> 1) + (_screen.width >> 2);
+		y = (_cursor.pos.y >> 1) + (_screen.height >> 2);
+	}
+	else {
+		x = _screen.width - _cursor.pos.x;
+		y = _screen.height - _cursor.pos.y;
+	}
+	return GetTileFromScreenXY(x, y);
+}
+
+void DrawGroundSpriteAt(uint32 image, int x, int y, byte z)
+{
+	ViewportDrawer *vd = _cur_vd;
+	TileSpriteToDraw *ts;
+	
+	assert( (image & 0x3fff) < NUM_SPRITES);
+
+	ts = (TileSpriteToDraw*)vd->spritelist_mem;
+	if ((byte*)ts >= vd->eof_spritelist_mem) {
+		DEBUG(misc, 0) ("Out of sprite mem\n");
+		return;
+	}
+
+	vd->spritelist_mem += sizeof(TileSpriteToDraw);
+
+	ts->image = image;
+	ts->next = NULL;
+	ts->x = x;
+	ts->y = y;
+	ts->z = z;
+	*vd->last_tile = ts;
+	vd->last_tile = &ts->next;	
+}
+
+void DrawGroundSprite(uint32 image)
+{
+	if (_offset_ground_sprites) {
+		// offset ground sprite because of foundation?
+		AddChildSpriteScreen(image, _cur_vd->offs_x, _cur_vd->offs_y);
+	} else {
+			_added_tile_sprite = true;
+		DrawGroundSpriteAt(image, _cur_ti->x, _cur_ti->y, _cur_ti->z);
+	}
+}
+
+
+void OffsetGroundSprite(int x, int y)
+{
+	_cur_vd->offs_x = x;
+	_cur_vd->offs_y = y;
+	_offset_ground_sprites = true;
+}
+
+static void AddCombinedSprite(uint32 image, int x, int y, byte z)
+{
+	ViewportDrawer *vd = _cur_vd;
+	int t;
+	uint32 image_org = image;
+	const SpriteDimension *sd;
+	Point pt = RemapCoords(x, y, z);
+
+	sd = GetSpriteDimension(image & 0x3FFF);
+
+	if ((t = pt.x + sd->xoffs) >= vd->dpi.left + vd->dpi.width || 
+			(t + sd->xsize) <= vd->dpi.left ||
+			(t = pt.y + sd->yoffs) >= vd->dpi.top + vd->dpi.height ||
+			(t + sd->ysize) <= vd->dpi.top)
+		return;
+
+	AddChildSpriteScreen(image_org, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top);
+}
+
+
+void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z)
+{
+	ViewportDrawer *vd = _cur_vd;
+	ParentSpriteToDraw *ps;
+	const SpriteDimension *sd;
+	Point pt;
+
+	assert( (image & 0x3fff) < NUM_SPRITES);
+
+	if (vd->combine_sprites == 2) {
+		AddCombinedSprite(image, x, y, z);
+		return;
+	}
+
+	vd->last_child = NULL;
+
+	ps = (ParentSpriteToDraw*)vd->spritelist_mem;
+	if ((byte*)ps >= vd->eof_spritelist_mem) {
+		DEBUG(misc, 0) ("Out of sprite mem\n");
+		return;
+	}
+
+	ps->image = image;
+	ps->tile_x = x;
+	ps->tile_right = x + w - 1;
+
+	ps->tile_y = y;
+	ps->tile_bottom = y + h - 1;
+
+	ps->tile_z = z;
+	ps->tile_z_bottom = z + dz - 1;
+
+	pt = RemapCoords(x, y, z);
+
+	sd = GetSpriteDimension(image & 0x3FFF);
+	if ((ps->left = (pt.x += sd->xoffs)) >= vd->dpi.left + vd->dpi.width || 
+			(ps->right = (pt.x + sd->xsize)) <= vd->dpi.left ||
+			(ps->top = (pt.y += sd->yoffs)) >= vd->dpi.top + vd->dpi.height ||
+			(ps->bottom = (pt.y + sd->ysize)) <= vd->dpi.top) {
+		return;
+	}
+
+	ps->unk16 = 0;
+	ps->child = NULL;
+	vd->last_child = &ps->child;
+
+	vd->spritelist_mem += sizeof(ParentSpriteToDraw);
+	*vd->parent_list++ = ps;
+
+	if (vd->combine_sprites == 1) {
+		vd->combine_sprites = 2;
+	}
+}
+
+void StartSpriteCombine()
+{
+	_cur_vd->combine_sprites = 1;
+}
+
+void EndSpriteCombine()
+{
+	_cur_vd->combine_sprites = 0;
+}
+
+void AddChildSpriteScreen(uint32 image, int x, int y)
+{
+	ViewportDrawer *vd = _cur_vd;
+	ChildScreenSpriteToDraw *cs;
+
+	cs = (ChildScreenSpriteToDraw*) vd->spritelist_mem;
+	if ((byte*)cs >= vd->eof_spritelist_mem) {
+		DEBUG(misc,0) ("Out of sprite mem\n");
+		return;
+	}
+
+	if (vd->last_child == NULL)
+		return;
+
+	*vd->last_child = cs;
+	vd->last_child = &cs->next;
+
+	vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
+
+	cs->image = image;
+	cs->x = x;
+	cs->y = y;
+	cs->next = NULL;
+}
+
+/* Returns a StringSpriteToDraw */
+void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2)
+{
+	ViewportDrawer *vd = _cur_vd;
+	StringSpriteToDraw *ss;
+
+	ss = (StringSpriteToDraw*)vd->spritelist_mem;
+	if ((byte*)ss >= vd->eof_spritelist_mem) {
+		DEBUG(misc, 0) ("Out of sprite mem\n");
+		return NULL;
+	}
+
+	vd->spritelist_mem += sizeof(StringSpriteToDraw);
+
+	ss->string = string;
+	ss->next = NULL;
+	ss->x = x;
+	ss->y = y;
+	ss->params[0] = params_1;
+	ss->params[1] = params_2;
+	ss->width = 0;
+
+	*vd->last_string = ss;
+	vd->last_string = &ss->next;
+
+	return ss;
+}
+
+/* Debugging code */
+
+#ifdef DEBUG_TILE_PUSH
+static int _num_push;
+static uint _pushed_tile[200];
+static int _pushed_track[200];
+
+static uint _stored_tile[200];
+static int _stored_track[200];
+static int _num_stored;
+
+void dbg_store_path()
+{
+	memcpy(_stored_tile, _pushed_tile, sizeof(_stored_tile));
+	memcpy(_stored_track, _pushed_track, sizeof(_stored_tile));
+	_num_stored = _num_push;
+	MarkWholeScreenDirty();
+}
+
+void dbg_push_tile(uint tile, int track)
+{
+	_pushed_tile[_num_push] = tile;
+	_pushed_track[_num_push++] = track;
+	dbg_store_path();
+}
+
+void dbg_pop_tile()
+{
+	_num_push--;
+}
+
+static const uint16 _dbg_track_sprite[] = {
+	0x3F4,
+	0x3F3,
+	0x3F5,
+	0x3F6,
+	0x3F8,
+	0x3F7,
+};
+
+int dbg_draw_pushed(const TileInfo *ti)
+{
+	int i;
+	if (ti->tile==0)
+		return 0;
+	for(i=0; i!=_num_stored; i++)
+		if (_stored_tile[i] == ti->tile) {
+			DrawGroundSpriteAt(_dbg_track_sprite[_stored_track[i]&7], ti->x, ti->y, ti->z);
+		}
+	return -1;
+}
+
+#endif
+
+static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
+{
+	if (_added_tile_sprite) {
+		DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7);
+	} else {
+		AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
+	}
+}
+
+static bool IsPartOfAutoLine(int px, int py)
+{
+	const TileHighlightData *thd = _thd_ptr;
+
+	px -= thd->selstart.x;
+	py -= thd->selstart.y;
+
+	switch(thd->drawstyle) {
+	case HT_LINE | 0: return px == py || px == py + 16;
+	case HT_LINE | 1: return px == py || px == py - 16;
+	case HT_LINE | 2: return px == -py || px == -py + 16;
+	case HT_LINE | 3: return px == -py || px == -py - 16;
+	default:
+		NOT_REACHED();
+	}
+  
+	/* useless, but avoids compiler warning this way */
+	return 0;
+}
+
+static void DrawTileSelection(const TileInfo *ti)
+{
+	uint32 image;
+	const TileHighlightData *thd = _thd_ptr;
+
+#ifdef DEBUG_TILE_PUSH
+	dbg_draw_pushed(ti);
+#endif
+	
+	// Draw a red error square?
+	if (thd->redsq != 0 && thd->redsq == (TileIndex)ti->tile) {
+		DrawSelectionSprite(0x030382F0 | _tileh_to_sprite[ti->tileh], ti);
+		return;
+	}
+
+	// no selection active?
+	if (thd->drawstyle == 0)
+		return;
+
+	// Inside the inner area?
+	if (IS_INSIDE_1D(ti->x, thd->pos.x, thd->size.x) && IS_INSIDE_1D(ti->y, thd->pos.y, thd->size.y)) {
+		if (thd->drawstyle & HT_RECT) {
+			image = 0x2F0 + _tileh_to_sprite[ti->tileh];
+			if (thd->make_square_red) image |= 0x3048000;
+			DrawSelectionSprite(image, ti);
+		} else if (thd->drawstyle & HT_POINT) {
+			// Figure out the Z coordinate for the single dot.
+			byte z = ti->z;
+			if (ti->tileh & 8) {
+				z += 8;				
+				if (!(ti->tileh & 2) && (ti->tileh & 0x10)) {	
+					z += 8;
+				}
+			}
+			DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? 0x306 : 0xFEE,ti->x, ti->y, z);
+		} else {
+			if (IsPartOfAutoLine(ti->x, ti->y)) {
+				image = 0x2F0 + _tileh_to_sprite[ti->tileh];
+				if (thd->make_square_red) image |= 0x3048000;
+				DrawSelectionSprite(image, ti);
+			}
+		}
+		return;
+	}
+
+	// Check if it's inside the outer area?
+	if (thd->outersize.x &&
+			thd->size.x < thd->size.x + thd->outersize.x &&
+			IS_INSIDE_1D(ti->x, thd->pos.x + thd->offs.x, thd->size.x + thd->outersize.x) &&
+			IS_INSIDE_1D(ti->y, thd->pos.y + thd->offs.y, thd->size.y + thd->outersize.y)) {
+		// Draw a blue rect.
+		DrawSelectionSprite(0x30582F0 + _tileh_to_sprite[ti->tileh], ti);
+		return;
+	}
+}
+
+void ViewportAddLandscape()
+{
+	ViewportDrawer *vd = _cur_vd;
+	int x, y, width, height;
+	TileInfo ti;
+	bool direction;
+
+	_cur_ti = &ti;
+
+	// Transform into tile coordinates and round to closest full tile
+#if !defined(NEW_ROTATION)
+	x = ((vd->dpi.top >> 1) - (vd->dpi.left >> 2)) & ~0xF;
+	y = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
+#else
+	x = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
+	y = ((vd->dpi.left >> 2) - (vd->dpi.top >> 1)) & ~0xF;
+#endif
+	// determine size of area
+	{
+		Point pt = RemapCoords(x, y, 241);
+		width = (vd->dpi.left + vd->dpi.width - pt.x + 95) >> 6;
+		height = (vd->dpi.top + vd->dpi.height - pt.y) >> 5 << 1;
+	}
+
+	assert(width > 0);
+	assert(height > 0);
+	
+	direction = false;
+
+	do {
+		int width_cur = width;
+		int x_cur = x;
+		int y_cur = y;
+		
+		do {
+			FindLandscapeHeight(&ti, x_cur, y_cur);
+#if !defined(NEW_ROTATION)
+			y_cur += 0x10;
+			x_cur -= 0x10;
+#else
+			y_cur += 0x10;
+			x_cur += 0x10;
+#endif
+			_added_tile_sprite = false;
+			_offset_ground_sprites = false;
+		
+			DrawTile(&ti);
+			DrawTileSelection(&ti);
+		} while (--width_cur);
+	
+#if !defined(NEW_ROTATION)
+		if ( (direction^=1) != 0)
+			y += 0x10;
+		else
+			x += 0x10;
+#else
+		if ( (direction^=1) != 0)
+			x += 0x10;
+		else
+			y -= 0x10;
+#endif
+	} while (--height);	
+}
+
+
+void ViewportAddTownNames(DrawPixelInfo *dpi)
+{
+	Town *t;
+	int left, top, right, bottom;
+
+	if (!(_display_opt & DO_SHOW_TOWN_NAMES) || _game_mode == GM_MENU)
+		return;
+
+	left = dpi->left;
+	top = dpi->top;
+	right = left + dpi->width;
+	bottom = top + dpi->height;
+
+	if (dpi->zoom < 1) {
+		FOR_ALL_TOWNS(t) {
+			if (t->xy &&
+			    bottom > t->sign.top &&
+					top < t->sign.top + 12 &&
+					right > t->sign.left &&
+					left < t->sign.left + t->sign.width_1) {
+				
+				AddStringToDraw(t->sign.left + 1, t->sign.top + 1, STR_2001, t->townnametype, t->townnameparts);
+			}
+		}
+	} else if (dpi->zoom == 1) {
+		right += 2;
+		bottom += 2;
+
+		FOR_ALL_TOWNS(t) {
+			if (t->xy &&
+			    bottom > t->sign.top &&
+					top < t->sign.top + 24 &&
+					right > t->sign.left &&
+					left < t->sign.left + t->sign.width_1*2) {
+				
+				AddStringToDraw(t->sign.left + 1, t->sign.top + 1, STR_2001, t->townnametype, t->townnameparts);
+			}	
+		}
+	} else {
+		right += 4;
+		bottom += 5;
+
+		assert(dpi->zoom == 2);
+		FOR_ALL_TOWNS(t) {
+			if (t->xy &&
+			    bottom > t->sign.top &&
+					top < t->sign.top + 24 &&
+					right > t->sign.left &&
+					left < t->sign.left + t->sign.width_2*4) {
+				
+				AddStringToDraw(t->sign.left + 5, t->sign.top + 1, STR_2002, t->townnametype, t->townnameparts);
+				AddStringToDraw(t->sign.left + 1, t->sign.top - 3, STR_2003, t->townnametype, t->townnameparts);
+			}				
+		}
+	}
+}
+
+void ViewportAddStationNames(DrawPixelInfo *dpi)
+{
+	int left, top, right, bottom;
+	Station *st;
+	StringSpriteToDraw *sstd;
+
+	if (!(_display_opt & DO_SHOW_STATION_NAMES) || _game_mode == GM_MENU)
+		return;
+
+	left = dpi->left;
+	top = dpi->top;
+	right = left + dpi->width;
+	bottom = top + dpi->height;
+
+	if (dpi->zoom < 1) {
+		FOR_ALL_STATIONS(st) {
+			if (st->xy &&
+			    bottom > st->sign.top &&
+					top < st->sign.top + 12 &&
+					right > st->sign.left &&
+					left < st->sign.left + st->sign.width_1) {
+				
+				sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_305C_0, st->index, st->facilities);
+				if (sstd != NULL) {
+					sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner];
+					sstd->width = st->sign.width_1;
+				}
+			}
+		}
+	} else if (dpi->zoom == 1) {
+		right += 2;
+		bottom += 2;
+
+		FOR_ALL_STATIONS(st) {
+			if (st->xy &&
+			    bottom > st->sign.top &&
+					top < st->sign.top + 24 &&
+					right > st->sign.left &&
+					left < st->sign.left + st->sign.width_1*2) {
+				
+				sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_305C_0, st->index, st->facilities);
+				if (sstd != NULL) {
+					sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner];
+					sstd->width = st->sign.width_1;
+				}
+			}
+		}
+
+	} else {
+		assert(dpi->zoom == 2);
+
+		right += 4;
+		bottom += 5;
+
+		FOR_ALL_STATIONS(st) {
+			if (st->xy &&
+			    bottom > st->sign.top &&
+					top < st->sign.top + 24 &&
+					right > st->sign.left &&
+					left < st->sign.left + st->sign.width_2*4) {
+				
+				sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_305D_0, st->index, st->facilities);
+				if (sstd != NULL) {
+					sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner];
+					sstd->width = st->sign.width_2 | 0x8000;
+				}
+			}
+		}
+	}
+}
+
+void ViewportAddSigns(DrawPixelInfo *dpi)
+{
+	SignStruct *ss;
+	int left, top, right, bottom;
+	StringSpriteToDraw *sstd;
+
+	if (!(_display_opt & DO_SHOW_SIGNS))
+		return;
+
+	left = dpi->left;
+	top = dpi->top;
+	right = left + dpi->width;
+	bottom = top + dpi->height;
+
+	if (dpi->zoom < 1) {
+		for(ss=_sign_list; ss != endof(_sign_list); ss++) {
+			if (ss->str &&
+					bottom > ss->sign.top &&
+					top < ss->sign.top + 12 &&
+					right > ss->sign.left &&
+					left < ss->sign.left + ss->sign.width_1) {
+				
+				sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2806, ss->str, 0);
+				if (sstd != NULL) {
+					sstd->width = ss->sign.width_1;
+					sstd->color = 14;
+				}
+			}
+		}	
+	} else if (dpi->zoom == 1) {
+		right += 2;
+		bottom += 2;
+		for(ss=_sign_list; ss != endof(_sign_list); ss++) {
+			if (ss->str &&
+					bottom > ss->sign.top &&
+					top < ss->sign.top + 24 &&
+					right > ss->sign.left &&
+					left < ss->sign.left + ss->sign.width_1*2) {
+				
+				sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2806, ss->str, 0);
+				if (sstd != NULL) {
+					sstd->width = ss->sign.width_1;
+					sstd->color = 14;
+				}
+			}
+		}	
+	} else {
+		right += 4;
+		bottom += 5;
+
+		for(ss=_sign_list; ss != endof(_sign_list); ss++) {
+			if (ss->str &&
+					bottom > ss->sign.top &&
+					top < ss->sign.top + 24 &&
+					right > ss->sign.left &&
+					left < ss->sign.left + ss->sign.width_2*4) {
+				
+				sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2807, ss->str, 0);
+				if (sstd != NULL) {
+					sstd->width = ss->sign.width_2 | 0x8000;
+					sstd->color = 14;
+				}
+			}
+		}	
+	}
+}
+
+void ViewportAddCheckpoints(DrawPixelInfo *dpi)
+{
+	Checkpoint *cp;
+
+	int left, top, right, bottom;
+	StringSpriteToDraw *sstd;
+
+	if (!(_display_opt & DO_CHECKPOINTS))
+		return;
+
+	left = dpi->left;
+	top = dpi->top;
+	right = left + dpi->width;
+	bottom = top + dpi->height;
+
+	if (dpi->zoom < 1) {
+		for(cp=_checkpoints; cp != endof(_checkpoints); cp++) {
+			if (cp->xy &&
+					bottom > cp->sign.top &&
+					top < cp->sign.top + 12 &&
+					right > cp->sign.left &&
+					left < cp->sign.left + cp->sign.width_1) {
+				
+				sstd=AddStringToDraw(cp->sign.left + 1, cp->sign.top + 1, STR_CHECKPOINT_VIEWPORT, cp - _checkpoints, 0);
+				if (sstd != NULL) {
+					sstd->width = cp->sign.width_1;
+					sstd->color = (cp->deleted ? 0xE : 11);
+				}
+			}
+		}	
+	} else if (dpi->zoom == 1) {
+		right += 2;
+		bottom += 2;
+		for(cp=_checkpoints; cp != endof(_checkpoints); cp++) {
+			if (cp->xy &&
+					bottom > cp->sign.top &&
+					top < cp->sign.top + 24 &&
+					right > cp->sign.left &&
+					left < cp->sign.left + cp->sign.width_1*2) {
+				
+				sstd=AddStringToDraw(cp->sign.left + 1, cp->sign.top + 1, STR_CHECKPOINT_VIEWPORT, cp - _checkpoints, 0);
+				if (sstd != NULL) {
+					sstd->width = cp->sign.width_1;
+					sstd->color = (cp->deleted ? 0xE : 11);
+				}
+			}
+		}	
+	} else {
+		right += 4;
+		bottom += 5;
+
+		for(cp=_checkpoints; cp != endof(_checkpoints); cp++) {
+			if (cp->xy &&
+					bottom > cp->sign.top &&
+					top < cp->sign.top + 24 &&
+					right > cp->sign.left &&
+					left < cp->sign.left + cp->sign.width_2*4) {
+				
+				sstd=AddStringToDraw(cp->sign.left + 1, cp->sign.top + 1, STR_CHECKPOINT_VIEWPORT_TINY, cp - _checkpoints, 0);
+				if (sstd != NULL) {
+					sstd->width = cp->sign.width_2 | 0x8000;
+					sstd->color = (cp->deleted ? 0xE : 11);
+				}
+			}
+		}	
+	}
+}
+
+void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str)
+{
+	char buffer[128];
+	int w;
+
+	sign->top = top;
+
+	GetString(buffer, str);
+	w = GetStringWidth(buffer) + 3;
+	sign->width_1 = w;
+	sign->left = left - (w >> 1);
+
+	_stringwidth_base = 0xE0;
+	w = GetStringWidth(buffer);
+	_stringwidth_base = 0;
+	sign->width_2 = w + 1;
+}
+
+
+void ViewportDrawTileSprites(TileSpriteToDraw *ts)
+{	
+	do {
+		Point pt = RemapCoords(ts->x, ts->y, ts->z);
+		DrawSprite(ts->image, pt.x, pt.y);
+	} while ( (ts = ts->next) != NULL);
+}
+
+void ViewportSortParentSprites(ParentSpriteToDraw **psd)
+{
+	ParentSpriteToDraw *ps, *ps2,*ps3, **psd2, **psd3;
+
+	while((ps=*psd) != NULL) {
+		if (!(ps->unk16 & 1)) {
+			ps->unk16 |= 1;
+			psd2 = psd;
+			
+			while ( (ps2=*++psd2) != NULL) {
+				if (ps2->unk16 & 1)
+					continue;
+
+				if (ps->tile_right >= ps2->tile_x &&
+						ps->tile_bottom >= ps2->tile_y &&
+						ps->tile_z_bottom >= ps2->tile_z && (
+						ps->tile_x >= ps2->tile_right ||
+						ps->tile_y >= ps2->tile_bottom ||
+						ps->tile_z >= ps2->tile_z_bottom
+						)) {
+					psd3 = psd;
+					do {
+						ps3 = *psd3;
+						*psd3 = ps2;
+						ps2 = ps3;
+
+						psd3++;
+					} while (psd3 <= psd2);
+				}
+			}
+		} else {
+			psd++;
+		}
+	}
+}
+
+void ViewportDrawParentSprites(ParentSpriteToDraw **psd)
+{
+	ParentSpriteToDraw *ps;
+	ChildScreenSpriteToDraw *cs;
+
+	for (;(ps=*psd) != NULL;psd++) {
+		Point pt = RemapCoords(ps->tile_x, ps->tile_y, ps->tile_z);
+		DrawSprite(ps->image, pt.x, pt.y);
+
+		cs = ps->child;
+		while (cs) {
+			DrawSprite(cs->image, ps->left + cs->x, ps->top + cs->y);
+			cs = cs->next;
+		}
+	}
+}
+
+void ViewportDrawStrings(DrawPixelInfo *dpi, StringSpriteToDraw *ss)
+{
+	DrawPixelInfo dp;
+	byte zoom;
+	
+	_cur_dpi = &dp;
+	dp = *dpi;
+
+	zoom = (byte)dp.zoom;
+	dp.zoom = 0;
+
+	dp.left >>= zoom;
+	dp.top >>= zoom;
+	dp.width >>= zoom;
+	dp.height >>= zoom;
+
+	do {
+		if (ss->width != 0) {
+			int x, y, w, bottom;
+			
+			x = (ss->x >> zoom) - 1;
+			y = (ss->y >> zoom) - 1;
+
+			bottom = y + 11;
+
+			w = ss->width;
+			if (w & 0x8000) {
+				w &= ~0x8000;
+				y--;
+				bottom -= 6;
+				w -= 3;
+			}
+
+			DrawFrameRect(x,y, x+w, bottom, ss->color, (_display_opt & DO_TRANS_BUILDINGS) ? 0 : 0x9);
+		}
+
+		SET_DPARAM32(0, ss->params[0]);
+		SET_DPARAM32(1, ss->params[1]);
+		if (!(_display_opt & DO_TRANS_BUILDINGS) && ss->width != 0) {
+			/* This is such a frustrating mess - I need to convert
+			 * from real color codes to string color codes and guess
+			 * what, they are completely different. --pasky */
+			static const byte ci2sci[17] = {
+				/*  0 */ 16, /*  1 */  0, /*  2 */  5,
+				/*  3X*/  2, /*  4 */  8, /*  5 */  3,
+				/*  6X*/ 14, /*  7 */  7, /*  8 */  9,
+				/*  9 */ 13, /* 10 */ 10, /* 11 */ 15,
+				/* 12 */  4, /* 13 */  6, /* 14 */ 11,
+				/* 15 */  1, /* 16 */ 12
+			};
+			byte color = ci2sci[ss->color + 1];
+
+			DrawString(ss->x >> zoom, (ss->y >> zoom) - (ss->width&0x8000?2:0), ss->string, color);
+		} else {
+			DrawString(ss->x >> zoom, (ss->y >> zoom) - (ss->width&0x8000?2:0), ss->string, 16);
+		}
+	} while ( (ss = ss->next) != NULL);
+
+	_cur_dpi = dpi;
+}
+
+void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom)
+{
+	ViewportDrawer vd;
+	int mask;
+	int x,y;
+	DrawPixelInfo *old_dpi;
+
+	byte mem[VIEWPORT_DRAW_MEM];
+	ParentSpriteToDraw *parent_list[750];
+
+	_cur_vd = &vd;
+
+	old_dpi = _cur_dpi;
+	_cur_dpi = &vd.dpi;
+
+	vd.dpi.zoom = vp->zoom;
+	mask = (-1) << vp->zoom;
+
+	vd.combine_sprites = 0;
+	vd.ground_child = 0;
+
+	vd.dpi.width = (right - left) & mask;
+	vd.dpi.height = (bottom - top) & mask;
+	vd.dpi.left = left & mask;
+	vd.dpi.top = top & mask;
+	vd.dpi.pitch = old_dpi->pitch;
+
+	x = ((vd.dpi.left - (vp->virtual_left&mask)) >> vp->zoom) + vp->left;
+	y = ((vd.dpi.top - (vp->virtual_top&mask)) >> vp->zoom) + vp->top;
+
+	vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch;
+
+	vd.parent_list = parent_list;
+	vd.spritelist_mem = mem;
+	vd.eof_spritelist_mem = &mem[sizeof(mem) - 0x40];
+	vd.last_string = &vd.first_string;
+	vd.first_string = NULL;
+	vd.last_tile = &vd.first_tile;
+	vd.first_tile = NULL;
+ 
+	ViewportAddLandscape();
+#if !defined(NEW_ROTATION)
+	ViewportAddVehicles(&vd.dpi);
+	DrawTextEffects(&vd.dpi);
+
+	ViewportAddTownNames(&vd.dpi);
+	ViewportAddStationNames(&vd.dpi);
+	ViewportAddSigns(&vd.dpi);
+	ViewportAddCheckpoints(&vd.dpi);
+#endif
+
+	if (vd.first_tile != NULL)
+		ViewportDrawTileSprites(vd.first_tile);
+
+	assert(vd.parent_list - parent_list <= lengthof(parent_list));
+
+	/* null terminate parent sprite list */
+	*vd.parent_list = NULL;
+
+	ViewportSortParentSprites(parent_list);
+	ViewportDrawParentSprites(parent_list);
+	
+	if (vd.first_string != NULL)
+		ViewportDrawStrings(&vd.dpi, vd.first_string);
+
+	_cur_dpi = old_dpi;
+}
+
+// Make sure we don't draw a too big area at a time.
+// If we do, the sprite memory will overflow.
+static void ViewportDrawChk(ViewPort *vp, int left, int top, int right, int bottom)
+{
+	if (((bottom - top) * (right - left) << vp->zoom) > 180000) {
+		if ((bottom - top) > (right - left)) {
+			int t = (top + bottom) >> 1;
+			ViewportDrawChk(vp, left, top, right, t);
+			ViewportDrawChk(vp, left, t, right, bottom);
+		} else {
+			int t = (left + right) >> 1;
+			ViewportDrawChk(vp, left, top, t, bottom);
+			ViewportDrawChk(vp, t, top, right, bottom);
+		}
+	} else {
+		ViewportDoDraw(vp, 
+			((left - vp->left) << vp->zoom) + vp->virtual_left,
+			((top - vp->top) << vp->zoom) + vp->virtual_top,
+			((right - vp->left) << vp->zoom) + vp->virtual_left,
+			((bottom - vp->top) << vp->zoom) + vp->virtual_top
+		);
+	}
+}
+
+static void INLINE ViewportDraw(ViewPort *vp, int left, int top, int right, int bottom)
+{
+	int t;
+
+	if (right <= vp->left ||
+			bottom <= vp->top)
+				return;
+
+	if (left >= (t=vp->left + vp->width))
+		return;
+
+	if (left < vp->left) left = vp->left;
+	if (right > t) right = t;
+
+	if (top >= (t = vp->top + vp->height))
+		return;
+
+	if (top < vp->top) top = vp->top;
+	if (bottom > t) bottom = t;
+
+	ViewportDrawChk(vp, left, top, right, bottom);
+}
+
+void DrawWindowViewport(Window *w) {
+	DrawPixelInfo *dpi = _cur_dpi;
+
+	dpi->left += w->left;
+	dpi->top += w->top;
+
+	ViewportDraw(w->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
+
+	dpi->left -= w->left;
+	dpi->top -= w->top;
+
+}
+
+void UpdateViewportPosition(Window *w)
+{
+	ViewPort *vp = w->viewport;
+
+	if (WP(w,vp_d).follow_vehicle != 0xFFFF) {
+		Vehicle *veh;
+		Point pt;
+
+		veh = &_vehicles[WP(w,vp_d).follow_vehicle];
+		pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
+		SetViewportPosition(w, pt.x, pt.y);
+	} else {
+		int x,y,t;
+		int err;
+
+		x = WP(w,vp_d).scrollpos_x >> 2;
+		y = WP(w,vp_d).scrollpos_y >> 1;
+
+#if !defined(NEW_ROTATION)
+		t = x;
+		x = y - t;
+		y = y + t;
+		
+		// check if inside bounds?
+		t = (-130) << vp->zoom;
+		err = 0;
+		if (y < t || y > (t += TILE_Y_MAX*16-1)) { y = t; err++; }
+		if (x < (t=0) || x > (t=TILE_X_MAX*16-1) ) { x = t; err++; }
+#else
+		t = x;
+		x = x + y;
+		y = x - y;
+		err= 0;
+#endif
+
+		if (err != 0) {
+			/* coordinate remap */
+			Point pt = RemapCoords(x, y, 0);
+			t = (-1) << vp->zoom; 
+			WP(w,vp_d).scrollpos_x = pt.x & t;
+			WP(w,vp_d).scrollpos_y = pt.y & t;
+		}
+		SetViewportPosition(w, WP(w,vp_d).scrollpos_x, WP(w,vp_d).scrollpos_y);
+	}
+}
+
+void MarkViewportDirty(ViewPort *vp, int left, int top, int right, int bottom)
+{
+	if ( (right -= vp->virtual_left) <= 0)
+		return;
+
+	if ( (bottom -= vp->virtual_top) <= 0)
+		return;
+
+	if ( (left -= vp->virtual_left) < 0)
+		left = 0;
+
+	if ((uint)left >= (uint)vp->virtual_width)
+		return;
+
+	if ( (top -= vp->virtual_top) < 0)
+		top = 0;
+
+	if ((uint)top >= (uint)vp->virtual_height)
+		return;
+
+	SetDirtyBlocks(
+		(left >> vp->zoom) + vp->left,
+		(top >> vp->zoom) + vp->top,
+		(right >> vp->zoom) + vp->left,
+		(bottom >> vp->zoom) + vp->top
+	);
+}
+
+void MarkAllViewportsDirty(int left, int top, int right, int bottom)
+{
+	ViewPort *vp = _viewports;
+	uint32 act = _active_viewports;
+	do {
+		if (act & 1) {
+			assert(vp->width != 0);
+			MarkViewportDirty(vp, left, top, right, bottom);
+		}
+	} while (vp++,act>>=1);
+}
+
+void MarkTileDirtyByTile(TileIndex tile) {
+	Point pt = RemapCoords(GET_TILE_X(tile) * 16, GET_TILE_Y(tile) * 16, GetTileZ(tile));
+	MarkAllViewportsDirty(
+		pt.x - 31,
+		pt.y - 122,
+		pt.x - 31 + 67,
+		pt.y - 122 + 154
+	);
+}
+
+void MarkTileDirty(int x, int y)
+{
+	int z = 0;
+	Point pt;
+	if (IS_INT_INSIDE(x, 0, TILES_X*16) && IS_INT_INSIDE(y, 0, TILES_Y*16))
+		z = GetTileZ(TILE_FROM_XY(x,y));
+	pt = RemapCoords(x, y, z);
+
+	MarkAllViewportsDirty(
+		pt.x - 31,
+		pt.y - 122,
+		pt.x - 31 + 67,
+		pt.y - 122 + 154
+	);
+}	
+
+void SetSelectionTilesDirty()
+{
+	int y_size, x_size;
+	TileHighlightData *thd = _thd_ptr;
+	int x = thd->pos.x;
+	int y = thd->pos.y;
+
+	x_size=thd->size.x;
+	y_size=thd->size.y;
+
+	if (thd->outersize.x) {
+		x_size += thd->outersize.x;
+		x += thd->offs.x;
+		y_size += thd->outersize.y;
+		y += thd->offs.y;
+	}
+
+	assert(x_size > 0);
+	assert(y_size > 0);
+
+	x_size += x;
+	y_size += y;
+
+	do {
+		int y_bk = y;
+		do {
+			MarkTileDirty(x, y);
+		} while ( (y+=16) != y_size);
+		y = y_bk;
+	} while ( (x+=16) != x_size);
+}
+
+
+static bool CheckClickOnTown(ViewPort *vp, int x, int y)
+{
+	Town *t;
+
+	if (!(_display_opt & DO_SHOW_TOWN_NAMES))
+		return false;
+
+	if (vp->zoom < 1) {
+		x = x - vp->left + vp->virtual_left;
+		y = y - vp->top + vp->virtual_top;	
+		
+		FOR_ALL_TOWNS(t) {
+			if (t->xy &&
+			    y >= t->sign.top &&
+					y < t->sign.top + 12 &&
+					x >= t->sign.left &&
+					x < t->sign.left + t->sign.width_1) {
+				ShowTownViewWindow(t->index);
+				return true;
+			}
+		}
+	} else if (vp->zoom == 1) {
+		x = (x - vp->left + 1) * 2 + vp->virtual_left;
+		y = (y - vp->top + 1) * 2 + vp->virtual_top;	
+		FOR_ALL_TOWNS(t) {
+			if (t->xy &&
+			    y >= t->sign.top &&
+					y < t->sign.top + 24 &&
+					x >= t->sign.left &&
+					x < t->sign.left + t->sign.width_1 * 2) {
+				ShowTownViewWindow(t->index);
+				return true;
+			}
+		}
+	} else {
+		x = (x - vp->left + 3) * 4 + vp->virtual_left;
+		y = (y - vp->top + 3) * 4 + vp->virtual_top;	
+		FOR_ALL_TOWNS(t) {
+			if (t->xy &&
+			    y >= t->sign.top &&
+					y < t->sign.top + 24 &&
+					x >= t->sign.left &&
+					x < t->sign.left + t->sign.width_2 * 4) {
+				ShowTownViewWindow(t->index);
+				return true;
+			}
+		}
+	}
+
+	return false;
+}
+
+static bool CheckClickOnStation(ViewPort *vp, int x, int y)
+{
+	Station *st;
+
+	if (!(_display_opt & DO_SHOW_STATION_NAMES))
+		return false;
+
+	if (vp->zoom < 1) {
+		x = x - vp->left + vp->virtual_left;
+		y = y - vp->top + vp->virtual_top;	
+
+		FOR_ALL_STATIONS(st) {
+			if (st->xy &&
+			    y >= st->sign.top &&
+					y < st->sign.top + 12 &&
+					x >= st->sign.left &&
+					x < st->sign.left + st->sign.width_1) {
+				ShowStationViewWindow(st->index);
+				return true;
+			}
+		}
+	} else if (vp->zoom == 1) {
+		x = (x - vp->left + 1) * 2 + vp->virtual_left;
+		y = (y - vp->top + 1) * 2 + vp->virtual_top;	
+		FOR_ALL_STATIONS(st) {
+			if (st->xy &&
+			    y >= st->sign.top &&
+					y < st->sign.top + 24 &&
+					x >= st->sign.left &&
+					x < st->sign.left + st->sign.width_1 * 2) {
+				ShowStationViewWindow(st->index);
+				return true;
+			}
+		}
+	} else {
+		x = (x - vp->left + 3) * 4 + vp->virtual_left;
+		y = (y - vp->top + 3) * 4 + vp->virtual_top;	
+		FOR_ALL_STATIONS(st) {
+			if (st->xy &&
+			    y >= st->sign.top &&
+					y < st->sign.top + 24 &&
+					x >= st->sign.left &&
+					x < st->sign.left + st->sign.width_2 * 4) {
+				ShowStationViewWindow(st->index);
+				return true;
+			}
+		}
+	}
+
+	return false;
+}
+
+static bool CheckClickOnSign(ViewPort *vp, int x, int y)
+{
+	SignStruct *ss;
+
+	if (!(_display_opt & DO_SHOW_SIGNS))
+		return false;
+
+	if (vp->zoom < 1) {
+		x = x - vp->left + vp->virtual_left;
+		y = y - vp->top + vp->virtual_top;	
+
+		for(ss = _sign_list; ss != endof(_sign_list); ss++) {
+			if (ss->str &&
+			    y >= ss->sign.top &&
+					y < ss->sign.top + 12 &&
+					x >= ss->sign.left &&
+					x < ss->sign.left + ss->sign.width_1) {
+				ShowRenameSignWindow(ss);
+				return true;
+			}
+		}
+	} else if (vp->zoom == 1) {
+		x = (x - vp->left + 1) * 2 + vp->virtual_left;
+		y = (y - vp->top + 1) * 2 + vp->virtual_top;	
+		for(ss = _sign_list; ss != endof(_sign_list); ss++) {
+			if (ss->str &&
+			    y >= ss->sign.top &&
+					y < ss->sign.top + 24 &&
+					x >= ss->sign.left &&
+					x < ss->sign.left + ss->sign.width_1 * 2) {
+				ShowRenameSignWindow(ss);
+				return true;
+			}
+		}
+	} else {
+		x = (x - vp->left + 3) * 4 + vp->virtual_left;
+		y = (y - vp->top + 3) * 4 + vp->virtual_top;	
+		for(ss = _sign_list; ss != endof(_sign_list); ss++) {
+			if (ss->str &&
+			    y >= ss->sign.top &&
+					y < ss->sign.top + 24 &&
+					x >= ss->sign.left &&
+					x < ss->sign.left + ss->sign.width_2 * 4) {
+				ShowRenameSignWindow(ss);
+				return true;
+			}
+		}
+	}
+
+	return false;
+}
+
+static bool CheckClickOnCheckpoint(ViewPort *vp, int x, int y)
+{
+	Checkpoint *cp;
+
+	if (!(_display_opt & DO_CHECKPOINTS))
+		return false;
+
+	if (vp->zoom < 1) {
+		x = x - vp->left + vp->virtual_left;
+		y = y - vp->top + vp->virtual_top;	
+
+		for(cp = _checkpoints; cp != endof(_checkpoints); cp++) {
+			if (cp->xy &&
+			    y >= cp->sign.top &&
+					y < cp->sign.top + 12 &&
+					x >= cp->sign.left &&
+					x < cp->sign.left + cp->sign.width_1) {
+				ShowRenameCheckpointWindow(cp);
+				return true;
+			}
+		}
+	} else if (vp->zoom == 1) {
+		x = (x - vp->left + 1) * 2 + vp->virtual_left;
+		y = (y - vp->top + 1) * 2 + vp->virtual_top;	
+		for(cp = _checkpoints; cp != endof(_checkpoints); cp++) {
+			if (cp->xy &&
+			    y >= cp->sign.top &&
+					y < cp->sign.top + 24 &&
+					x >= cp->sign.left &&
+					x < cp->sign.left + cp->sign.width_1 * 2) {
+				ShowRenameCheckpointWindow(cp);
+				return true;
+			}
+		}
+	} else {
+		x = (x - vp->left + 3) * 4 + vp->virtual_left;
+		y = (y - vp->top + 3) * 4 + vp->virtual_top;	
+		for(cp = _checkpoints; cp != endof(_checkpoints); cp++) {
+			if (cp->xy &&
+			    y >= cp->sign.top &&
+					y < cp->sign.top + 24 &&
+					x >= cp->sign.left &&
+					x < cp->sign.left + cp->sign.width_2 * 4) {
+				ShowRenameCheckpointWindow(cp);
+				return true;
+			}
+		}
+	}
+
+	return false;
+}
+
+
+static void CheckClickOnLandscape(ViewPort *vp, int x, int y)
+{
+	Point pt = TranslateXYToTileCoord(vp,x,y);
+	if (pt.x != -1) {
+		uint tile = TILE_FROM_XY(pt.x, pt.y);
+		ClickTile(tile);
+	}
+}
+
+void HandleClickOnTrain(Vehicle *v);
+void HandleClickOnRoadVeh(Vehicle *v);
+void HandleClickOnAircraft(Vehicle *v);
+void HandleClickOnShip(Vehicle *v);
+void HandleClickOnSpecialVeh(Vehicle *v) {}
+void HandleClickOnDisasterVeh(Vehicle *v);
+typedef void OnVehicleClickProc(Vehicle *v);
+static OnVehicleClickProc * const _on_vehicle_click_proc[6] = {
+	HandleClickOnTrain,
+	HandleClickOnRoadVeh,
+	HandleClickOnShip,
+	HandleClickOnAircraft,
+	HandleClickOnSpecialVeh,
+	HandleClickOnDisasterVeh,
+};
+
+void HandleViewportClicked(ViewPort *vp, int x, int y)
+{
+	if (CheckClickOnTown(vp, x, y))
+		return;
+
+	if (CheckClickOnStation(vp, x, y))
+		return;
+
+	if (CheckClickOnSign(vp, x, y))
+		return;
+
+	if (CheckClickOnCheckpoint(vp, x, y))
+		return;
+
+	CheckClickOnLandscape(vp, x, y);
+
+	{
+		Vehicle *v = CheckClickOnVehicle(vp, x, y);
+		if (v) _on_vehicle_click_proc[v->type - 0x10](v);
+	}
+}
+
+Vehicle *CheckMouseOverVehicle()
+{
+	Window *w;
+	ViewPort *vp;
+
+	int x = _cursor.pos.x;
+	int y = _cursor.pos.y;
+
+	w = FindWindowFromPt(x, y);
+	if (w == NULL)
+		return NULL;
+
+	vp = IsPtInWindowViewport(w, x, y);
+	if (vp) {
+		return CheckClickOnVehicle(vp, x, y);
+	} else {
+		return NULL;
+	}
+}
+
+
+
+void PlaceObject()
+{
+	Point pt;
+	Window *w;
+	WindowEvent e;
+	
+	pt = GetTileBelowCursor();
+	if (pt.x == -1)
+		return;
+
+	if (_thd.place_mode == 2) {
+		pt.x += 8;
+		pt.y += 8;
+	}
+
+	_tile_fract_coords.x = pt.x & 0xF;
+	_tile_fract_coords.y = pt.y & 0xF;
+
+	if ((w = GetCallbackWnd()) != NULL) {
+		e.event = WE_PLACE_OBJ;
+		e.place.pt = pt;
+		e.place.tile = TILE_FROM_XY(pt.x, pt.y);
+		w->wndproc(w, &e);
+	}
+}
+
+bool ScrollMainWindowTo(int x, int y)
+{
+	Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
+	Point pt;
+
+	pt = MapXYZToViewport(w->viewport, x, y, GetSlopeZ(x, y));
+	WP(w,vp_d).follow_vehicle = -1;
+
+	if (WP(w,vp_d).scrollpos_x == pt.x &&
+			WP(w,vp_d).scrollpos_y == pt.y)
+				return false;
+
+	WP(w,vp_d).scrollpos_x = pt.x;
+	WP(w,vp_d).scrollpos_y = pt.y;
+	return true;
+}
+
+
+bool ScrollMainWindowToTile(TileIndex tile)
+{
+	return ScrollMainWindowTo(GET_TILE_X(tile)*16+8, GET_TILE_Y(tile)*16+8);
+}
+
+void SetRedErrorSquare(TileIndex tile)
+{
+	TileIndex old;
+
+	old = _thd.redsq;
+	_thd.redsq = tile;
+
+	if (tile != old) {
+		if (tile != 0) MarkTileDirtyByTile(tile);
+		if (old  != 0) MarkTileDirtyByTile(old);
+	}
+}
+
+void SetTileSelectSize(int w, int h)
+{
+	TileHighlightData *thd = _thd_ptr;
+	thd->new_size.x = w * 16;
+	thd->new_size.y = h * 16;
+	thd->new_outersize.x = 0;
+	thd->new_outersize.y = 0;
+}
+
+void SetTileSelectBigSize(int ox, int oy, int sx, int sy) {
+	TileHighlightData *thd = _thd_ptr;
+	thd->offs.x = ox * 16;
+	thd->offs.y = oy * 16;
+	thd->new_outersize.x = sx * 16;
+	thd->new_outersize.y = sy * 16;
+}
+
+
+void UpdateTileSelection()
+{
+	TileHighlightData *thd = _thd_ptr;
+	Point pt;
+	int x1,y1;
+
+	thd->new_drawstyle = 0;
+
+	if (thd->place_mode == 3) {
+		x1 = thd->selend.x;
+		y1 = thd->selend.y;
+		if (x1 != -1) {
+			int x2 = thd->selstart.x;
+			int y2 = thd->selstart.y;
+			x1 &= ~0xF;
+			y1 &= ~0xF;
+			
+			if (x1 >= x2) intswap(x1,x2);
+			if (y1 >= y2) intswap(y1,y2);
+			thd->new_pos.x = x1;
+			thd->new_pos.y = y1;
+			thd->new_size.x = x2 - x1 + 16;
+			thd->new_size.y = y2 - y1 + 16;
+			thd->new_drawstyle = thd->next_drawstyle;
+		}
+	} else if (thd->place_mode != 0) {
+		pt = GetTileBelowCursor();
+		x1 = pt.x;
+		y1 = pt.y;
+		if (x1 != -1) {
+			if (thd->place_mode == 1) {
+				thd->new_drawstyle = HT_RECT;
+			} else {
+				thd->new_drawstyle = HT_POINT;
+				x1 += 8;
+				y1 += 8;
+			}
+			thd->new_pos.x = x1 & ~0xF;
+			thd->new_pos.y = y1 & ~0xF;
+		}
+	}
+
+	if (thd->drawstyle != thd->new_drawstyle || 
+			thd->pos.x != thd->new_pos.x || thd->pos.y != thd->new_pos.y || 
+			thd->size.x != thd->new_size.x || thd->size.y != thd->new_size.y) {
+		
+		// clear the old selection?
+		if (thd->drawstyle) SetSelectionTilesDirty();
+
+		thd->drawstyle = thd->new_drawstyle;
+		thd->pos = thd->new_pos;
+		thd->size = thd->new_size;
+		thd->outersize = thd->new_outersize;
+		thd->dirty = 0xff;
+
+		// draw the new selection?
+		if (thd->new_drawstyle) SetSelectionTilesDirty();
+	}
+}
+
+void VpStartPlaceSizing(uint tile, int user)
+{
+	TileHighlightData *thd;
+
+	thd = _thd_ptr;
+	thd->userdata = user;
+	thd->selend.x = GET_TILE_X(tile)*16;
+	thd->selstart.x = GET_TILE_X(tile)*16;
+	thd->selend.y = GET_TILE_Y(tile)*16;
+	thd->selstart.y = GET_TILE_Y(tile)*16;
+	if (thd->place_mode == 1) {
+		thd->place_mode = 3;
+		thd->next_drawstyle = HT_RECT;
+	} else {
+		thd->place_mode = 3;
+		thd->next_drawstyle = HT_POINT;
+	}
+	_special_mouse_mode = WSM_SIZING;
+}
+
+void VpSetPlaceSizingLimit(int limit)
+{
+	_thd.sizelimit = limit;
+}
+
+void VpSetPresizeRange(uint from, uint to)
+{
+	TileHighlightData *thd = _thd_ptr;
+	thd->selend.x = GET_TILE_X(to)*16;
+	thd->selend.y = GET_TILE_Y(to)*16;
+	thd->selstart.x = GET_TILE_X(from)*16;
+	thd->selstart.y = GET_TILE_Y(from)*16;
+	thd->next_drawstyle = HT_RECT;
+}
+
+void VpStartPreSizing()
+{
+	_thd.selend.x = -1;
+	_special_mouse_mode = WSM_PRESIZE;
+}
+
+static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y)
+{
+	int d;
+	bool b;
+	uint w,h;
+	
+	w =	myabs((x & ~0xF) - thd->selstart.x) + 16;
+	h = myabs((y & ~0xF) - thd->selstart.y) + 16;
+
+	// vertical and horizontal lines are really simple
+	if (w == 16 || h == 16) {
+		b = HT_RECT;
+	} else if (w * 2 < h) { // see if we're closer to rect?
+		x = thd->selstart.x;
+		b = HT_RECT;
+	} else if (w > h * 2) {
+		y = thd->selstart.y;
+		b = HT_RECT;
+	} else {
+		d = w - h;
+
+		// four cases.
+		if (x > thd->selstart.x) {
+			if (y > thd->selstart.y) {
+				// south
+				if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | 0 : HT_LINE | 1;
+				else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | 0; } // return px == py || px == py + 16;
+				else { y = thd->selstart.y + w; b = HT_LINE | 1; } // return px == py || px == py - 16;
+			} else {
+				// west
+				if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | 2 : HT_LINE | 3;
+				else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | 2; }
+				else { y = thd->selstart.y - w; b = HT_LINE | 3; }
+			}
+		} else {
+			if (y > thd->selstart.y) {
+				// east
+				if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | 2 : HT_LINE | 3;
+				else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | 3; } // return px == -py || px == -py - 16;
+				else { y = thd->selstart.y + w; b = HT_LINE | 2; } // return px == -py || px == -py + 16;
+			} else {
+				// north
+				if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | 0 : HT_LINE | 1;
+				else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | 1; } // return px == py || px == py - 16;
+				else { y = thd->selstart.y - w; b = HT_LINE | 0; } //return px == py || px == py + 16;
+			}
+		}
+	}
+	thd->selend.x = x;
+	thd->selend.y = y;
+	thd->next_drawstyle = b;
+}
+
+void VpSelectTilesWithMethod(int x, int y, int method)
+{
+	TileHighlightData *thd = _thd_ptr;
+	int sx,sy;
+
+	if (x == -1) {
+		thd->selend.x = -1;
+		return;
+	}
+
+	// allow drag in any rail direction
+	if (method == VPM_RAILDIRS) {
+		CalcRaildirsDrawstyle(thd, x, y);
+		return;
+	}
+
+	if (_thd.next_drawstyle == HT_POINT) { x += 8; y += 8; }
+
+	//thd->next_drawstyle = HT_RECT;
+
+	sx = thd->selstart.x;
+	sy = thd->selstart.y;
+
+	switch(method) {
+	case VPM_FIX_X:
+		x = sx;
+		break;
+
+	case VPM_FIX_Y:
+		y = sy;
+		break;
+
+	case VPM_X_OR_Y:
+		if (myabs(sy - y) < myabs(sx - x)) y = sy; else x = sx;
+		break;
+
+	case VPM_X_AND_Y:
+		break;
+
+	// limit the selected area to a 10x10 rect.
+	case VPM_X_AND_Y_LIMITED: {
+		int limit = (thd->sizelimit-1) * 16;
+		x = sx + clamp(x - sx, -limit, limit);
+		y = sy + clamp(y - sy, -limit, limit);
+		break;
+	}
+	}
+
+	thd->selend.x = x;
+	thd->selend.y = y;
+}
+
+bool VpHandlePlaceSizingDrag()
+{
+	Window *w;
+	WindowEvent e;
+	
+	if (_special_mouse_mode != WSM_SIZING)
+		return true;
+
+	e.place.userdata = _thd.userdata;
+
+	w = FindWindowById(_thd.window_class,_thd.window_number);
+	if (w == NULL) {
+		ResetObjectToPlace();
+		return false;
+	}
+
+	// while dragging...
+	if (_left_button_down) {
+		e.event = WE_PLACE_DRAG;
+		e.place.pt = GetTileBelowCursor();
+		w->wndproc(w, &e);
+		return false;
+	}
+
+	// mouse button released..
+	// keep the selected tool, but reset it to the original mode.
+	_special_mouse_mode = WSM_NONE;	
+	_thd.place_mode = (_thd.next_drawstyle == HT_RECT || _thd.next_drawstyle & HT_LINE) ? 1 : 2;
+	
+	SetTileSelectSize(1, 1);
+
+	// and call the mouseup event.
+	e.event = WE_PLACE_MOUSEUP;
+	e.place.pt = _thd.selend;
+	e.place.tile = TILE_FROM_XY(e.place.pt.x, e.place.pt.y);
+	e.place.starttile = TILE_FROM_XY(_thd.selstart.x, _thd.selstart.y);
+	w->wndproc(w, &e);
+		
+	return false;
+}
+
+void SetObjectToPlaceWnd(int icon, byte mode, Window *w)
+{
+	SetObjectToPlace(icon,mode,w->window_class, w->window_number);
+}
+
+#include "table/animcursors.h"
+
+void SetObjectToPlace(int icon, byte mode, byte window_class, uint16 window_num)
+{
+	TileHighlightData *thd = _thd_ptr;
+	Window *w;
+
+	if (thd->place_mode != 0) {
+		thd->place_mode = 0;
+		w = FindWindowById(thd->window_class, thd->window_number);
+		if (w != NULL)
+			CallWindowEventNP(w, WE_ABORT_PLACE_OBJ);
+	}
+	
+	SetTileSelectSize(1, 1);
+	
+	thd->make_square_red = false;
+
+	if (mode == 4) {
+		mode = 0;
+		_special_mouse_mode = WSM_DRAGDROP;
+	} else {
+		_special_mouse_mode = WSM_NONE;
+	}
+
+	thd->place_mode = mode;
+	thd->window_class = window_class;
+	thd->window_number = window_num;
+
+	if (mode == 3)
+		VpStartPreSizing();
+	
+	if ( (int)icon < 0)
+		SetAnimatedMouseCursor(_animcursors[~icon]);
+	else
+		SetMouseCursor(icon);
+}
+
+void ResetObjectToPlace(){
+	SetObjectToPlace(0,0,0,0);
+}