train.h
changeset 2676 2ba71e034d97
child 2855 950b5a56f9d5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/train.h	Fri Nov 18 23:41:03 2005 +0000
@@ -0,0 +1,208 @@
+/* $Id$ */
+
+#ifndef TRAIN_H
+#define TRAIN_H
+
+#include "stdafx.h"
+#include "vehicle.h"
+
+
+/*
+ * enum to handle train subtypes
+ * Do not access it directly unless you have to. Use the access functions below
+ * This is an enum to tell what bit to access as it is a bitmask
+ */
+
+typedef enum TrainSubtypes {
+	Train_Front             = 0, // Leading engine of a train
+	Train_Articulated_Part  = 1, // Articulated part of an engine
+	Train_Wagon             = 2, // Wagon
+	Train_Engine            = 3, // Engine, that can be front engines, but might be placed behind another engine
+	Train_Free_Wagon        = 4, // First in a wagon chain (in depot)
+	Train_Multiheaded       = 5, // Engine is a multiheaded
+} TrainSubtype;
+
+
+/** Check if a vehicle is front engine
+ * @param v vehicle to check
+ * @return Returns true if vehicle is a front engine
+ */
+static inline bool IsFrontEngine(const Vehicle *v)
+{
+	return HASBIT(v->subtype, Train_Front);
+}
+
+/** Set front engine state
+ * @param v vehicle to change
+ */
+static inline void SetFrontEngine(Vehicle *v)
+{
+	SETBIT(v->subtype, Train_Front);
+}
+
+/** Remove the front engine state
+ * @param v vehicle to change
+ */
+static inline void ClearFrontEngine(Vehicle *v)
+{
+	CLRBIT(v->subtype, Train_Front);
+}
+
+/** Check if a vehicle is an articulated part of an engine
+ * @param v vehicle to check
+ * @return Returns true if vehicle is an articulated part
+ */
+static inline bool IsArticulatedPart(const Vehicle *v)
+{
+	return HASBIT(v->subtype, Train_Articulated_Part);
+}
+
+/** Set a vehicle to be an articulated part
+ * @param v vehicle to change
+ */
+static inline void SetArticulatedPart(Vehicle *v)
+{
+	SETBIT(v->subtype, Train_Articulated_Part);
+}
+
+/** Clear a vehicle from being an articulated part
+ * @param v vehicle to change
+ */
+static inline void ClearArticulatedPart(Vehicle *v)
+{
+	CLRBIT(v->subtype, Train_Articulated_Part);
+}
+
+/** Check if a vehicle is a wagon
+ * @param v vehicle to check
+ * @return Returns true if vehicle is a wagon
+ */
+static inline bool IsTrainWagon(const Vehicle *v)
+{
+	return HASBIT(v->subtype, Train_Wagon);
+}
+
+/** Set a vehicle to be a wagon
+ * @param v vehicle to change
+ */
+static inline void SetTrainWagon(Vehicle *v)
+{
+	SETBIT(v->subtype, Train_Wagon);
+}
+
+/** Clear wagon property
+ * @param v vehicle to change
+ */
+static inline void ClearTrainWagon(Vehicle *v)
+{
+	CLRBIT(v->subtype, Train_Wagon);
+}
+
+/** Check if a vehicle is an engine (can be first in a train)
+ * @param v vehicle to check
+ * @return Returns true if vehicle is an engine
+ */
+static inline bool IsTrainEngine(const Vehicle *v)
+{
+	return HASBIT(v->subtype, Train_Engine);
+}
+
+/** Set engine status
+ * @param v vehicle to change
+ */
+static inline void SetTrainEngine(Vehicle *v)
+{
+	SETBIT(v->subtype, Train_Engine);
+}
+
+/** Clear engine status
+ * @param v vehicle to change
+ */
+static inline void ClearTrainEngine(Vehicle *v)
+{
+	CLRBIT(v->subtype, Train_Engine);
+}
+
+/** Check if a vehicle is a free wagon (got no engine in front of it)
+ * @param v vehicle to check
+ * @return Returns true if vehicle is a free wagon
+ */
+static inline bool IsFreeWagon(const Vehicle *v)
+{
+	return HASBIT(v->subtype, Train_Free_Wagon);
+}
+
+/** Set if a vehicle is a free wagon
+ * @param v vehicle to change
+ */
+static inline void SetFreeWagon(Vehicle *v)
+{
+	SETBIT(v->subtype, Train_Free_Wagon);
+}
+
+/** Clear a vehicle from being a free wagon
+ * @param v vehicle to change
+ */
+static inline void ClearFreeWagon(Vehicle *v)
+{
+	CLRBIT(v->subtype, Train_Free_Wagon);
+}
+
+/** Check if a vehicle is a multiheaded engine
+ * @param v vehicle to check
+ * @return Returns true if vehicle is a multiheaded engine
+ */
+static inline bool IsMultiheaded(const Vehicle *v)
+{
+	return HASBIT(v->subtype, Train_Multiheaded);
+}
+
+/** Set if a vehicle is a multiheaded engine
+ * @param v vehicle to change
+ */
+static inline void SetMultiheaded(Vehicle *v)
+{
+	SETBIT(v->subtype, Train_Multiheaded);
+}
+
+/** Clear multiheaded engine property
+ * @param v vehicle to change
+ */
+static inline void ClearMultiheaded(Vehicle *v)
+{
+	CLRBIT(v->subtype, Train_Multiheaded);
+}
+
+/** Get the next real (non-articulated part) vehicle in the consist.
+ * @param v Vehicle.
+ * @return Next vehicle in the consist.
+ */
+static inline Vehicle *GetNextVehicle(const Vehicle *v)
+{
+	Vehicle *u = v->next;
+	while (u != NULL && IsArticulatedPart(u)) {
+		u = u->next;
+	}
+	return u;
+}
+
+/** Check if an engine has an articulated part.
+ * @param v Vehicle.
+ * @return True if the engine has an articulated part.
+ */
+static inline bool EngineHasArticPart(const Vehicle *v)
+{
+	return (v->next != NULL && IsArticulatedPart(v->next));
+}
+
+/** Get the last part of a multi-part engine.
+ * @param v Vehicle.
+ * @return Last part of the engine.
+ */
+static inline Vehicle *GetLastEnginePart(Vehicle *v)
+{
+	while (EngineHasArticPart(v)) v = v->next;
+	return v;
+}
+
+#endif /* TRAIN_H */