--- a/src/heightmap.cpp Sun May 25 17:36:49 2008 +0000
+++ b/src/heightmap.cpp Sun May 25 19:17:03 2008 +0000
@@ -297,7 +297,7 @@
TileIndex tile;
/* Get map size and calculate scale and padding values */
- switch (_patches.heightmap_rotation) {
+ switch (_settings.game_creation.heightmap_rotation) {
default: NOT_REACHED();
case HM_COUNTER_CLOCKWISE:
width = MapSizeX();
@@ -322,7 +322,7 @@
/* Form the landscape */
for (row = 0; row < height - 1; row++) {
for (col = 0; col < width - 1; col++) {
- switch (_patches.heightmap_rotation) {
+ switch (_settings.game_creation.heightmap_rotation) {
default: NOT_REACHED();
case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break;
case HM_CLOCKWISE: tile = TileXY(row, col); break;
@@ -337,7 +337,7 @@
/* Use nearest neighbor resizing to scale map data.
* We rotate the map 45 degrees (counter)clockwise */
img_row = (((row - row_pad) * num_div) / img_scale);
- switch (_patches.heightmap_rotation) {
+ switch (_settings.game_creation.heightmap_rotation) {
default: NOT_REACHED();
case HM_COUNTER_CLOCKWISE:
img_col = (((width - 1 - col - col_pad) * num_div) / img_scale);