--- a/src/yapf/yapf_base.hpp Sun May 25 17:36:49 2008 +0000
+++ b/src/yapf/yapf_base.hpp Sun May 25 19:17:03 2008 +0000
@@ -6,6 +6,7 @@
#define YAPF_BASE_HPP
#include "../debug.h"
+#include "../settings_type.h"
extern int _total_pf_time_us;
@@ -52,7 +53,7 @@
protected:
Node* m_pBestDestNode; ///< pointer to the destination node found at last round
Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
- const YapfSettings *m_settings; ///< current settings (_patches.yapf)
+ const YAPFSettings *m_settings; ///< current settings (_settings.yapf)
int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up
const Vehicle* m_veh; ///< vehicle that we are trying to drive
@@ -73,7 +74,7 @@
FORCEINLINE CYapfBaseT()
: m_pBestDestNode(NULL)
, m_pBestIntermediateNode(NULL)
- , m_settings(&_patches.yapf)
+ , m_settings(&_settings.pf.yapf)
, m_max_search_nodes(PfGetSettings().max_search_nodes)
, m_veh(NULL)
, m_stats_cost_calcs(0)
@@ -91,7 +92,7 @@
public:
/// return current settings (can be custom - player based - but later)
- FORCEINLINE const YapfSettings& PfGetSettings() const
+ FORCEINLINE const YAPFSettings& PfGetSettings() const
{
return *m_settings;
}