waypoint.c
changeset 1542 2ca6d1624e6d
child 1782 0ac16ff36293
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/waypoint.c	Thu Mar 24 17:03:37 2005 +0000
@@ -0,0 +1,459 @@
+#include "stdafx.h"
+#include "ttd.h"
+
+#include "command.h"
+#include "gfx.h"
+#include "map.h"
+#include "order.h"
+#include "saveload.h"
+#include "station.h"
+#include "tile.h"
+#include "town.h"
+#include "waypoint.h"
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "table/track_land.h"
+
+enum {
+	/* Max waypoints: 64000 (8 * 8000) */
+	WAYPOINT_POOL_BLOCK_SIZE_BITS = 3,       /* In bits, so (1 << 3) == 8 */
+	WAYPOINT_POOL_MAX_BLOCKS      = 8000,
+
+	MAX_WAYPOINTS_PER_TOWN        = 64,
+};
+
+/**
+ * Called if a new block is added to the waypoint-pool
+ */
+static void WaypointPoolNewBlock(uint start_item)
+{
+	Waypoint *wp;
+
+	FOR_ALL_WAYPOINTS_FROM(wp, start_item)
+		wp->index = start_item++;
+}
+
+/* Initialize the town-pool */
+MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, 0, 0, NULL };
+
+/* Create a new waypoint */
+Waypoint *AllocateWaypoint(void)
+{
+	Waypoint *wp;
+
+	FOR_ALL_WAYPOINTS(wp) {
+		if (wp->xy == 0) {
+			uint index = wp->index;
+
+			memset(wp, 0, sizeof(Waypoint));
+			wp->index = index;
+
+			return wp;
+		}
+	}
+
+	/* Check if we can add a block to the pool */
+	if (AddBlockToPool(&_waypoint_pool))
+		return AllocateWaypoint();
+
+	return NULL;
+}
+
+/* Fetch a waypoint by tile */
+Waypoint *GetWaypointByTile(TileIndex tile)
+{
+	Waypoint *wp;
+
+	FOR_ALL_WAYPOINTS(wp) {
+		if (wp->xy == tile)
+			return wp;
+	}
+
+	return NULL;
+}
+
+/* Update the sign for the waypoint */
+void UpdateWaypointSign(Waypoint *wp)
+{
+	Point pt = RemapCoords2(TileX(wp->xy) * 16, TileY(wp->xy) * 16);
+	SetDParam(0, wp->index);
+	UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
+}
+
+/* Redraw the sign of a waypoint */
+void RedrawWaypointSign(Waypoint *wp)
+{
+	MarkAllViewportsDirty(
+		wp->sign.left - 6,
+		wp->sign.top,
+		wp->sign.left + (wp->sign.width_1 << 2) + 12,
+		wp->sign.top + 48);
+}
+
+/* Update all signs */
+void UpdateAllWaypointSigns(void)
+{
+	Waypoint *wp;
+
+	FOR_ALL_WAYPOINTS(wp) {
+		if (wp->xy)
+			UpdateWaypointSign(wp);
+	}
+}
+
+/* Set the default name for a waypoint */
+void MakeDefaultWaypointName(Waypoint *wp)
+{
+	Waypoint *local_wp;
+	bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
+	int i;
+
+	wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
+
+	memset(used_waypoint, 0, sizeof(used_waypoint));
+
+	/* Find an unused waypoint number belonging to this town */
+	FOR_ALL_WAYPOINTS(local_wp) {
+		if (wp == local_wp)
+			continue;
+
+		if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
+			used_waypoint[local_wp->town_cn] = true;
+	}
+
+	/* Find an empty spot */
+	for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}
+
+	wp->string = STR_NULL;
+	wp->town_cn = i;
+}
+
+/* Find a deleted waypoint close to a tile. */
+static Waypoint *FindDeletedWaypointCloseTo(uint tile)
+{
+	Waypoint *wp, *best = NULL;
+	uint thres = 8, cur_dist;
+
+	FOR_ALL_WAYPOINTS(wp) {
+		if (wp->deleted && wp->xy) {
+			cur_dist = DistanceManhattan(tile, wp->xy);
+			if (cur_dist < thres) {
+				thres = cur_dist;
+				best = wp;
+			}
+		}
+	}
+
+	return best;
+}
+
+/* Convert existing rail to waypoint */
+int32 CmdBuildTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+	TileIndex tile = TILE_FROM_XY(x,y);
+	Waypoint *wp;
+	uint tileh;
+	uint dir;
+
+	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+	if (!IsTileType(tile, MP_RAILWAY) || ((dir = 0, _map5[tile] != 1) && (dir = 1, _map5[tile] != 2)))
+		return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
+
+	if (!CheckTileOwnership(tile))
+		return CMD_ERROR;
+
+	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+	tileh = GetTileSlope(tile, NULL);
+	if (tileh != 0) {
+		if (!_patches.build_on_slopes || tileh & 0x10 || !(tileh & (0x3 << dir)) || !(tileh & ~(0x3 << dir)))
+			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
+	}
+
+	/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
+	wp = FindDeletedWaypointCloseTo(tile);
+	if (wp == NULL) {
+		wp = AllocateWaypoint();
+		if (wp == NULL)
+			return CMD_ERROR;
+
+		wp->town_index = 0;
+		wp->string = STR_NULL;
+		wp->town_cn = 0;
+	}
+
+	if (flags & DC_EXEC) {
+		ModifyTile(tile, MP_MAP5, RAIL_TYPE_WAYPOINT | dir);
+		if (--p1 & 0x100) { // waypoint type 0 uses default graphics
+			// custom graphics
+			_map3_lo[tile] |= 16;
+			_map3_hi[tile] = p1 & 0xff;
+		}
+
+		wp->deleted = 0;
+		wp->xy = tile;
+		wp->build_date = _date;
+
+		if (wp->town_index == STR_NULL)
+			MakeDefaultWaypointName(wp);
+
+		UpdateWaypointSign(wp);
+		RedrawWaypointSign(wp);
+	}
+
+	return _price.build_train_depot;
+}
+
+/* Internal handler to delete a waypoint */
+static void DoDeleteWaypoint(Waypoint *wp)
+{
+	Order order;
+
+	wp->xy = 0;
+
+	order.type = OT_GOTO_WAYPOINT;
+	order.station = wp->index;
+	DeleteDestinationFromVehicleOrder(order);
+
+	if (wp->string != STR_NULL)
+		DeleteName(wp->string);
+
+	RedrawWaypointSign(wp);
+}
+
+/* Daily loop for waypoints */
+void WaypointsDailyLoop(void)
+{
+	Waypoint *wp;
+
+	/* Check if we need to delete a waypoint */
+	FOR_ALL_WAYPOINTS(wp) {
+		if (wp->deleted && !--wp->deleted) {
+			DoDeleteWaypoint(wp);
+		}
+	}
+}
+
+/* Remove a waypoint */
+int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove)
+{
+	Waypoint *wp;
+
+	/* Make sure it's a waypoint */
+	if (!IsTileType(tile, MP_RAILWAY) || !IsRailWaypoint(_map5[tile]))
+		return CMD_ERROR;
+
+	if (!CheckTileOwnership(tile) && !(_current_player == OWNER_WATER))
+		return CMD_ERROR;
+
+	if (!EnsureNoVehicle(tile))
+		return CMD_ERROR;
+
+	if (flags & DC_EXEC) {
+		int direction = _map5[tile] & RAIL_WAYPOINT_TRACK_MASK;
+
+		wp = GetWaypointByTile(tile);
+
+		wp->deleted = 30; // let it live for this many days before we do the actual deletion.
+		RedrawWaypointSign(wp);
+
+		if (justremove) {
+			ModifyTile(tile, MP_MAP5, 1<<direction);
+			_map3_lo[tile] &= ~16;
+			_map3_hi[tile] = 0;
+		} else {
+			DoClearSquare(tile);
+			SetSignalsOnBothDir(tile, direction);
+		}
+	}
+
+	return _price.remove_train_depot;
+}
+
+/* Command call to remove a waypoint */
+int32 CmdRemoveTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+	uint tile = TILE_FROM_XY(x,y);
+	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+	return RemoveTrainWaypoint(tile, flags, true);
+}
+
+/* Rename a waypoint
+ * p1 = id of waypoint */
+int32 CmdRenameWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+	Waypoint *wp;
+	StringID str;
+
+	if (_decode_parameters[0] != 0) {
+		str = AllocateNameUnique((const char*)_decode_parameters, 0);
+		if (str == 0)
+			return CMD_ERROR;
+
+		if (flags & DC_EXEC) {
+			wp = GetWaypoint(p1);
+			if (wp->string != STR_NULL)
+				DeleteName(wp->string);
+
+			wp->string = str;
+			wp->town_cn = 0;
+
+			UpdateWaypointSign(wp);
+			MarkWholeScreenDirty();
+		} else {
+			DeleteName(str);
+		}
+	}	else {
+		if (flags & DC_EXEC) {
+			wp = GetWaypoint(p1);
+			if (wp->string != STR_NULL)
+				DeleteName(wp->string);
+
+			MakeDefaultWaypointName(wp);
+			UpdateWaypointSign(wp);
+			MarkWholeScreenDirty();
+		}
+	}
+	return 0;
+}
+
+/* This hacks together some dummy one-shot Station structure for a waypoint. */
+Station *ComposeWaypointStation(uint tile)
+{
+	Waypoint *wp = GetWaypointByTile(tile);
+	static Station stat;
+
+	stat.train_tile = stat.xy = wp->xy;
+	stat.town = GetTown(wp->town_index);
+	stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
+	stat.build_date = wp->build_date;
+	stat.class_id = 6;
+	stat.stat_id = wp->stat_id;
+
+	return &stat;
+}
+
+extern uint16 _custom_sprites_base;
+
+/* Draw a waypoint */
+void DrawWaypointSprite(int x, int y, int stat_id, int railtype)
+{
+	StationSpec *stat;
+	uint32 relocation;
+	DrawTileSprites *cust;
+	DrawTileSeqStruct const *seq;
+	uint32 ormod, img;
+
+	ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));
+
+	x += 33;
+	y += 17;
+
+	/* draw default waypoint graphics of ID 0 */
+	if (stat_id == 0) {
+		const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];
+
+		img = dtss++->image;
+		if (img & 0x8000) img = (img & 0x7FFF) + railtype*TRACKTYPE_SPRITE_PITCH;
+		DrawSprite(img, x, y);
+
+		for (; dtss->image != 0; dtss++) {
+			Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
+			img = dtss->image;
+			if (img & 0x8000) img |= ormod;
+			DrawSprite(img, x + pt.x, y + pt.y);
+		}
+		return;
+	}
+
+	stat = GetCustomStation(STAT_CLASS_WAYP, stat_id - 1);
+	assert(stat);
+	relocation = GetCustomStationRelocation(stat, NULL, 1);
+	// emulate station tile - open with building
+	// add 1 to get the other direction
+	cust = &stat->renderdata[2];
+
+	img = cust->ground_sprite;
+	img += railtype * ((img < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1);
+
+	if (img & 0x8000) img = (img & 0x7FFF);
+	DrawSprite(img, x, y);
+
+	foreach_draw_tile_seq(seq, cust->seq) {
+		Point pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
+		uint32 image = seq->image + relocation;
+
+		DrawSprite((image&0x3FFF) | ormod, x + pt.x, y + pt.y);
+	}
+}
+
+/* Fix savegames which stored waypoints in their old format */
+void FixOldWaypoints(void)
+{
+	Waypoint *wp;
+
+	/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
+	FOR_ALL_WAYPOINTS(wp) {
+		if (wp->xy == 0)
+			continue;
+
+		wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
+		wp->town_cn = 0;
+		if (wp->string & 0xC000) {
+			wp->town_cn = wp->string & 0x3F;
+			wp->string = STR_NULL;
+		}
+	}
+}
+
+void InitializeWaypoints(void)
+{
+	CleanPool(&_waypoint_pool);
+	AddBlockToPool(&_waypoint_pool);
+}
+
+static const byte _waypoint_desc[] = {
+	SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+	SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, 255),
+	SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, 255),
+	SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, 255),
+	SLE_VAR(Waypoint,string,		SLE_UINT16),
+	SLE_VAR(Waypoint,deleted,						SLE_UINT8),
+
+	SLE_CONDVAR(Waypoint, build_date, SLE_UINT16, 3, 255),
+	SLE_CONDVAR(Waypoint, stat_id, SLE_UINT8, 3, 255),
+
+	SLE_END()
+};
+
+static void Save_WAYP(void)
+{
+	Waypoint *wp;
+
+	FOR_ALL_WAYPOINTS(wp) {
+		if (wp->xy != 0) {
+			SlSetArrayIndex(wp->index);
+			SlObject(wp, _waypoint_desc);
+		}
+	}
+}
+
+static void Load_WAYP(void)
+{
+	int index;
+
+	while ((index = SlIterateArray()) != -1) {
+		Waypoint *wp;
+
+		if (!AddBlockIfNeeded(&_waypoint_pool, index))
+			error("Waypoints: failed loading savegame: too many waypoints");
+
+		wp = GetWaypoint(index);
+		SlObject(wp, _waypoint_desc);
+	}
+}
+
+const ChunkHandler _waypoint_chunk_handlers[] = {
+	{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
+};