--- a/engine.h Sun Nov 14 08:15:50 2004 +0000
+++ b/engine.h Sun Nov 14 09:07:15 2004 +0000
@@ -84,8 +84,14 @@
// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
// use even less, now we take whole 8kb for custom sprites table, oh my!
byte sprites_per_set; // means number of directions - 4 or 8
+
// Loaded = in motion, loading = not moving
// Each group contains several spritesets, for various loading stages
+
+ // XXX: For stations the meaning is different - loaded is for stations
+ // with small amount of cargo whilst loading is for stations with a lot
+ // of da stuff.
+
byte loaded_count;
uint16 loaded[16]; // sprite ids
byte loading_count;