engine.h
changeset 389 2d394eeba5e5
parent 376 1a4425a0a953
child 405 6830ae7a0d5d
--- a/engine.h	Sun Nov 14 08:15:50 2004 +0000
+++ b/engine.h	Sun Nov 14 09:07:15 2004 +0000
@@ -84,8 +84,14 @@
 	// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
 	// use even less, now we take whole 8kb for custom sprites table, oh my!
 	byte sprites_per_set; // means number of directions - 4 or 8
+
 	// Loaded = in motion, loading = not moving
 	// Each group contains several spritesets, for various loading stages
+
+	// XXX: For stations the meaning is different - loaded is for stations
+	// with small amount of cargo whilst loading is for stations with a lot
+	// of da stuff.
+
 	byte loaded_count;
 	uint16 loaded[16]; // sprite ids
 	byte loading_count;