--- a/stdafx.h Fri Sep 17 09:51:44 2004 +0000
+++ b/stdafx.h Fri Sep 17 16:35:56 2004 +0000
@@ -113,19 +113,32 @@
// Setup alignment and conversion macros
#if defined(TTD_BIG_ENDIAN)
+
# define TTD_ALIGNMENT_2
# define TTD_ALIGNMENT_4
+
static uint32 INLINE TO_LE32(uint32 x) { return BSWAP32(x); }
static uint16 INLINE TO_LE16(uint16 x) { return BSWAP16(x); }
-# define TO_BE32(x) x
-# define TO_BE16(x) x
+static uint32 INLINE FROM_LE32(uint32 x) { return BSWAP32(x); }
+static uint16 INLINE FROM_LE16(uint16 x) { return BSWAP16(x); }
+#define TO_BE32(x) x
+#define TO_BE16(x) x
+#define FROM_BE32(x) x
+#define FROM_BE16(x) x
#define TO_BE32X(x) x
+
#else
-# define TO_LE32(x) x
-# define TO_LE16(x) x
-#define TO_BE32X(x) BSWAP32(x)
+
static uint32 FORCEINLINE TO_BE32(uint32 x) { return BSWAP32(x); }
static uint16 FORCEINLINE TO_BE16(uint16 x) { return BSWAP16(x); }
+static uint32 FORCEINLINE FROM_BE32(uint32 x) { return BSWAP32(x); }
+static uint16 FORCEINLINE FROM_BE16(uint16 x) { return BSWAP16(x); }
+#define TO_LE32(x) x
+#define TO_LE16(x) x
+#define TO_BE32X(x) BSWAP32(x)
+#define FROM_LE32(x) x
+#define FROM_LE16(x) x
+
#endif
#if !defined(GAME_DATA_DIR)