src/transparency_gui.cpp
branchnoai
changeset 9620 31e38d28a0af
parent 9601 b499fdd106d5
child 9629 66dde6412125
--- a/src/transparency_gui.cpp	Fri May 04 23:17:26 2007 +0000
+++ b/src/transparency_gui.cpp	Wed May 09 20:22:49 2007 +0000
@@ -23,6 +23,7 @@
 	TTW_WIDGET_BUILDINGS,    ///< Make player buildings and structures transparent
 	TTW_WIDGET_BRIDGES,      ///< Make bridges transparent
 	TTW_WIDGET_STRUCTURES,   ///< Make unmovable structures transparent
+	TTW_WIDGET_END,          ///< End of toggle buttons
 };
 
 /** Toggle the bits of the transparencies variable
@@ -41,7 +42,7 @@
 		case WE_PAINT:
 			/* must be sure that the widgets show the transparency variable changes
 			 * also when we use shortcuts */
-			for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_STRUCTURES; i++) {
+			for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
 				SetWindowWidgetLoweredState(w, i, HASBIT(_transparent_opt, i - TTW_WIDGET_SIGNS));
 			}
 			DrawWindowWidgets(w);
@@ -63,7 +64,7 @@
 
 /* transparency widgets:
  * transparent signs, trees, houses, industries, player's buildings, bridges and unmovable structures */
-{   WWT_IMGBTN,   RESIZE_NONE,  7,   0,  21,  14,  35, SPR_IMG_PLACE_SIGN,   STR_TRANSPARENT_SIGNS_DESC},
+{   WWT_IMGBTN,   RESIZE_NONE,  7,   0,  21,  14,  35, SPR_IMG_SIGN,         STR_TRANSPARENT_SIGNS_DESC},
 {   WWT_IMGBTN,   RESIZE_NONE,  7,  22,  43,  14,  35, SPR_IMG_PLANTTREES,   STR_TRANSPARENT_TREES_DESC},
 {   WWT_IMGBTN,   RESIZE_NONE,  7,  44,  65,  14,  35, SPR_IMG_TOWN,         STR_TRANSPARENT_HOUSES_DESC},
 {   WWT_IMGBTN,   RESIZE_NONE,  7,  66,  87,  14,  35, SPR_IMG_INDUSTRY,     STR_TRANSPARENT_INDUSTRIES_DESC},