src/newgrf_industries.cpp
branchNewGRF_ports
changeset 6720 35756db7e577
child 6725 23339968083f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/newgrf_industries.cpp	Sat Jul 14 19:42:58 2007 +0000
@@ -0,0 +1,420 @@
+/* $Id$ */
+
+/** @file newgrf_industries.cpp */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "macros.h"
+#include "variables.h"
+#include "landscape.h"
+#include "table/strings.h"
+#include "industry.h"
+#include "industry_map.h"
+#include "newgrf.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_spritegroup.h"
+#include "newgrf_industries.h"
+#include "newgrf_commons.h"
+#include "newgrf_text.h"
+#include "newgrf_town.h"
+#include "date.h"
+
+/* Since the industry IDs defined by the GRF file don't necessarily correlate
+ * to those used by the game, the IDs used for overriding old industries must be
+ * translated when the idustry spec is set. */
+IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
+IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
+
+IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
+{
+	if (grf_type == IT_INVALID) return IT_INVALID;
+	if (!HASBIT(grf_type, 7)) return GB(grf_type, 0, 6);
+
+	return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
+}
+
+/**
+ * Finds the distance for the closest tile with water/land given a tile
+ * @param tile  the tile to find the distance too
+ * @param water whether to find water or land
+ * @note FAILS when an industry should be seen as water
+ */
+static uint GetClosestWaterDistance(TileIndex tile, bool water)
+{
+	TileIndex t;
+	int best_dist;
+	for (t = 0; t < MapSize(); t++) {
+		if (IsTileType(t, MP_WATER) == water) break;
+	}
+	best_dist = DistanceManhattan(tile, t);
+
+	for (; t < MapSize(); t++) {
+		int dist = DistanceManhattan(tile, t);
+		if (dist < best_dist) {
+			if (IsTileType(t, MP_WATER) == water) best_dist = dist;
+		} else {
+			/* When the Y distance between the current row and the 'source' tile
+			 * is larger than the best distance, we've found the best distance */
+			if ((int)TileY(t) - (int)TileY(tile) > best_dist) break;
+			if (TileX(tile) > TileX(t)) {
+				/* We can safely skip this many tiles; from here all tiles have a
+				 * higher or equal distance than the best distance */
+				t |= MapMaxX();
+				continue;
+			} else {
+				/* We can safely skip this many tiles; up to here all tiles have a
+				 * higher or equal distance than the best distance */
+				t += max(best_dist - dist, 0);
+				continue;
+			}
+		}
+	}
+
+	return best_dist;
+}
+
+/** Make an analysis of a tile and check for its belonging to the same
+ * industry, and/or the same grf file
+ * @param new_tile TileIndex of the tile to query
+ * @param old_tile TileINdex of teh reference tile
+ * @param i Industry to which old_tile belongs to
+ * @return value encoded as per NFO specs */
+uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Industry *i)
+{
+	if (IsTileType(new_tile, MP_INDUSTRY)) {  // Is this an industry tile?
+
+		if (GetIndustryIndex(new_tile) == i->index) {  // Does it belong to the same industry?
+			IndustryGfx gfx = GetIndustryGfx(new_tile);
+			const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
+			const IndustryTileSpec *indold = GetIndustryTileSpec(GetIndustryGfx(old_tile));
+
+			if (gfx < NEW_INDUSTRYOFFSET) {  // Does it belongs to an old type?
+				/* It is an old tile.  We have to see if it's been overriden */
+				if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) {  // has it been overridden?
+					return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
+				} else { // yes.  FInd out if it is from the same grf file or not
+					const IndustryTileSpec *old_tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
+
+					if (old_tile_ovr->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {
+						return old_tile_ovr->grf_prop.local_id; // same grf file
+					} else {
+						return 0xFFFE; // not the same grf file
+					}
+				}
+			} else {
+				if (indtsp->grf_prop.spritegroup != NULL) {  // tile has a spritegroup ?
+					if (indtsp->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {  // same industry, same grf ?
+						return indtsp->grf_prop.local_id;
+					} else {
+						return 0xFFFE;  // Defined in another grf file
+					}
+				} else {  // tile has no spritegroup
+					return 0xFF << 8 | indtsp->grf_prop.subst_id;  // so just give him the substitute
+				}
+			}
+		}
+	}
+
+	return 0xFFFF; // tile is not an industry one or  does not belong to the current industry
+}
+
+static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
+{
+	uint32 best_dist = MAX_UVALUE(uint32);
+	const Industry *i;
+	FOR_ALL_INDUSTRIES(i) {
+		if (i->type != type || i == current) continue;
+
+		best_dist = min(best_dist, DistanceManhattan(tile, i->xy));
+	}
+
+	return best_dist;
+}
+
+/** This function implements the industries variables that newGRF defines.
+ * @param variable that is queried
+ * @param parameter unused
+ * @param available will return false if ever the variable asked for does not exist
+ * @param ind is of course the industry we are inquiring
+ * @return the value stored in the corresponding variable*/
+uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
+{
+	const Industry *industry = object->u.industry.ind;
+	TileIndex tile = object->u.industry.tile;
+	const IndustrySpec *indspec = GetIndustrySpec(industry->type);
+
+	switch (variable) {
+		case 0x40:
+		case 0x41:
+		case 0x42: { // waiting cargo, but only if those two callback flags are set
+			uint16 callback = indspec->callback_flags;
+			if (HASBIT(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HASBIT(callback, CBM_IND_PRODUCTION_256_TICKS)) {
+				return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
+			} else {
+				return 0;
+			}
+		}
+
+		/* Manhattan distance of closes dry/water tile */
+		case 0x43: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
+
+		/* Get industry ID at offset param */
+		case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), tile, industry);
+
+		case 0x61: return 0; // Get random tile bits at offset param
+
+		/* Land info of nearby tiles */
+		case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
+
+		/* Animation stage of nearby tiles */
+		case 0x63 : {
+			tile = GetNearbyTile(parameter, tile);
+			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) {
+				return GetIndustryAnimationState(tile);
+			}
+			return 0xFFFFFFFF;
+		}
+
+		/* Distance of nearest industry of given type */
+		case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry); // Distance of nearest industry of given type
+		/* Get town zone and Manhattan distance of closest town */
+ 		case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
+		/* Get square of Euclidian distance of closes town */
+		case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);
+
+		/* Count of industry, distance of closest instance
+		 * format is rr(reserved) cc(count)  dddd(manhattan distance of closest sister)
+		 * A lot more should be done, since it has to check for local id, grf id etc...
+		 * let's just say it is a beginning ;) */
+		case 0x67: return GetIndustryTypeCount(industry->type) << 16 | 0;
+
+		/* Industry structure access*/
+		case 0x80: return industry->xy;
+		case 0x81: return GB(industry->xy, 8, 8);
+		/* Pointer to the town the industry is associated with */
+		case 0x82: return industry->town->index;
+		case 0x83:
+		case 0x84:
+		case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
+		case 0x86: return industry->width;
+		case 0x87: return industry->height;// xy dimensions
+		/*  */
+		case 0x88:
+		case 0x89: return indspec->produced_cargo[variable - 0x88];
+		case 0x8A: return industry->produced_cargo_waiting[0];
+		case 0x8B: return GB(industry->produced_cargo_waiting[0], 8, 8);
+		case 0x8C: return industry->produced_cargo_waiting[1];
+		case 0x8D: return GB(industry->produced_cargo_waiting[1], 8, 8);
+		case 0x8E:
+		case 0x8F: return industry->production_rate[variable - 0x8E];
+		case 0x90:
+		case 0x91:
+		case 0x92: return indspec->accepts_cargo[variable - 0x90];
+		case 0x93: return industry->prod_level;
+		/* amount of cargo produced so far THIS month. */
+		case 0x94: return industry->this_month_production[0];
+		case 0x95: return GB(industry->this_month_production[0], 8, 8);
+		case 0x96: return industry->this_month_production[1];
+		case 0x97: return GB(industry->this_month_production[1], 8, 8);
+		/* amount of cargo transported so far THIS month. */
+		case 0x98: return industry->this_month_transported[0];
+		case 0x99: return GB(industry->this_month_transported[0], 8, 8);
+		case 0x9A: return industry->this_month_transported[1];
+		case 0x9B: return GB(industry->this_month_transported[0], 8, 8);
+		/* fraction of cargo transported LAST month. */
+		case 0x9C:
+		case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
+		/* amount of cargo produced LAST month. */
+		case 0x9E: return industry->last_month_production[0];
+		case 0x9F: return GB(industry->last_month_production[0], 8, 8);
+		case 0xA0: return industry->last_month_production[1];
+		case 0xA1: return GB(industry->last_month_production[1], 8, 8);
+		/* amount of cargo transported last month. */
+		case 0xA2: return industry->last_month_transported[0];
+		case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
+		case 0xA4: return industry->last_month_transported[1];
+		case 0xA5: return GB(industry->last_month_transported[0], 8, 8);
+
+		case 0xA6: return industry->type;
+		case 0xA7: return industry->founder;
+		case 0xA8: return industry->random_color;
+		case 0xA9: return clamp(0, industry->last_prod_year - 1920, 255);
+		case 0xAA: return industry->counter;
+		case 0xAB: return GB(industry->counter, 8, 8);
+		case 0xAC: return industry->was_cargo_delivered;
+
+		case 0xB0: return clamp(0, industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 65535); // Date when built since 1920 (in days)
+		case 0xB3: return industry->construction_type; // Construction type
+		case 0xB4: return clamp(0, industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 65535); // Date last cargo accepted since 1920 (in days)
+	}
+
+	DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
+
+	*available = false;
+	return (uint32)-1;
+}
+
+static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
+{
+	/* IndustryTile do not have 'real' groups */
+	return NULL;
+}
+
+static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus)
+{
+	res->GetRandomBits = IndustryTileGetRandomBits;
+	res->GetTriggers   = IndustryTileGetTriggers;
+	res->SetTriggers   = IndustryTileSetTriggers;
+	res->GetVariable   = IndustryGetVariable;
+	res->ResolveReal   = IndustryResolveReal;
+
+	res->u.industry.tile = tile;
+	res->u.industry.ind  = indus;
+	res->u.industry.gfx  = INVALID_INDUSTRYTILE;
+
+	res->callback        = 0;
+	res->callback_param1 = 0;
+	res->callback_param2 = 0;
+	res->last_value      = 0;
+	res->trigger         = 0;
+	res->reseed          = 0;
+}
+
+uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
+{
+	ResolverObject object;
+	const SpriteGroup *group;
+
+	NewIndustryResolver(&object, tile, industry);
+	object.callback = callback;
+	object.callback_param1 = param1;
+	object.callback_param2 = param2;
+
+	group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
+	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
+
+	return group->g.callback.result;
+}
+
+uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
+{
+	TileIndex tile = object->u.industry_location.tile;
+
+	if (object->scope == VSG_SCOPE_PARENT) {
+		return TownGetVariable(variable, parameter, available, ClosestTownFromTile(tile, (uint)-1));
+	}
+
+	switch (variable) {
+		/* Land info of nearby tiles */
+		case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
+
+		/* Distance of nearest industry of given type */
+		case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL);
+
+		/* Location where to build the industry */
+		case 0x80: return tile;
+		case 0x81: return GB(tile, 8, 8);
+
+		/* Pointer to the town the industry is associated with */
+		case 0x82: return ClosestTownFromTile(tile, (uint)-1)->index;
+		case 0x83:
+		case 0x84:
+		case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
+
+		/* Number of the layout */
+		case 0x86: return object->u.industry_location.itspec_index;
+
+		/* Ground type */
+		case 0x87: return GetTerrainType(tile);
+
+		/* Town zone */
+		case 0x88: return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile);
+
+		/* Manhattan distance of the closest town */
+		case 0x89: return min(DistanceManhattan(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 255);
+
+		/* Lowest height of the tile */
+		case 0x8A: return GetTileZ(tile);
+
+		/* Distance to the nearest water/land tile */
+		case 0x8B: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
+
+		/* Square of Euclidian distance from town */
+		case 0x8D: return min(DistanceSquare(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 65535);
+	}
+
+	DEBUG(grf, 1, "Unhandled location industry property 0x%X", variable);
+
+	*available = false;
+	return (uint32)-1;
+}
+
+bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index)
+{
+	const IndustrySpec *indspec = GetIndustrySpec(type);
+
+	ResolverObject object;
+	const SpriteGroup *group;
+
+	NewIndustryResolver(&object, tile, NULL);
+	object.GetVariable = IndustryLocationGetVariable;
+	object.callback = CBID_INDUSTRY_LOCATION;
+	object.u.industry_location.tile = tile;
+	object.u.industry_location.spec = indspec;
+	object.u.industry_location.itspec_index = itspec_index;
+
+	group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
+
+	if (group == NULL || group->type != SGT_CALLBACK) return false;
+
+	switch (group->g.callback.result) {
+		case 0x400: return true;
+		case 0x401: _error_message = STR_0239_SITE_UNSUITABLE; break;
+		case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break;
+		case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT; break;
+		default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result); break;
+	}
+
+	return false;
+}
+
+static int32 DerefIndProd(uint field, bool use_register)
+{
+	return use_register ? (int32)GetRegister(field) : field;
+}
+
+/**
+ * Get the industry production callback and apply it to the industry.
+ * @param ind    the industry this callback has to be called for
+ * @param reason the reason it is called (0 = incoming cargo, 1 = periodic tick callback)
+ */
+void IndustryProductionCallback(Industry *ind, int reason)
+{
+	ResolverObject object;
+	NewIndustryResolver(&object, ind->xy, ind);
+	object.callback_param2 = reason;
+
+	for (uint loop = 0;; loop++) {
+		SB(object.callback_param2, 8, 16, loop);
+		const SpriteGroup *group = Resolve(GetIndustrySpec(ind->type)->grf_prop.spritegroup, &object);
+		if (group == NULL || group->type != SGT_INDUSTRY_PRODUCTION) break;
+
+		bool deref = (group->g.indprod.version == 1);
+
+		for (uint i = 0; i < 3; i++) {
+			ind->incoming_cargo_waiting[i] = clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->g.indprod.substract_input[i], deref), 0, 0xFFFF);
+		}
+		for (uint i = 0; i < 2; i++) {
+			ind->produced_cargo_waiting[i] = clamp(ind->produced_cargo_waiting[i] + DerefIndProd(group->g.indprod.add_output[i], deref), 0, 0xFFFF);
+		}
+
+		int32 again = DerefIndProd(group->g.indprod.again, deref);
+		if (again == 0) break;
+
+		SB(object.callback_param2, 24, 8, again);
+	}
+
+	InvalidateWindow(WC_INDUSTRY_VIEW, ind->index);
+}