src/water_cmd.c
branchcustombridgeheads
changeset 5643 3778051e8095
parent 5590 dc34c43fc3eb
child 5648 1608018c5ff2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/water_cmd.c	Wed Jan 03 08:49:36 2007 +0000
@@ -0,0 +1,732 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "bridge_map.h"
+#include "station_map.h"
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "functions.h"
+#include "map.h"
+#include "tile.h"
+#include "vehicle.h"
+#include "viewport.h"
+#include "command.h"
+#include "town.h"
+#include "news.h"
+#include "sound.h"
+#include "depot.h"
+#include "vehicle_gui.h"
+#include "train.h"
+#include "water_map.h"
+#include "newgrf.h"
+
+static const SpriteID _water_shore_sprites[] = {
+	0,
+	SPR_SHORE_TILEH_1,
+	SPR_SHORE_TILEH_2,
+	SPR_SHORE_TILEH_3,
+	SPR_SHORE_TILEH_4,
+	0,
+	SPR_SHORE_TILEH_6,
+	0,
+	SPR_SHORE_TILEH_8,
+	SPR_SHORE_TILEH_9,
+	0,
+	0,
+	SPR_SHORE_TILEH_12,
+	0,
+	0
+};
+
+
+static void FloodVehicle(Vehicle *v);
+
+/** Build a ship depot.
+ * @param tile tile where ship depot is built
+ * @param p1 depot direction (0 == X or 1 == Y)
+ * @param p2 unused
+ */
+int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	TileIndex tile2;
+
+	int32 cost, ret;
+	Depot *depot;
+
+	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+	if (p1 > 1) return CMD_ERROR;
+
+	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+	tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
+	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
+
+	if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
+		return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
+
+	if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+
+	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+	if (CmdFailed(ret)) return CMD_ERROR;
+	ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+	if (CmdFailed(ret)) return CMD_ERROR;
+
+	// pretend that we're not making land from the water even though we actually are.
+	cost = 0;
+
+	depot = AllocateDepot();
+	if (depot == NULL) return CMD_ERROR;
+
+	if (flags & DC_EXEC) {
+		depot->xy = tile;
+		depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
+
+		MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
+		MakeShipDepot(tile2,_current_player, DEPOT_SOUTH, p1);
+		MarkTileDirtyByTile(tile);
+		MarkTileDirtyByTile(tile2);
+	}
+
+	return cost + _price.build_ship_depot;
+}
+
+static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
+{
+	TileIndex tile2;
+
+	if (!IsShipDepot(tile)) return CMD_ERROR;
+	if (!CheckTileOwnership(tile)) return CMD_ERROR;
+	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+	tile2 = GetOtherShipDepotTile(tile);
+
+	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
+
+	if (flags & DC_EXEC) {
+		/* Kill the depot, which is registered at the northernmost tile. Use that one */
+		DeleteDepot(GetDepotByTile(tile2 < tile ? tile2 : tile));
+
+		MakeWater(tile);
+		MakeWater(tile2);
+		MarkTileDirtyByTile(tile);
+		MarkTileDirtyByTile(tile2);
+	}
+
+	return _price.remove_ship_depot;
+}
+
+// build a shiplift
+static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
+{
+	int32 ret;
+	int delta;
+
+	// middle tile
+	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+	if (CmdFailed(ret)) return CMD_ERROR;
+
+	delta = TileOffsByDiagDir(dir);
+	// lower tile
+	ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+	if (CmdFailed(ret)) return CMD_ERROR;
+	if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
+		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+	}
+
+	// upper tile
+	ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+	if (CmdFailed(ret)) return CMD_ERROR;
+	if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
+		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+	}
+
+	if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
+	    (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
+	    (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
+		return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+	}
+
+	if (flags & DC_EXEC) {
+		MakeLock(tile, _current_player, dir);
+		MarkTileDirtyByTile(tile);
+		MarkTileDirtyByTile(tile - delta);
+		MarkTileDirtyByTile(tile + delta);
+	}
+
+	return _price.clear_water * 22 >> 3;
+}
+
+static int32 RemoveShiplift(TileIndex tile, uint32 flags)
+{
+	TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
+
+	if (!CheckTileOwnership(tile)) return CMD_ERROR;
+
+	// make sure no vehicle is on the tile.
+	if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
+		return CMD_ERROR;
+
+	if (flags & DC_EXEC) {
+		DoClearSquare(tile);
+		DoClearSquare(tile + delta);
+		DoClearSquare(tile - delta);
+	}
+
+	return _price.clear_water * 2;
+}
+
+static void MarkTilesAroundDirty(TileIndex tile)
+{
+	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
+	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
+	MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
+	MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
+}
+
+/** Builds a lock (ship-lift)
+ * @param tile tile where to place the lock
+ * @param p1 unused
+ * @param p2 unused
+ */
+int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	DiagDirection dir;
+
+	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+	switch (GetTileSlope(tile, NULL)) {
+		case SLOPE_SW: dir = DIAGDIR_SW; break;
+		case SLOPE_SE: dir = DIAGDIR_SE; break;
+		case SLOPE_NW: dir = DIAGDIR_NW; break;
+		case SLOPE_NE: dir = DIAGDIR_NE; break;
+		default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+	}
+	return DoBuildShiplift(tile, dir, flags);
+}
+
+/** Build a piece of canal.
+ * @param tile end tile of stretch-dragging
+ * @param p1 start tile of stretch-dragging
+ * @param p2 ctrl pressed - toggles ocean / canals at sealevel
+ */
+int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	int32 cost;
+	int size_x, size_y;
+	int x;
+	int y;
+	int sx, sy;
+
+	if (p1 >= MapSize()) return CMD_ERROR;
+
+	x = TileX(tile);
+	y = TileY(tile);
+	sx = TileX(p1);
+	sy = TileY(p1);
+
+	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+	if (x < sx) intswap(x, sx);
+	if (y < sy) intswap(y, sy);
+	size_x = (x - sx) + 1;
+	size_y = (y - sy) + 1;
+
+	/* Outside the editor you can only drag canals, and not areas */
+	if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
+
+	cost = 0;
+	BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
+		int32 ret;
+
+		if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
+			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
+		}
+
+		// can't make water of water!
+		if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
+
+		ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+		if (CmdFailed(ret)) return ret;
+		cost += ret;
+
+		if (flags & DC_EXEC) {
+			if (TileHeight(tile) == 0) {
+				MakeWater(tile);
+			} else {
+				MakeCanal(tile, _current_player);
+			}
+			MarkTileDirtyByTile(tile);
+			MarkTilesAroundDirty(tile);
+		}
+
+		cost += _price.clear_water;
+	} END_TILE_LOOP(tile, size_x, size_y, 0);
+
+	if (cost == 0) {
+		return_cmd_error(STR_1007_ALREADY_BUILT);
+	} else {
+		return cost;
+	}
+}
+
+static int32 ClearTile_Water(TileIndex tile, byte flags)
+{
+	switch (GetWaterTileType(tile)) {
+		case WATER_CLEAR:
+			if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
+
+			// Make sure no vehicle is on the tile
+			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+			// Make sure it's not an edge tile.
+			if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
+					!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
+				return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
+			}
+
+			if (GetTileOwner(tile) != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR;
+
+			if (flags & DC_EXEC) DoClearSquare(tile);
+			return _price.clear_water;
+
+		case WATER_COAST: {
+			Slope slope = GetTileSlope(tile, NULL);
+
+			// Make sure no vehicle is on the tile
+			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+			// Make sure it's not an edge tile.
+			if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
+					!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
+				return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
+			}
+
+			if (flags & DC_EXEC) DoClearSquare(tile);
+			if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
+				return _price.clear_water;
+			} else {
+				return _price.purchase_land;
+			}
+		}
+
+		case WATER_LOCK: {
+			static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
+				{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
+				{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
+				{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
+			};
+
+			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
+			if (_current_player == OWNER_WATER) return CMD_ERROR;
+			// move to the middle tile..
+			return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
+		}
+
+		case WATER_DEPOT:
+			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
+			return RemoveShipDepot(tile, flags);
+
+		default:
+			NOT_REACHED();
+			return 0;
+	}
+
+	return 0; // useless but silences warning
+}
+
+// return true if a tile is a water tile.
+static bool IsWateredTile(TileIndex tile)
+{
+	switch (GetTileType(tile)) {
+		case MP_WATER:
+			if (!IsCoast(tile)) return true;
+
+			switch (GetTileSlope(tile, NULL)) {
+				case SLOPE_W:
+				case SLOPE_S:
+				case SLOPE_E:
+				case SLOPE_N:
+					return true;
+
+				default:
+					return false;
+			}
+
+		case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
+		default:         return false;
+	}
+}
+
+// draw a canal styled water tile with dikes around
+void DrawCanalWater(TileIndex tile)
+{
+	uint wa;
+
+	// determine the edges around with water.
+	wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
+	wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
+	wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
+	wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
+
+	if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
+	if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
+	if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
+	if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
+
+	// right corner
+	switch (wa & 0x03) {
+		case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4); break;
+		case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8); break;
+	}
+
+	// bottom corner
+	switch (wa & 0x06) {
+		case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5); break;
+		case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9); break;
+	}
+
+	// left corner
+	switch (wa & 0x0C) {
+		case  0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6); break;
+		case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10); break;
+	}
+
+	// upper corner
+	switch (wa & 0x09) {
+		case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7); break;
+		case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11); break;
+	}
+}
+
+typedef struct LocksDrawTileStruct {
+	int8 delta_x, delta_y, delta_z;
+	byte width, height, depth;
+	SpriteID image;
+} LocksDrawTileStruct;
+
+#include "table/water_land.h"
+
+static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
+	uint32 palette, uint base
+)
+{
+	DrawGroundSprite(wdts++->image);
+
+	for (; wdts->delta_x != 0x80; wdts++) {
+		uint32 image = wdts->image + base;
+		if (_display_opt & DO_TRANS_BUILDINGS) {
+			MAKE_TRANSPARENT(image);
+		} else {
+			image |= palette;
+		}
+		AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
+	}
+}
+
+static void DrawTile_Water(TileInfo *ti)
+{
+	switch (GetWaterTileType(ti->tile)) {
+		case WATER_CLEAR:
+			DrawGroundSprite(SPR_FLAT_WATER_TILE);
+			if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
+			DrawBridgeMiddle(ti);
+			break;
+
+		case WATER_COAST:
+			assert(!IsSteepSlope(ti->tileh));
+			if (_coast_base != 0) {
+				DrawGroundSprite(_coast_base + ti->tileh);
+			} else {
+				DrawGroundSprite(_water_shore_sprites[ti->tileh]);
+			}
+			DrawBridgeMiddle(ti);
+			break;
+
+		case WATER_LOCK: {
+			const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
+			DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
+		} break;
+
+		case WATER_DEPOT:
+			DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
+			break;
+	}
+}
+
+void DrawShipDepotSprite(int x, int y, int image)
+{
+	const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
+
+	DrawSprite(wdts++->image, x, y);
+
+	for (; wdts->delta_x != 0x80; wdts++) {
+		Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
+		DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
+	}
+}
+
+
+static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y)
+{
+	uint z;
+	uint tileh = GetTileSlope(tile, &z);
+
+	return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
+}
+
+static Slope GetSlopeTileh_Water(TileIndex tile, Slope tileh)
+{
+	return tileh;
+}
+
+static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
+{
+	/* not used */
+}
+
+static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
+{
+	switch (GetWaterTileType(tile)) {
+		case WATER_CLEAR:
+			if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) {
+				td->str = STR_3804_WATER;
+			} else {
+				td->str = STR_LANDINFO_CANAL;
+			}
+			break;
+		case WATER_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break;
+		case WATER_LOCK : td->str = STR_LANDINFO_LOCK; break;
+		case WATER_DEPOT: td->str = STR_3806_SHIP_DEPOT; break;
+		default: assert(0); break;
+	}
+
+	td->owner = GetTileOwner(tile);
+}
+
+static void AnimateTile_Water(TileIndex tile)
+{
+	/* not used */
+}
+
+static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
+{
+	TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
+
+	// type of this tile mustn't be water already.
+	if (IsTileType(target, MP_WATER)) return;
+
+	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
+			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
+		return;
+	}
+
+	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
+			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
+		// make coast..
+		switch (GetTileType(target)) {
+			case MP_RAILWAY: {
+				TrackBits tracks;
+				Slope slope;
+
+				if (!IsPlainRailTile(target)) break;
+
+				tracks = GetTrackBits(target);
+				slope = GetTileSlope(target, NULL);
+				if (!(
+							(slope == SLOPE_W && tracks == TRACK_BIT_RIGHT) ||
+							(slope == SLOPE_S && tracks == TRACK_BIT_UPPER) ||
+							(slope == SLOPE_E && tracks == TRACK_BIT_LEFT)  ||
+							(slope == SLOPE_N && tracks == TRACK_BIT_LOWER)
+						)) {
+					break;
+				}
+			}
+			/* FALLTHROUGH */
+
+			case MP_CLEAR:
+			case MP_TREES:
+				_current_player = OWNER_WATER;
+				if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
+					MakeShore(target);
+					MarkTileDirtyByTile(target);
+				}
+				break;
+
+			default:
+				break;
+		}
+	} else {
+		_current_player = OWNER_WATER;
+		{
+			Vehicle *v = FindVehicleOnTileZ(target, 0);
+			if (v != NULL) FloodVehicle(v);
+		}
+
+		if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
+			MakeWater(target);
+			MarkTileDirtyByTile(target);
+		}
+	}
+}
+
+static void FloodVehicle(Vehicle *v)
+{
+	if (!(v->vehstatus & VS_CRASHED)) {
+		uint16 pass = 0;
+
+		if (v->type == VEH_Road) { // flood bus/truck
+			pass = 1; // driver
+			if (v->cargo_type == CT_PASSENGERS)
+				pass += v->cargo_count;
+
+			v->vehstatus |= VS_CRASHED;
+			v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
+			RebuildVehicleLists();
+		} else if (v->type == VEH_Train) {
+			Vehicle *u;
+
+			v = GetFirstVehicleInChain(v);
+			u = v;
+			if (IsFrontEngine(v)) pass = 4; // driver
+
+			// crash all wagons, and count passangers
+			BEGIN_ENUM_WAGONS(v)
+				if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
+				v->vehstatus |= VS_CRASHED;
+			END_ENUM_WAGONS(v)
+
+			v = u;
+			v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
+			RebuildVehicleLists();
+		} else {
+			return;
+		}
+
+		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+
+		SetDParam(0, pass);
+		AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
+			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
+			v->index,
+			0);
+		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
+		SndPlayVehicleFx(SND_12_EXPLOSION, v);
+	}
+}
+
+// called from tunnelbridge_cmd, and by TileLoop_Industry()
+void TileLoop_Water(TileIndex tile)
+{
+	static const TileIndexDiffC _tile_loop_offs_array[][5] = {
+		// tile to mod              shore?    shore?
+		{{-1,  0}, {0, 0}, {0, 1}, {-1,  0}, {-1,  1}},
+		{{ 0,  1}, {0, 1}, {1, 1}, { 0,  2}, { 1,  2}},
+		{{ 1,  0}, {1, 0}, {1, 1}, { 2,  0}, { 2,  1}},
+		{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
+	};
+
+	/* Ensure sea-level canals do not flood */
+	if ((IsTileType(tile, MP_WATER) || IsTileType(tile, MP_TUNNEL) ||
+			IsTileType(tile, MP_STREET_BRIDGE) || IsTileType(tile, MP_RAILWAY_BRIDGE)) &&
+			!IsTileOwner(tile, OWNER_WATER)) return;
+
+	if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
+			IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
+		uint i;
+
+		for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
+			TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
+		}
+	}
+	// _current_player can be changed by TileLoopWaterHelper.. reset it back
+	//   here
+	_current_player = OWNER_NONE;
+
+	// edges
+	if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE
+		TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
+	}
+
+	if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
+		TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
+	}
+
+	if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
+		TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
+	}
+
+	if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
+		TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
+	}
+}
+
+static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
+{
+	static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
+
+	TrackBits ts;
+
+	if (mode != TRANSPORT_WATER) return 0;
+
+	switch (GetWaterTileType(tile)) {
+		case WATER_CLEAR: ts = TRACK_BIT_ALL; break;
+		case WATER_COAST: ts = coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
+		case WATER_LOCK:  ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break;
+		case WATER_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
+		default: return 0;
+	}
+	if (TileX(tile) == 0) {
+		// NE border: remove tracks that connects NE tile edge
+		ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
+	}
+	if (TileY(tile) == 0) {
+		// NW border: remove tracks that connects NW tile edge
+		ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
+	}
+	return ts * 0x101;
+}
+
+static void ClickTile_Water(TileIndex tile)
+{
+	if (GetWaterTileType(tile) == WATER_DEPOT) {
+		TileIndex tile2 = GetOtherShipDepotTile(tile);
+
+		ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_Ship);
+	}
+}
+
+static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
+{
+	if (!IsTileOwner(tile, old_player)) return;
+
+	if (new_player != PLAYER_SPECTATOR) {
+		SetTileOwner(tile, new_player);
+	} else {
+		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+	}
+}
+
+static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
+{
+	return 0;
+}
+
+
+const TileTypeProcs _tile_type_water_procs = {
+	DrawTile_Water,           /* draw_tile_proc */
+	GetSlopeZ_Water,          /* get_slope_z_proc */
+	ClearTile_Water,          /* clear_tile_proc */
+	GetAcceptedCargo_Water,   /* get_accepted_cargo_proc */
+	GetTileDesc_Water,        /* get_tile_desc_proc */
+	GetTileTrackStatus_Water, /* get_tile_track_status_proc */
+	ClickTile_Water,          /* click_tile_proc */
+	AnimateTile_Water,        /* animate_tile_proc */
+	TileLoop_Water,           /* tile_loop_clear */
+	ChangeTileOwner_Water,    /* change_tile_owner_clear */
+	NULL,                     /* get_produced_cargo_proc */
+	VehicleEnter_Water,       /* vehicle_enter_tile_proc */
+	GetSlopeTileh_Water,      /* get_slope_tileh_proc */
+};