src/video/cocoa/fullscreen.mm
changeset 8435 38a1ab65d6e4
parent 8423 8453e9a0f0b5
child 8448 a59e637a8eb3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/cocoa/fullscreen.mm	Thu Nov 22 21:48:17 2007 +0000
@@ -0,0 +1,617 @@
+/* $Id$ */
+
+/******************************************************************************
+ *                             Cocoa video driver                             *
+ * Known things left to do:                                                   *
+ *  Scale&copy the old pixel buffer to the new one when switching resolution. *
+ ******************************************************************************/
+
+#ifdef WITH_COCOA
+
+#include <AvailabilityMacros.h>
+
+#import <Cocoa/Cocoa.h>
+#import <sys/time.h> /* gettimeofday */
+#import <sys/param.h> /* for MAXPATHLEN */
+#import <unistd.h>
+
+/**
+ * Important notice regarding all modifications!!!!!!!
+ * There are certain limitations because the file is objective C++.
+ * gdb has limitations.
+ * C++ and objective C code can't be joined in all cases (classes stuff).
+ * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
+ */
+
+
+/* From Menus.h (according to Xcode Developer Documentation) */
+extern "C" void ShowMenuBar();
+extern "C" void HideMenuBar();
+
+/* Defined in stdbool.h */
+#ifndef __cplusplus
+# ifndef __BEOS__
+#  undef bool
+#  undef false
+#  undef true
+# endif
+#endif
+
+
+#include "../../stdafx.h"
+#include "../../openttd.h"
+#include "../../debug.h"
+#include "../../macros.h"
+#include "../../os/macosx/splash.h"
+#include "../../variables.h"
+#include "../../gfx.h"
+#include "cocoa_v.h"
+#include "cocoa_keys.h"
+#include "../../blitter/factory.hpp"
+#include "../../fileio.h"
+
+#undef Point
+#undef Rect
+
+
+/* Structure for rez switch gamma fades
+ * We can hide the monitor flicker by setting the gamma tables to 0
+ */
+#define QZ_GAMMA_TABLE_SIZE 256
+
+struct OTTD_QuartzGammaTable {
+	CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
+	CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
+	CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
+};
+
+/* Add methods to get at private members of NSScreen.
+ * Since there is a bug in Apple's screen switching code that does not update
+ * this variable when switching to fullscreen, we'll set it manually (but only
+ * for the main screen).
+ */
+@interface NSScreen (NSScreenAccess)
+	- (void) setFrame:(NSRect)frame;
+@end
+
+@implementation NSScreen (NSScreenAccess)
+- (void) setFrame:(NSRect)frame;
+{
+	_frame = frame;
+}
+@end
+
+
+class FullscreenSubdriver: public CocoaSubdriver {
+	int                display_width;
+	int                display_height;
+	int                display_depth;
+	int                screen_pitch;
+	void*              screen_buffer;
+	void*              pixel_buffer;
+
+	CGDirectDisplayID  display_id;         /* 0 == main display (only support single display) */
+	CFDictionaryRef    cur_mode;           /* current mode of the display */
+	CFDictionaryRef    save_mode;          /* original mode of the display */
+	CGDirectPaletteRef palette;            /* palette of an 8-bit display */
+
+	#define MAX_DIRTY_RECTS 100
+	Rect dirty_rects[MAX_DIRTY_RECTS];
+	int num_dirty_rects;
+
+
+	/* Gamma functions to try to hide the flash from a rez switch
+	 * Fade the display from normal to black
+	 * Save gamma tables for fade back to normal
+	 */
+	uint32 FadeGammaOut(OTTD_QuartzGammaTable* table)
+	{
+		CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
+		CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
+		CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
+		float percent;
+		int j;
+		unsigned int actual;
+
+		if (CGGetDisplayTransferByTable(
+					display_id, QZ_GAMMA_TABLE_SIZE,
+					table->red, table->green, table->blue, &actual
+				) != CGDisplayNoErr ||
+				actual != QZ_GAMMA_TABLE_SIZE) {
+			return 1;
+		}
+
+		memcpy(redTable,   table->red,   sizeof(redTable));
+		memcpy(greenTable, table->green, sizeof(greenTable));
+		memcpy(blueTable,  table->blue,  sizeof(greenTable));
+
+		for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
+			for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
+				redTable[j]   = redTable[j]   * percent;
+				greenTable[j] = greenTable[j] * percent;
+				blueTable[j]  = blueTable[j]  * percent;
+			}
+
+			if (CGSetDisplayTransferByTable(
+						display_id, QZ_GAMMA_TABLE_SIZE,
+						redTable, greenTable, blueTable
+					) != CGDisplayNoErr) {
+				CGDisplayRestoreColorSyncSettings();
+				return 1;
+			}
+
+			CSleep(10);
+		}
+
+		return 0;
+	}
+
+	/* Fade the display from black to normal
+	 * Restore previously saved gamma values
+	 */
+	uint32 FadeGammaIn(const OTTD_QuartzGammaTable* table)
+	{
+		CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
+		CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
+		CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
+		float percent;
+		int j;
+
+		memset(redTable, 0, sizeof(redTable));
+		memset(greenTable, 0, sizeof(greenTable));
+		memset(blueTable, 0, sizeof(greenTable));
+
+		for (percent = 0.0; percent <= 1.0; percent += 0.01) {
+			for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
+				redTable[j]   = table->red[j]   * percent;
+				greenTable[j] = table->green[j] * percent;
+				blueTable[j]  = table->blue[j]  * percent;
+			}
+
+			if (CGSetDisplayTransferByTable(
+						display_id, QZ_GAMMA_TABLE_SIZE,
+						redTable, greenTable, blueTable
+					) != CGDisplayNoErr) {
+				CGDisplayRestoreColorSyncSettings();
+				return 1;
+			}
+
+			CSleep(10);
+		}
+
+		return 0;
+	}
+
+	/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
+	void WaitForVerticalBlank()
+	{
+		/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
+		double refreshRate;
+		double linesPerSecond;
+		double target;
+		double position;
+		double adjustment;
+		CFNumberRef refreshRateCFNumber;
+
+		refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayRefreshRate);
+		if (refreshRateCFNumber == NULL) return;
+
+		if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0)
+			return;
+
+		if (refreshRate == 0) return;
+
+		linesPerSecond = refreshRate * display_height;
+		target = display_height;
+
+		/* Figure out the first delay so we start off about right */
+		position = CGDisplayBeamPosition(display_id);
+		if (position > target) position = 0;
+
+		adjustment = (target - position) / linesPerSecond;
+
+		CSleep((uint32)(adjustment * 1000));
+	}
+
+
+	bool SetVideoMode(int w, int h)
+	{
+		int exact_match;
+		CFNumberRef number;
+		int bpp;
+		int gamma_error;
+		OTTD_QuartzGammaTable gamma_table;
+		NSRect screen_rect;
+		CGError error;
+		NSPoint pt;
+
+		/* Destroy any previous mode */
+		if (pixel_buffer != NULL) {
+			free(pixel_buffer);
+			pixel_buffer = NULL;
+		}
+
+		/* See if requested mode exists */
+		cur_mode = CGDisplayBestModeForParameters(display_id, display_depth, w, h, &exact_match);
+
+		/* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
+		if (!exact_match) {
+			number = (const __CFNumber*) CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel);
+			CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
+			if (bpp != display_depth) {
+				DEBUG(driver, 0, "Failed to find display resolution");
+				goto ERR_NO_MATCH;
+			}
+
+			number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth);
+			CFNumberGetValue(number, kCFNumberSInt32Type, &w);
+
+			number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight);
+			CFNumberGetValue(number, kCFNumberSInt32Type, &h);
+		}
+
+		/* Fade display to zero gamma */
+		gamma_error = FadeGammaOut(&gamma_table);
+
+		/* Put up the blanking window (a window above all other windows) */
+		error = CGDisplayCapture(display_id);
+
+		if (CGDisplayNoErr != error) {
+			DEBUG(driver, 0, "Failed capturing display");
+			goto ERR_NO_CAPTURE;
+		}
+
+		/* Do the physical switch */
+		if (CGDisplaySwitchToMode(display_id, cur_mode) != CGDisplayNoErr) {
+			DEBUG(driver, 0, "Failed switching display resolution");
+			goto ERR_NO_SWITCH;
+		}
+
+		screen_buffer = CGDisplayBaseAddress(display_id);
+		screen_pitch  = CGDisplayBytesPerRow(display_id);
+
+		display_width = CGDisplayPixelsWide(display_id);
+		display_height = CGDisplayPixelsHigh(display_id);
+
+		/* Setup double-buffer emulation */
+		pixel_buffer = malloc(display_width * display_height * display_depth / 8);
+		if (pixel_buffer == NULL) {
+			DEBUG(driver, 0, "Failed to allocate memory for double buffering");
+			goto ERR_DOUBLEBUF;
+		}
+
+		if (display_depth == 8 && !CGDisplayCanSetPalette(display_id)) {
+			DEBUG(driver, 0, "Not an indexed display mode.");
+			goto ERR_NOT_INDEXED;
+		}
+
+		/* If we don't hide menu bar, it will get events and interrupt the program */
+		HideMenuBar();
+
+		/* Fade the display to original gamma */
+		if (!gamma_error) FadeGammaIn(&gamma_table);
+
+		/* There is a bug in Cocoa where NSScreen doesn't synchronize
+		 * with CGDirectDisplay, so the main screen's frame is wrong.
+		 * As a result, coordinate translation produces incorrect results.
+		 * We can hack around this bug by setting the screen rect ourselves.
+		 * This hack should be removed if/when the bug is fixed.
+		*/
+		screen_rect = NSMakeRect(0, 0, display_width, display_height);
+		[ [ NSScreen mainScreen ] setFrame:screen_rect ];
+
+
+		pt = [ NSEvent mouseLocation ];
+		pt.y = display_height - pt.y;
+		if (MouseIsInsideView(&pt)) QZ_HideMouse();
+
+		UpdatePalette(0, 256);
+
+		return true;
+
+		/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
+ERR_NOT_INDEXED:
+		free(pixel_buffer);
+		pixel_buffer = NULL;
+ERR_DOUBLEBUF:
+		CGDisplaySwitchToMode(display_id, save_mode);
+ERR_NO_SWITCH:
+		CGReleaseAllDisplays();
+ERR_NO_CAPTURE:
+		if (!gamma_error) FadeGammaIn(&gamma_table);
+ERR_NO_MATCH:
+		display_width = 0;
+		display_height = 0;
+
+		return false;
+	}
+
+	void RestoreVideoMode()
+	{
+		/* Release fullscreen resources */
+		OTTD_QuartzGammaTable gamma_table;
+		int gamma_error;
+		NSRect screen_rect;
+
+		gamma_error = FadeGammaOut(&gamma_table);
+
+		/* Restore original screen resolution/bpp */
+		CGDisplaySwitchToMode(display_id, save_mode);
+		CGReleaseAllDisplays();
+		ShowMenuBar();
+		/* Reset the main screen's rectangle
+		 * See comment in SetVideoMode for why we do this
+		 */
+		screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(display_id), CGDisplayPixelsHigh(display_id));
+		[ [ NSScreen mainScreen ] setFrame:screen_rect ];
+
+		QZ_ShowMouse();
+
+		/* Destroy the pixel buffer */
+		if (pixel_buffer != NULL) {
+			free(pixel_buffer);
+			pixel_buffer = NULL;
+		}
+
+		if (!gamma_error) FadeGammaIn(&gamma_table);
+
+		display_width = 0;
+		display_height = 0;
+	}
+
+public:
+	FullscreenSubdriver(int bpp)
+	{
+		if (bpp != 8 && bpp != 32) {
+			error("Cocoa: This video driver only supports 8 and 32 bpp blitters.");
+		}
+
+		/* Initialize the video settings; this data persists between mode switches */
+		display_id = kCGDirectMainDisplay;
+		save_mode  = CGDisplayCurrentMode(display_id);
+
+		if (bpp == 8) palette = CGPaletteCreateDefaultColorPalette();
+
+		display_width  = 0;
+		display_height = 0;
+		display_depth  = bpp;
+		pixel_buffer   = NULL;
+
+		num_dirty_rects = MAX_DIRTY_RECTS;
+	}
+
+	virtual ~FullscreenSubdriver()
+	{
+		RestoreVideoMode();
+	}
+
+	virtual void Draw()
+	{
+		const uint8* src   = (uint8*) pixel_buffer;
+		uint8* dst         = (uint8*) screen_buffer;
+		uint pitch         = screen_pitch;
+		uint width         = display_width;
+		uint num_dirty     = num_dirty_rects;
+		uint bytesperpixel = display_depth / 8;
+		uint i;
+
+		/* Check if we need to do anything */
+		if (num_dirty == 0) return;
+
+		if (num_dirty >= MAX_DIRTY_RECTS) {
+			num_dirty = 1;
+			dirty_rects[0].left   = 0;
+			dirty_rects[0].top    = 0;
+			dirty_rects[0].right  = display_width;
+			dirty_rects[0].bottom = display_height;
+		}
+
+		WaitForVerticalBlank();
+		/* Build the region of dirty rectangles */
+		for (i = 0; i < num_dirty; i++) {
+			uint y      = dirty_rects[i].top;
+			uint left   = dirty_rects[i].left;
+			uint length = dirty_rects[i].right - left;
+			uint bottom = dirty_rects[i].bottom;
+
+			for (; y < bottom; y++) {
+				memcpy(dst + y * pitch + left * bytesperpixel, src + y * width * bytesperpixel + left * bytesperpixel, length * bytesperpixel);
+			}
+		}
+
+		num_dirty_rects = 0;
+	}
+
+	virtual void MakeDirty(int left, int top, int width, int height)
+	{
+		if (num_dirty_rects < MAX_DIRTY_RECTS) {
+			dirty_rects[num_dirty_rects].left = left;
+			dirty_rects[num_dirty_rects].top = top;
+			dirty_rects[num_dirty_rects].right = left + width;
+			dirty_rects[num_dirty_rects].bottom = top + height;
+		}
+		num_dirty_rects++;
+	}
+
+	virtual void UpdatePalette(uint first_color, uint num_colors)
+	{
+		CGTableCount  index;
+		CGDeviceColor color;
+
+		if (display_depth != 8)
+			return;
+
+		for (index = first_color; index < first_color+num_colors; index++) {
+			/* Clamp colors between 0.0 and 1.0 */
+			color.red   = _cur_palette[index].r / 255.0;
+			color.blue  = _cur_palette[index].b / 255.0;
+			color.green = _cur_palette[index].g / 255.0;
+
+			CGPaletteSetColorAtIndex(palette, color, index);
+		}
+
+		CGDisplaySetPalette(display_id, palette);
+	}
+
+	virtual uint ListModes(OTTDPoint* modes, uint max_modes)
+	{
+		CFArrayRef mode_list;
+		CFIndex num_modes;
+		CFIndex i;
+		uint count = 0;
+
+		mode_list  = CGDisplayAvailableModes(display_id);
+		num_modes = CFArrayGetCount(mode_list);
+
+		/* Build list of modes with the requested bpp */
+		for (i = 0; i < num_modes && count < max_modes; i++) {
+			CFDictionaryRef onemode;
+			CFNumberRef     number;
+			int bpp;
+			int intvalue;
+			bool hasMode;
+			uint16 width, height;
+
+			onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(mode_list, i);
+			number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
+			CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
+
+			if (bpp != display_depth) continue;
+
+			number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayWidth);
+			CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
+			width = (uint16)intvalue;
+
+			number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayHeight);
+			CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
+			height = (uint16)intvalue;
+
+			/* Check if mode is already in the list */
+			{
+				uint i;
+				hasMode = false;
+				for (i = 0; i < count; i++) {
+					if (modes[i].x == width &&  modes[i].y == height) {
+						hasMode = true;
+						break;
+					}
+				}
+			}
+
+			if (hasMode) continue;
+
+			/* Add mode to the list */
+			modes[count].x = width;
+			modes[count].y = height;
+			count++;
+		}
+
+		/* Sort list smallest to largest */
+		{
+			uint i, j;
+			for (i = 0; i < count; i++) {
+				for (j = 0; j < count-1; j++) {
+					if (modes[j].x > modes[j + 1].x || (
+						modes[j].x == modes[j + 1].x &&
+						modes[j].y >  modes[j + 1].y
+						)) {
+						uint tmpw = modes[j].x;
+						uint tmph = modes[j].y;
+
+						modes[j].x = modes[j + 1].x;
+						modes[j].y = modes[j + 1].y;
+
+						modes[j + 1].x = tmpw;
+						modes[j + 1].y = tmph;
+					}
+				}
+			}
+		}
+
+		return count;
+	}
+
+	virtual bool ChangeResolution(int w, int h)
+	{
+		int old_width  = display_width;
+		int old_height = display_height;
+
+		if (SetVideoMode(w, h))
+			return true;
+
+		if (old_width != 0 && old_height != 0)
+			SetVideoMode(old_width, old_height);
+
+		return false;
+	}
+
+	virtual bool IsFullscreen()
+	{
+		return true;
+	}
+
+	virtual int GetWidth()
+	{
+		return display_width;
+	}
+
+	virtual int GetHeight()
+	{
+		return display_height;
+	}
+
+	virtual void *GetPixelBuffer()
+	{
+		return pixel_buffer;
+	}
+
+	/*
+		Convert local coordinate to window server (CoreGraphics) coordinate.
+		In fullscreen mode this just means copying the coords.
+	*/
+	virtual CGPoint PrivateLocalToCG(NSPoint* p)
+	{
+		CGPoint cgp;
+
+		cgp.x = p->x;
+		cgp.y = p->y;
+
+		return cgp;
+	}
+
+	virtual NSPoint GetMouseLocation(NSEvent *event)
+	{
+		NSPoint pt;
+
+		pt = [ NSEvent mouseLocation ];
+		pt.y = display_height - pt.y;
+
+		return pt;
+	}
+
+	virtual bool MouseIsInsideView(NSPoint *pt)
+	{
+		return pt->x >= 0 && pt->y >= 0 && pt->x < display_width && pt->y < display_height;
+	}
+
+	virtual bool IsActive()
+	{
+		return true;
+	}
+};
+
+CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp)
+{
+	FullscreenSubdriver *ret;
+
+	ret = new FullscreenSubdriver(bpp);
+
+	if (!ret->ChangeResolution(width, height)) {
+		delete ret;
+		return NULL;
+	}
+
+	return ret;
+}
+
+#endif /* WITH_COCOA */