--- a/src/intro_gui.cpp Sun Dec 02 13:32:41 2007 +0000
+++ b/src/intro_gui.cpp Sun Dec 02 14:29:48 2007 +0000
@@ -53,13 +53,13 @@
static void SelectGameWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
- case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
+ case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + 8); break;
case WE_PAINT:
- SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_TEMPERATE);
- SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_ARCTIC);
- SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_TROPIC);
- SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_TOYLAND);
+ w->SetWidgetLoweredState(8, _opt_newgame.landscape == LT_TEMPERATE);
+ w->SetWidgetLoweredState(9, _opt_newgame.landscape == LT_ARCTIC);
+ w->SetWidgetLoweredState(10, _opt_newgame.landscape == LT_TROPIC);
+ w->SetWidgetLoweredState(11, _opt_newgame.landscape == LT_TOYLAND);
SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
DrawWindowWidgets(w);
break;
@@ -85,7 +85,7 @@
}
break;
case 8: case 9: case 10: case 11:
- RaiseWindowWidget(w, _opt_newgame.landscape + 8);
+ w->RaiseWidget(_opt_newgame.landscape + 8);
SetNewLandscapeType(e->we.click.widget - 8);
break;
case 12: ShowGameOptions(); break;