--- a/network_data.c Sun Dec 19 09:39:19 2004 +0000
+++ b/network_data.c Sun Dec 19 10:17:26 2004 +0000
@@ -86,7 +86,7 @@
// as soon as possible
// (that is: the next tick, or maybe one tick later if the
// OS-network-buffer is full)
-void NetworkSend_Packet(Packet *packet, ClientState *cs)
+void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
{
Packet *p;
assert(packet != NULL);
@@ -114,9 +114,9 @@
// this handles what to do.
// For clients: close connection and drop back to main-menu
// For servers: close connection and that is it
-NetworkRecvStatus CloseConnection(ClientState *cs)
+NetworkRecvStatus CloseConnection(NetworkClientState *cs)
{
- CloseClient(cs);
+ NetworkCloseClient(cs);
// Clients drop back to the main menu
if (!_network_server) {
@@ -136,7 +136,7 @@
// 2) the OS reports back that it can not send any more
// data right now (full network-buffer, it happens ;))
// 3) sending took too long
-bool NetworkSend_Packets(ClientState *cs)
+bool NetworkSend_Packets(NetworkClientState *cs)
{
ssize_t res;
Packet *p;
@@ -242,7 +242,7 @@
// (the line: 'p->size = (uint16)p->buffer[0];' and below)
assert_compile(sizeof(PacketSize) == 2);
-Packet *NetworkRecv_Packet(ClientState *cs, NetworkRecvStatus *status)
+Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
{
ssize_t res;
Packet *p;
@@ -330,7 +330,7 @@
}
// Add a command to the local command queue
-void NetworkAddCommandQueue(ClientState *cs, CommandPacket *cp)
+void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
{
CommandPacket *new_cp = malloc(sizeof(CommandPacket));
@@ -390,7 +390,7 @@
// client on the server can do everything 1 tick faster then others.
// So to keep the game fair, we delay the command with 1 tick
// which gives about the same speed as most clients.
- ClientState *cs;
+ NetworkClientState *cs;
// And we queue it for delivery to the clients
FOR_ALL_CLIENTS(cs) {