--- a/openttd.c Tue Dec 13 20:20:44 2005 +0000
+++ b/openttd.c Tue Dec 13 21:21:57 2005 +0000
@@ -676,7 +676,7 @@
// invalid type
if (_file_to_saveload.mode == SL_INVALID) {
printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
_game_mode = GM_MENU;
return;
}
@@ -692,7 +692,7 @@
// Load game
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
LoadIntroGame();
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
}
_opt_ptr = &_opt;
@@ -788,7 +788,7 @@
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
LoadIntroGame();
- ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
+ ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
} else {
_local_player = 0;
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)