--- a/vehicle.c Fri Sep 08 03:59:38 2006 +0000
+++ b/vehicle.c Fri Sep 08 10:47:39 2006 +0000
@@ -535,8 +535,28 @@
return count;
}
+/** Check if a vehicle is counted in num_engines in each player struct
+ * @param *v Vehicle to test
+ * @return true if the vehicle is counted in num_engines
+ */
+bool IsEngineCountable(const Vehicle *v)
+{
+ switch (v->type) {
+ case VEH_Aircraft: return (v->subtype <= 2); // don't count plane shadows and helicopter rotors
+ case VEH_Train:
+ return !IsArticulatedPart(v) && // tenders and other articulated parts
+ (!IsMultiheaded(v) || IsTrainEngine(v)); // rear parts of multiheaded engines
+ case VEH_Road:
+ case VEH_Ship:
+ return true;
+ default: return false; // Only count player buildable vehicles
+ }
+}
+
void DestroyVehicle(Vehicle *v)
{
+ if (IsEngineCountable(v)) GetPlayer(v->owner)->num_engines[v->engine_type]--;
+
DeleteVehicleNews(v->index, INVALID_STRING_ID);
DeleteName(v->string_id);