--- a/src/roadveh.h Tue Mar 27 23:27:27 2007 +0000
+++ b/src/roadveh.h Sat Jun 02 19:59:29 2007 +0000
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file src/roadveh.h Road vehicle states */
+
#ifndef ROADVEH_H
#define ROADVEH_H
@@ -20,4 +22,28 @@
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
+
+/**
+ * This class 'wraps' Vehicle; you do not actually instantiate this class.
+ * You create a Vehicle using AllocateVehicle, so it is added to the pool
+ * and you reinitialize that to a Train using:
+ * v = new (v) RoadVehicle();
+ *
+ * As side-effect the vehicle type is set correctly.
+ */
+struct RoadVehicle : public Vehicle {
+ /** Initializes the Vehicle to a road vehicle */
+ RoadVehicle() { this->type = VEH_ROAD; }
+
+ /** We want to 'destruct' the right class. */
+ virtual ~RoadVehicle() {}
+
+ const char *GetTypeString() const { return "road vehicle"; }
+ void MarkDirty();
+ void UpdateDeltaXY(Direction direction);
+ ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
+ WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; }
+ bool IsPrimaryVehicle() const { return true; }
+};
+
#endif /* ROADVEH_H */